Hydranockz said:I just hope it gets a good run before people stop playing it. I bet there will be some who, scarred from the beta, won't go near the final game
They made some of the best large maps in the series in h3, but yeah h2 easily had the most complete/enjoyable map selection of the series.Ramirez said:The maps are the most troubling thing for me, they haven't really nailed an amazing multiplayer map in a while. They need to go back to more symmetrical maps, look into Sanctuary for inspiration.
Trasher said:If they can get a handful of amazing multiplayer maps coupled with the right gametypes/loadouts, then yes, I can see this game ultimately taking the crown for Halo multiplayer. It gets me giddy just thinking about the glorious netcode and sandbox. BUT, they have to nail it with some multiplayer maps, and that's never seemed to be easy for them as of late.
Ssparks said:It's coming along- Chap's been working on it but it might be a couple of weeks before we see it- Probably around the first week of June I'm guessing.
Given that most, if not all, of the MP maps are from campaign, or are made for MP then integrated in to campaign, I'm concerned for symmetrical maps.Ramirez said:The maps are the most troubling thing for me, they haven't really nailed an amazing multiplayer map in a while. They need to go back to more symmetrical maps, look into Sanctuary for inspiration.
Halo 3 mapsTashi0106 said:I agree 100% here. I don't really like playing on the vast majority of the Halo 3 maps. My favorite Bungie made Halo 3 maps are, Pit, Construct, Narrows, Heretic, and I guess compared to the other maps in Halo 3 I would say Guardian as well. But that's really it.
I've been saying it all along but Forge has to absolutely be killer in Reach. I also think there NEEDS to be a Foundry/Sandbox type map at Launch but if not then in the first DLC pack and the great community maps have got to be put into rotation and given more spotlight.
@Ram...Sanctuary was the shit.
Same here.Dax01 said:Given that most, if not all, of the MP maps are from campaign, or are made for MP then integrated in to campaign, I'm concerned for symmetrical maps.
Dirtbag said:Halo 3 maps
How can you talk about halo 3 maps and not mention Valhalla, Avalanche, and Standoff?
Tashi0106 said:I mean sure, on the rare occasion that I play a playlist that contains Valhalla I enjoy it but not so much Avalanche and definitely not Standoff. But hey I have over 3000 MLG experience and in 2nd place is Team Slayer with about 150. I don't really play anything else.
Now, I'm open to more experiences that Reach may offer. I enjoyed Invasion and can dig NT1 but small, 4v4 maps are my thing. I mean, what if in the Invasion map, we could seal off a section and build a small, symmetrical 4v4 map with bases and all that good stuff. Wouldn't that be just fucking amazing?
A proper map editor, as I've said before, would be more valuable than any other feature they could put in the MP. A proper spawning system for custom maps, lighting, and variety of textures.Ramirez said:The maps are the most troubling thing for me, they haven't really nailed an amazing multiplayer map in a while. They need to go back to more symmetrical maps, look into Sanctuary for inspiration.
That's what I had wished for, but perhaps in 343's Halo game we may.EazyB said:A proper map editor, as I've said before, would be more valuable than any other feature they could put in the MP. A proper spawning system for custom maps, lighting, and variety of textures.
Get some real resources dedicated to playing and choosing community maps and we'd be golden.
dilatedmuscle said:If reach has a remake of The Pit and the only changes made are to accommodate the jump height, ill be happy
Trasher said:I personally don't know if we will get any remakes for Reach. Bungie is probably betting on the community to recreate them with Reach's Forge.
If you think about it from Bungie's perspective, it's probably the smartest move for them. Just give us everything we need to do so! Then they never have to worry about the bitching that goes along with their map remakes. :lolDani said:If Forge 2.0 is flexible enough to pump out solid remakes, everyone is a winner.
Trasher said:If you think about it from Bungie's perspective, it's probably the smartest move for them. Just give us everything we need to do so! Then they never have to worry about the bitching that goes along with their map remakes. :lol
Just as a fun-fact: The Pit was the only level in H3 that Bungie never previewed or showed (except a mass-out in a vid-doc) on B-net before Release-I could be wrong about this. Maybe in Reach they will save the best for last too.Dani said:Some of the jump spots on The Pit are important and simply wouldn't work with Reach's Beta jump/movement. It would require precise and careful retooling to retain the same feel of the level from H3 in Reach.
Ssparks said:Just as a fun-fact: The Pit was the only level in H3 that Bungie never previewed or showed (except a mass-out in a vid-doc) on B-net before Release-I could be wrong about this.
jhferry said:Im willing to bet that H3 will overtake Reach at some point as most played on live. Defend Reach all you want but every board is complaining about the same things. A lot of people just dont like this game in its current incarnation.
