Next two maps I'm working on are going to be Complex from Goldeneye and something I just kinda came up with.
I used to have a favorite map on Red Alert where each team had their own peninsula that lead to a larger central Island. If I make it big enough, and inventory willing I golfham will, it could be a pretty awesome setup.
Quick sketch:
Two massive hotels with very large lobbies with a huge center open arena of sorts made from a lot of narrow, tall columns. The vehicles will forced to the outside racetrack area. The vehicles may be kept in a underground garage of sorts in the basement of the hotels. Red and blue spawns will be the furthest from each other and the other colors will each have a base, really just a large room.
Snipes and Flag capture points will be on the roofs. I smell options for mancannon usage as well. I guess it has a sort of Facing Worlds feel as well, but with a forest in the center and a racetrack on the outside.
I also checked some other maps out too:
Story 6
- I like how you didn't implement a killzone above the buildings. The rooftops are just another level for play.
-I like the asymmetrical nature of the map as well as the anti sniper exploding barrels.
-In the tallest tower, the one with bridge to the middle, you have three barrels up top but no weapon. What is the incentive to go to the top of the tower?
-2 Snipers on the map? How do you think that will play?
-Do you have any neutral spawns? I see team spawns, but you will need neutral for FFA, right?
-You said you played a multi team game on the map? Are you planning to add spawns for other team colors?
I hope this finds a way into rotation on ForgeGAF night because I can't wait to use the propipe on this map.
Crossroads 1.0
Great map Ghal. I have literally been zooming around in forge for the past 20 minutes straight.
Couple of quick things:
- You may want to make your stockpile flags game specific (under Advanced, False->True). They show in custom games using your provided gametype. Same for Neutral Flag in top center. Looks like all your neutral flags.
-Like the map above, have you thought about adding spawns for multiteam?
-Freaking love your mancannons.
-Should go into matchmaking, for sure.
Vertigo
First off, VH, this map is so trippy its not even funny. it threw me off so much. It does give you vertigo hahaha
-Like Ghal, you should set your flags to Game-specific so they don't show in slayer
-I like the rocks in the pinch point, I really like the way you can climb towers like spiderman. (See below)
I am very interested in seeing this map in play.
Good job guys.
Butane123 said:
That's common in Forge when you got all the spawns, hill markers, flag stands, etc. show up at once. We've been playing on it without any lag what so ever.
My reasoning is that I do want a precision power weapon on the map, but I felt that the Sniper might be a tad overpowered with the massive amount of long sight lines and I don't particularity care for the Focus Rifle at all. So it was just kinda a preference thing.
Don't really want to add another explosive gun (fuel rod cannon, plasma launcher) because there is already 3 different explosive weapons on it (2 concussion rifles and the rockets).
If it proves to be too ineffective, which so far, people have been getting kills with it in testing games, I'll probably just switch it out with the Sniper. I don't really want to focus on power weapons too much since I want more of the DMR vs DMR long range battle feel.
Few people have done a game and sent me a vid of them playing CTF with shorter return times and the option turned on where the flag had to be at home to score. Worked pretty well aside from a few small things, which I already fixed.
Awesome. Thanks for the impressions! They're really helping me.
No problem. I could definitely see some Beaver Creek like encounters on your map.