electricpirate
Member
Retro said:Man, I've had a hell of a frustrating morning. I've been trying to set up Moonpool II for CTF.
Flags are spawning / returnable, no problem. What keeps happening is, the second player isn't respawning where he's supposed to. I've read just about everything on spawning at Forgehub and Bungie.net, and I'm no closer to solving my problem.
Here's the issue. I've got Anti-spawn zones up (Anti-red at the blue base, Anti-blue at the red base) but for some reason it keeps ignoring the anti-spawn zones and putting Red players on the blue flag, for example. The spawn it keeps dropping them at is Neutral.
In addition, the neutral spawn points I've established specifically for CTF are ignored, even though I've placed them within a Hill Marker designated as CTF_RES_ZONE and set to either blue or red appropriately, in an area I want players to respawn when their flag is home (i.e. if you're killed defending your flag, you don't respawn right back next to it).
The CTF_RES_ZONE_AWAY zones,which I've team-coded and placed at the respective bases, which is where I want players to spawn when their flag has been taken, blue for blue base and red for red base (i.e. if your flag has been taken, you respawn at your base instead of somewhere in the middle of the map.)
I'm not sure if it's because it's because I'm testing it with two players (using two controllers) or what, but for some reason it wants to ignore my RES_ZONE and drop the player onto 3 specific spawn points (1 at each base and 1 that's in the middle but out of the way).
It's driving me insane and I can't make heads or tails of why it keeps spawning players in the enemy base. I thought Anti-spawn zones meant "This color never spawns here ever", yet it seems to be doing just the opposite.
A few things
1) Check your height with your respawns, i've found I wasn't quite reaching the floor in a few places throwing it off.
2) Respawn zones are the ONLY THING that can be affect spawning with the flag away/flag at home tags.
3) Generally the combination of a positive spawn area, and a negative somewhere else will guarantee you not spawn in the negative. I have a feeling when you change these respawn tagged areas to Respawn zones it will work properly.
I'm not sure about gametype specific spawns, but those things worked for me.