Yeah, I'm really afraid none of the previous game's maps would be very playable in Reach. It goes to show how many of those that say "What do you mean Reach doesn't play like Halo?" are pretty clueless. Remakes would have to scaled down for jumps and movement speed which would somewhat flatten the levels and mess up all the lines of sight. Only large, open maps like Valhalla and Avalanche, where jumping around geometry was never a big factor, could possibly be remade in Reach. Even many of the classic Halo level geometries that appear in multiple levels couldn't be maintained for Reach.Ramirez said:Don't really care about any remakes, because to be frank, with the player traits as they were in the beta, the maps would play nothing like you know them in Halo 3. Something as simple as jumping on the yellow pads on The Pit would be impossible. :lol
I wholeheartedly agree. Despite the Easy et al opinion, I think that bloom increases the skill gap much more than the normal unreliable reticle. With bloom, bullets are reliably unreliable. But you can control that, which leads to smarter playing. Another thing that leads to smarter playing is the extended average encounter length. I, for one, don't think that we should not back to four-shot bullshit. Five shots that each need to hit 100% is better than 12 bullets with semi-random spread for each. You'll need to plan more, team-shot is more important.Shrinnan said:"Every board" is hardly a representation of the gaming public as a whole. It may be the most vocal, but it's hardly a good representation.
Many people are most likely dismayed that Reach doesn't play like Halo 3. Once you get over that hurdle, I think a lot of people will come to find that Reach is a great game that is a lot more skill based than its predecessor. I could be wrong, but we'll see.
GhaleonEB said:So I sat down to outline the plan of attack for the Reach thread (or rather the |OT|), and all of a sudden it's two hours later. And all I did was organize the broad outline in raw text and pull in a few details.
Just the outline of what Reach is packing - the table of contents, if you will - is un-freaking-real. I still can't really wrap my head around it, and trying to outline it in a way that's coherent, useful and (relatively) compact is going to be tough.
And that's just running with the stuff I know at this point. Are you trying to kill me, Bungie?
Conservative estimate.Dani said:Guess I have the easier job or outlining in broad strokes what we already and what we will know before release.
I don't envy the job of en massing a comprehensive guide for the entire package. :lol
I'm sure two posts for your OP will be needed.
My approach is going to be, after the "Basics" (release date, etc.) to include a short table of contents/feature summary at the top of the OP that just ticks off the areas of the game, and links to primary (b.net) sources for each. Then people can do a deep dive into the thread if they choose. Then work through each area in order. Right now the short outline I'm using to keep myself organized is this:Dani said:Guess I have the easier job or outlining in broad strokes what we already and what we will know before release.
I don't envy the job of en massing a comprehensive guide for the entire package. :lol
I'm sure two posts for your OP will be needed.
Ramirez said:I'm also shocked the release date wasn't revealed at some point during the beta like it was for 3.
http://www.neogaf.com/forum/showpost.php?p=21394167&postcount=393
wat
Dax01 said:At this point, I think Soldat makes comments that hold no water in order to get a reaction.
Dax01 said:I wish I had been born a girl just so I could be a member of GirlGAF.
Well, there's a thread here about it, Evilore explains his reasoning.Letters said:And not a fan of |OT| all over the place, some mod was bored?
Still don't see why its needed. But I shall not defiance my gods.Zeouterlimits said:
Ghal will need some hardcore tax cuts so he can afford to do more.Kapura said:Conservative estimate.
Striker said:http://i49.tinypic.com/2126c1t_th.gif[/IMG[/QUOTE]
You must be bored to. My comment did what it was intended to do: give me some entertainment. Everyone started talking about monocles!:lol
thisRamirez said:The maps are the most troubling thing for me, they haven't really nailed an amazing multiplayer map in a while. They need to go back to more symmetrical maps, look into Sanctuary for inspiration.
I'll get on that. But the lack if powerups will change it a lotvhfive said:this
Within the first month of release expect a Sanctuary remake that I will spend an ungodly amount of time making.
someone needs to make the Pit
bobs99 ... said:Hey just cutting in, before all the Reach files are deleted I want to take advantage of the Reach File Browser to download some awesome clips, I remember someone posted a clip of AR bullets colliding in mid-air, anyone know what the films called?
Hopefully we don't have to worry about doing that on our own.vhfive said:this
Within the first month of release expect a Sanctuary remake that I will spend an ungodly amount of time making.
someone needs to make the Pit
EDIT: Also expect a gametype with increased jumping height and movement speed within hours of release.
Kapura said:I'll get on that. But the lack if powerups will change it a lot
Trasher said:Seems like all of the people giving Reach rave reviews haven't played the game very much and are lower skilled players. That's not supposed to be mean either. It's just what I've noticed so far.
vhfive said:Within the first month of release expect a Sanctuary remake that I will spend an ungodly amount of time making.
GhaleonEB said:And that's just what we know now. Reach is going to be epic.
Shrinnan said:That |OT| sounds awesome - I really can't wait till we know all of the stuff that's going to be in it.
I was doing the exact same last night, it was hilariously bad.Ajemsuhgao said:Played some Halo 3 today. I was reloading at people instead of hitting them, and getting really confused with X didn't pick up weapons.
Zeouterlimits said:I was doing the exact same last night, it was hilariously bad.
I'm a die hard BumpJump Fan but in Reach I used the jet-pack mostly which totally defeated the purpose of BJ- however I adapted to pressing X and by the end of the Beta it just felt natural- I might switch to Recon in the fall though it looks pretty interesting.DeadFalling said:I couldn't stand Reach's controls and just switched to Recon(closest to H3's) from the beginning. Is there any advantage to default?