-viper- said:
Collecting health packs is an outdated game mechanic that needs to die in the fire. I absolutely hate ODST because of it.
Regenerating health is the best thing ever to happen to shooting games.
Outdated in what way? Outdated in that nobody chooses to use it anymore? That's just the choice people make. Personally, I think a lot of developers are too lazy to really think about the context they are using it in.
Prepare yourselves for another Hydranology.
It's like saying that people drive to work everyday since the car was made. Sure it has it's good points, but once everybody has a car, traffic fucks shit up and you see the people who probably have all the money/time/effort to have a car, riding by so blissfully on a bike.
Regenerating health is a silly mechanic that does not make sense in most places it is used. I know you are gonna throw the "it's just a game" back in my face and it is true, but why do you think characters in games have so much health for in the first place?
Bungie has the track record that warrants some respect when making these changes to the game. They consider every detail very seriously. One can simply look back to ODST's use of lighting/music/ambience as well as some of the other mechanics they employed in order to envoke the feelings of loneliness and vulnerability in the player. Similarly, in Reach, they want to go full circle and while you are a mini powerhouse of destruction, you are really depending on Noble Team
as a whole in order to function fully. Health packs are ust a simple mechanic that suggest to me that, in order to preserve yourself on the battlefield, you'll have to know when to step back and leave someone else deal the damage while you recover shields etc.