MarshMellow96
Member
GAF, how do you get objects perfectly aligned? I want to make a totally flat surface with the 5x5 flat but I'm a little off on each one.
MarshMellow96 said:GAF, how do you get objects perfectly aligned? I want to make a totally flat surface with the 5x5 flat but I'm a little off on each one.
indeed.NOKYARD said:Shall i coin a new term? Russian Forge Roulette.
NOKYARD said:See, they should have talked to me first. :lol
I would have suggested they include a default "Autosave" file slot in the map list and leave our files alone. The new system severely penalizes people who are organized. In Halo 3 i knew EXACTLY what was in each version of a map, i could invite people in to look around without having a panic attack, and i could mess around with a design change knowing fully well that i could quit without saving to erase the experimental changes. Now, i never know exactly what is going to be in a map file when go back to it.
Shall i coin a new term? Forge Roulette.
timetokill said:Forge roulette is a great name for it. I've been fortunate to only lose my gametype-specific stuff when doing Château... but it still sucks having to redo all those stupid spawn boxes and flag points and stuff.
Speaking of which I really need to get those tested! I made a few other minor updates to the map (gave a tiny bit of cover to the overlook platform) and that's about it. I think it's basically ready for primetime, barring any issues coming up from playtesting.
Do you have this posted in your file-share?NOKYARD said:Damn. I was saving that as a secret for my final release. The Dish objective shows up much better with the purple filter.
Raide said:Fire it into your FileShare and I will give it a run through.
timetokill said:You're so damn dependable
Pretty sure this is it: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=5033062&player=BEARCANO
If you see two glass covers at the cliffside platform then it's the right one. hopefully my gametype stuff is still there.
GhaleonEB said:
timetokill said:Gonna submit to this for sure!!
ForgeGAF Customs should be useful for everybody entering, since you have to have a saved film showing the gametype you want being played on it correctly.
Raide said:I am more than happy to run through ForgeGAF maps. Since the competition is US only, I won't be able to enter anyway.
timetokill said:Hm, wonder if one of us can enter in your map for you, and then send you the Xbox if you win.
Also, the contest almost requires you to get Bungie Pro. Your submission has to have:
- The map
- 3 screenshots
- video of the map in action
All on your file share during the specified time (a couple weeks).
So if you want anything else up there (or if you want to enter twice) you will have to get Pro.
Raide said:I am currently trying to work on a Battle Royale Map and Gametype, with the map zones randomly becoming the kill zones.
timetokill said:That sounds AWESOME. I don't know about it, but I'd be willing to help you test it. Love Battle Royale.
Epic. I hope it works. Get equipped with: frying panRaide said:I have basically boxed off the middle island, adding some basic rock walkways but I need to find out about the Kill Zones first. If I can get them working, I split the map into sections and then have them move about to get people to move or die!
Weapons will either be hidden really well or if the old "Random Weapons" option is still in, that would be a great option too.
Hazimov said:I finished working on this piece on Sep. 22nd, after several iterations to polish and balance the map I hereby present to you my first creation using Forge 2.0, Panorama
A midsized map with a variety of open combat spaces as well as covered areas. Jet-packing is indescribably fun in this map variant!
Perfect for:
* Team Headhunters
* Team Oddball
* Team Slayer
* One flag CTF
* Territories
* Crazy King
Download from Bungie.net
If you like this content, please help spreading it by clicking on Facebook and Twitter sharing buttons in my website.
http://sindan.me/
UltimaPooh said:Working on a Valhalla remake in Hemorrhage. Hopefully everything goesaccording to keikaku and I'll have a rough edit up by the end of the week.
The File Set always contains the latest version.Do you have this posted in your file-share?
Raide said:Some Château Feedback.
I would do a final run through and snap co-ordinates to objects,. just to tidy up the edges and textures etc.
I think the back Dish platform seems unnecessary. The rock formation actually looks look and you save yourself those few blocks as well, also it will cut down any possible slowdown you might get will full teams. You could just remove the boxes and add 2 open Dishes there. I tried it out and it blends in well with the other rock formations you have.
You need to block off the 2 raised areas that are just under the Yellow Spawn. You can still crouch and get in there. Best to just pop over a box to keep it clean.
Would also be tempted to extend those far edge blocks a bit more. Looking at the base, the right hand side, you can still sneak around. Either block them further or just add Soft Kill Zones.
Overall...I think you have it! Really nice map and good to see you have made changes based on suggestions. Will be fun to play the other gametypes during GAF customs.
timetokill said:Thanks for the feedback! Some questions
-- The back dish platform, do you mean the one that is capping the top of the rounded glass structure in the back of the structure? Is that what you're referring to as the boxes as well? I kind of like that set up just because it's a nice visual touch and it adds a bit of grandness to it. How did you try the two open dishes? Very interesting comment though, if you're talking about what I think you are -- unexpected
-- Hm, thought I got all the crouch areas, I'll take another look, thanks!
