So, I decided to try to remake a Halo 3 Sandbox map that I made way back when, just to see how the new tools influenced what I would be able to do (and the ease of doing it). I'm extremely pleased with the result.
Halo 3 Phaeton:
I really enjoyed the basic design, but putting together ramped tunnels and getting decently flat surfaces was impossibly frustrating, and in the end, it just didn't live up to what I had hoped to create, like most Halo 3 Forge maps.
Halo: Reach Phaeton:
This shot is to show basic structure, but primarily as a sense of just how much more sophisticated the editor is in Reach. It's insane how quickly and easily this came together, but even more, the tools gave me a bit of a creative spark, so it turned into more of a "reimagining," as much as I hate the term. Simple mancannons were added for ease of movement, and overall sightlines were improved majorly, as were several key structures.
The base structure is simple, so as to not clash with the design of the central area, which is fairly spartan (get it?).
The lower level holds two mancannons on each side, one a direct line to the enemy's landing pad, the other to the elbow structure. This serves a dual purpose: to improve ease of movement across the levels of the map, while decreasing the number of ramps I'd have to use, because they're still kind of a pain in the ass. The lower level has a sniper for each team, with a single spare magazine, and a grenade launcher, which seemed useful given the corridor-ish nature of the base structures.
It's set up for all modes of Assault and Capture the Flag, as well as Oddball and Team Slayer.
I'm much more satisfied with the Reach version, and regardless of whether it plays well or not, I'm glad that the tools are there to make this process so much easier.
So
here's a link to Phaeton, and as always, I'd appreciate any feedback. I'm trying a new system for placing spawns, so any details on if it works well or not would be extremely helpful.
It's weird how the two Sandbox maps I made for Halo 3 took weeks to get to a finished state, and I've already pumped out three in less than a week (
Cliffside (BTB asymmetric),
Free-Fire (2v2/4v4 symmetric), and now
Phaeton (2v2/4v4 symmetric), just because the tools are such an improvement.
I'd love to get in on whatever customs you guys have to test the great community maps that have popped up, just send me a friend request- GT: Havok CXVII