Valhalla experiment continues.
The lack of building blocks was a proper challenge. The rebuild of the hill zapped most of the remaining block budget but when recreating the base design it became obvious I was too reliant on various version of the block. This had to change.
I went back to the old base and started to look for blocks I could substittute with other pieces. The benefits of this were too fold, not only would I free up blocks for use in the other base but hopefully I could change the base design overall to use less blocks, thus needing less for each base. Some choices were obvious, some substitutes were easy but others required a touch of creativity.
When I was finished, I made a horrible discovery. My original base design wasn't perfect. I started one the second base with the original base design in my head and I went ahead constructing it without checking the older base for a direct comparison. The new base construction went smoothly but it uncovered some flaws with the older base. The older base's measurements weren't perfect. Sometimes there was a gap here or a gap there that would require an additional piece to fill - these issues never came up in the construction of the second base. I guess I had perfected the design of the base with my second attempt and whilst substituting pieces in the first base I was able to see and expose these errors.
So second base finished, everything is perfect, map done, right? Not quite. The bumpy terrain near the original base makes it rather difficult for Elites to walk into one of the bases lower entrances. So, I want to fix it. This means transplanting the entire base about one metre to the right of it's current position. A simple solution to fix a simple problem that going to be a pain in the ass to actually carry out. I'll need to de-construct and rebuild the entire base.
However, not yet. I want to be happy with finishing the other base and take pride that I can now run proper testing games on the map without worry. I can expand the games selection to allow multi-sided Objectives rather than the current limit of Team Slayer and Neutral Assault and One-Flag.
Considering the trouble the map has given me over the course of the many weeks it has been in development and considering the origins of the map to transplant some of the important gameplay lessons of Valhalla into the wild and unruly Hemorrage, I have at last settled on a final name for my Valhalla experiment.
Welcome to Samsara.
Original abandoned "toliet" hill design
Old and New Comparisons
Original base design and updated base design (front)
Original base design and updated base design (back)
Improved hill design
Anyways, no downloads or links yet, more testing to be done. Then some tweaking, moving and more tweaking. Then more testing. Maybe next week. =)