-- As far as the sides, did you give it a shot in "custom game" so the kill fields would take effect? you shouldn't be able to get around them without triggering the soft kill field, and if you go to the sides of the building it's hard kill. I'll do another check and maybe extend those out as well to help convey that, but overall I don't think it's exploitable at its current state.
I'll take a look and make some updates if needed, and post it up later today.
I also settled on the gulch for my next map, though I decided to try something different than Gulch/Valhalla with it. But given my record so far it won't work and I'll end up doing something else with it entirely. :lolUltimaPooh said:Working on a Valhalla remake in Hemorrhage. Hopefully everything goes according to keikaku and I'll have a rough edit up by the end of the week.
Do a Tempest pre-make.GhaleonEB said:I'll end up doing something else with it entirely. :lol
The problem with the canyon is that its just to damn big. I've actually started a map where I took the middle third and walled it out from the rest. I then got distracted by another idea but I do plan to go back to it at some point.GhaleonEB said:I also settled on the gulch for my next map, though I decided to try something different than Gulch/Valhalla with it. But given my record so far it won't work and I'll end up doing something else with it entirely. :lol
Let's just say that while my overall design-to-be doesn't resemble Valhalla, the map is currently saved under the name, Wallhalla.vhfive said:The problem with the canyon is that its just to damn big. I've actually started a map where I took the middle third and walled it out from the rest. I then got distracted by another idea but I do plan to go back to it at some point.
is it weird that I have about 5 maps I have put significant time into but never finished.
Dani said:A Valhalla remake is simply impossible. The terrain is simply incompatible and any attempts at a perfect remake will be met with obvious failure. It's not possible. I've downloaded every "remake" out there and not one of them comes close.
Heh - that was exactly what I was initially going to make: the central structure was going to double as a cave, so infantry and vehicles could go both over and through it. I gave up though - it's hard has hell to pull off given the undulating terrain. So I'd love to see what you've got going when it's ready, as I really like the concept.UltimaPooh said:It is impossible especially without a good terrain palette instead of just a bunch of sea rocks. So it'll be a re-imagining of sorts. The hill is impossible to recreate, but I think I have a nice twist with it involving a tunnel. It'll take sometime and thinking to get it close to Valhalla.
There's a few on forge hub, but they don't look too good.Foxy Fox 39 said:Somebody should remake boarding action.
Raide said:I have my CTF map up (Opposite Dragons) and I need some more feedback if anyone can spent some time trying things out.
Time to move onto something new!
timetokill said:Downloading Opposite Dragons, I'll let you know when I get a chance to look at it later today
also looks like you got Pro? :lol
cuevas said:I have been browsing through this thread for some inspiration or cool tips and I have a question to you experienced forgers:
Why are most of the maps on here super-complicated? Most of Bungie's creations are simple and the more complicated maps they made (like Chiron 34) I have not enjoyed those as much. I know many of you put a lot of time into making your maps (and they are beautiful) but do you guys think simple maps do indeed work better?
I am planning a 4v4 TS map in Alaska and just want to see what people like to play.
Raide said:I keep taking out maps to fit new ones in but I really need Pro. :lol
timetokill said:Ah, my bad, scrolled really quickly and thought I saw more :lol
Yeah I think I might have to get Pro.
Also, does anybody know if we can submit multiple maps to the Bungie competition?
cuevas said:I have been browsing through this thread for some inspiration or cool tips and I have a question to you experienced forgers:
Why are most of the maps on here super-complicated? Most of Bungie's creations are simple and the more complicated maps they made (like Chiron 34) I have not enjoyed those as much. I know many of you put a lot of time into making your maps (and they are beautiful) but do you guys think simple maps do indeed work better?
I am planning a 4v4 TS map in Alaska and just want to see what people like to play.
timetokill said:There are some super-complicated maps and some that are less so. But usually people want to do certain things and the basic blocks Bungie gives aren't always enough to do it, so you have to get a little creative.
For me, I prefer simple map layouts but I also have concepts for how the map should look. So on my map Château, I wanted to get the feel of a big open-air manor. I feel like I decorated it quite a bit, but it's not overdone -- and the general layout is very easy to understand, which I feel is of extreme importance.
I guess in short, I don't think the map has to "look" simple to be simple. Additionally, it often really helps players find their way around your map quickly when you use a structure that is somewhat recognizable or at least has landmark points on it.
I will say that landmarks are a huge point of my maps: Bungie has decided not to give us the ability to create callout locations (which I would love -- a simple box/cylinder thing like with spawns and a object tag that we can enter in) -- so making easy-to-recognize locations helps players with learning the map quickly as well as enhances communication to their teammates.
cuevas said:Yeah I think "landmarks" are a huge thing. Like oh the rockers are under the bridge or the sword is on top of the giant rock.
also chateau was a call of duty map
timetokill said:Fuck Call of Duty
(seriously, I had no idea -- I didn't even finish MW1, haven't played CoD since)
Raide said:I saw another château on Forgehub. Looked rough. Yours is so much better.