cuevas. PhD.
Member
timetokill said:Fuck Call of Duty
(seriously, I had no idea -- I didn't even finish MW1, haven't played CoD since)
haha its all good, ill check it out later.
it was a pre-cod4 map!
timetokill said:Fuck Call of Duty
(seriously, I had no idea -- I didn't even finish MW1, haven't played CoD since)
cuevas said:haha its all good, ill check it out later.
it was a pre-cod4 map!
Simple maps are always going to be better. The more you decorate, the more your frame rate will dip when you get large battles going on.cuevas said:I have been browsing through this thread for some inspiration or cool tips and I have a question to you experienced forgers:
Why are most of the maps on here super-complicated? Most of Bungie's creations are simple and the more complicated maps they made (like Chiron 34) I have not enjoyed those as much. I know many of you put a lot of time into making your maps (and they are beautiful) but do you guys think simple maps do indeed work better?
I am planning a 4v4 TS map in Alaska and just want to see what people like to play.
Why not just get another forgegaf custom going? Plenty of people have new maps up.Sikamikanico said:Looking for 15 people to help test my new BTB map tonight, 9pm UK time. If you can help PM me here or via Xbox Live, and I'll send you an invite. Thanks!
MrBig said:Why not just get another forgegaf custom going? Plenty of people have new maps up.
timetokill said:Hoping to do ForgeGAF Customs in about 1 and a half hours. Can you guys make it?
(4pm PST/7pm EST/midnight UK)
Sure, I can make it.timetokill said:Hoping to do ForgeGAF Customs in about 1 and a half hours. Can you guys make it?
(4pm PST/7pm EST/midnight UK)
timetokill said:Hoping to do ForgeGAF Customs in about 1 and a half hours. Can you guys make it?
(4pm PST/7pm EST/midnight UK)
timetokill said:All right, next week we'll have to set the time for a bit earlier so the UK people can make it
Is 2pm PST/ 10pm UK time still too late or will that work for you across the pond?
GodfatherX said:looking for someone to help me finish a map I had been working on for a month, very hard to describe, but I'll try. 2 main bases, 4 other buildings all connected with mancannons and walkways, center of map is a lower bowl that is open with pillars and other structural cover but no buildings.
Got about 80% done with the map and have been in the process of moving since then, now got a 2nd job and time is limited but really want to get it finished as I feel the work done so far is excellent
All your answers are here. Follow the link. Join the Group. Click Articles.Jroderton said:What's up?
NOKYARD said:All your answers are here. Follow the link. Join the Group. Click Articles.
Jroderton said:I really want to play on these maps. Do you guys play together aside from Gaf customs? I am never able to play with those guys at all.
squidhands said:After much brain-wracking and tweaking, I've addressed a couple of issues and uploaded the most recent version of Crown of Flies to my fileshare.
Thanks man, I'd love to have a film of the game. That would help tremendously.Sikamikanico said:Seriously dude, that looks realllly good.
It's customs night tonight with my UK group OMG, so I'll make sure we get a game on it. Do you want me to send you the film?
I loved hopping around on your previous version; it's one of the better maps that I've seen so far. When I get a game on it, I'll definitely give some feedback.timetokill said:Okay, I'm gonna call this one pretty much done until any playtests reveal problems!
squidhands said:Thanks man, I'd love to have a film of the game. That would help tremendously.
timetokill said:Château is a map designed as a majestic open-air manor. Three tiers, with at least one pathway across to the other side from any tier. Great for DMR battles across the gap, or for battles controlling the various floors.
Something special that I don't know if anybody has noticed thus far -- right underneath the rocket launcher spawn is a small bay housing some canisters. If you shoot these (with say the pistol or DMR) they will fly out and explode somewhere on the garden below. This can lead to some really funny kills
Also, thanks to Raide's help I put some soft kill zones underneath the floorboards on the first floor to deter any unscrupulous players
Anyway, hope you guys check it out and work it into the customs you have! Let me know how it plays. I'd really appreciate it.
Take WIP, turn it 180°, place on top of Void, add a few ramps, call it a day.Raide said:WIP MAP 1 "Void"
WIP MAP 2 "WIP"
NOKYARD said:Take WIP, turn it 180°, place on top of Void, add a few ramps, call it a day.
lol, I thought the same thing. The biggest issue I'm seeing with both of these setups is that they both rely too heavily on the bridges, leaving little room for strafing or various ways to traverse the map. The less linear you can make it, the better it will play.NOKYARD said:Take WIP, turn it 180°, place on top of Void, add a few ramps, call it a day.
squidhands said:lol, I thought the same thing. The biggest issue I'm seeing with both of these setups is that they both rely too heavily on the bridges, leaving little room for strafing or various ways to traverse the map. The less linear you can make it, the better it will play.
Just my two cents.
squidhands said:I loved hopping around on your previous version; it's one of the better maps that I've seen so far. When I get a game on it, I'll definitely give some feedback
You and me both, sir.Raide said:I so wish they had wide-bridges to make maps with.
Thanks! That one-way shield door is set up only for 1 Flag games, so Blue team can't grab the flag and just hop back into the central room.timetokill said:Thanks squid! I went and downloaded your latest as well, looks really gorgeous as usual. Love all the decorative touches to the map, it's very cleverly laid out. And the rocket launcher to grenade jump one-way shield door thing is too perfect hoping to try it out in a live environment soon.
devon the dude said:I'd really like to play a lot of these maps. If I'm not a forger, am I allowed in the custom games with you guys??
timetokill said:Raide, I tried out Opposing Dragons (i think that was the name) -- Very interesting layout! Something that concerns me is the lack of flat/open space, which as a personal tick I feel you need at least one of to draw people toward. In practice the rocket area might actually do that, so I could be off-base, but I'm not sure. That said I love the diagonal lines all over the map, and could see a lot of side-strafing and long range battles happening. And the centered feeling of it.
devon the dude said:I'd really like to play a lot of these maps. If I'm not a forger, am I allowed in the custom games with you guys??
timetokill said:Yeah of course. We need all the players we can get.
Jroderton said:This is awesome. I say we should get something going this week.
timetokill said:We have tried Sundays (and we are looking at Sunday 2pm PST/5pm EST/10pm UK this weekend). I don't know if Saturday is better for people or not.
Send me a friend request (BEARCANO) and I'll invite you when it's happening.
timetokill said:We try to but it's tough sometimes. I put out a call for ForgeGAF customs today but only got one affirmative response or so.
Maybe the time is bad for people? I suggested moving it to Sunday at 2pm PST/5pm EST/10pm UK but maybe other days are better?