Just a small bullet point: That's actually Moonpool 2.0 we tested. The original had too many ugly rooms, too many mobility problems, and too much slowdown. I rebuilt everything from scratch and that's what we've tested the last two times we've done Moonpool. I really screwed up the spawn placement for CTF so I'll be going back to an earlier version of the map and wiping out all of the spawn points.
Oh, and a quick question: I want the Sword to float in mid-air on my map, so I set it's state to Fixed. However, should someone die with the sword, it continues to float in some pretty odd locations. Any idea on how to fix that?
Here are my (brief) notes from each map. I try to jot down anything I notice while/after playing.
- Void V3 by Raide:
Rename this map Jonestown, please. Oh, and force everyone to spawn purple. :lol
- Havok by Raide: Classic Slayer
There's a missing section of bridge, probably an accidental deletion or something. During Slayer matches it also seemed that everyone spawning in teams lead to large numbers launching themselves at the central platform at roughly the same time, so it's usually chaos down there for the first 2 or 3 minutes. Maybe during slayer, throw some of the initial spawn points slightly higher up the structure.
- Proctin by K OS Master: Capture the Flag
Fairly interesting map, I especially liked how there was some great line of sight across the bases. There were several comments that the Sniper spawns too quickly, so increase the respawn rate on it somewhat. There also were some problems with the flags being nearly impossible to recover, but that's more of a gametype issue.
- Great Bear Lodge by BEARCANO: Slayer
Haha, I see you took my advice and changed the name. This is a fantastic map and it has a ton of potential. Not sure what to suggest for that upper 'attic' area, but during the game I found it lends itself well to a little DMR-play, so maybe tuck one of those and some grenades up there.
Definitely interested in seeing how Assault plays out on this map, with one team storming the lodge and one team defending. Great stuff, and a worthy companion to Chateau.
- Trapped by Raide: Multi-Flag CTF
This was a fun map, the firefights were pretty intense and there's a lot of open space without feeling too wide. However, there were too few weapon spawns (especially in the glass-enclosed rooms you spawn in). I noticed I was running out of pistol ammo a TON on this map, just because of the sheer size of things.
More Power weapons, more ranged weapon ammo (Pistols especially) and you've got a great map that's just a little greater.
- Château by BEARCANO: Capture the Flag
Already adore Chateau and the CTF game on it was a blast. I think we all kind of agreed that it was too easy to turtle up in the flag rooms, especially if the opposing team is covering the bridge and mancannons. Maybe on CTF add some mancannons on the lower level to drop people on the upper balcony (outside the flag room), between the two doors... that way it's a fast way up but you're REALLY exposed.
- Yeti Bay by RebornYeti: Capture the Flag
We had an epic failure on this map, so hopefully somebody saved the video.
This map... seems a little off. At first it was extremely difficult to tell where we were, I think the map has a kind of odd bow-shape to it or something. That, plus the Filter, makes it kind of hard to hit the ground running on this map.
The Covenant vehicle (I forget what it is, but it's the one-person wraith... thing) totally destroyed on this map, and while it's a fun vehicle, it felt really cheap here. Maybe shift things over to all Human?
Otherwise, once we got our bearings, it was kind of fun... it has a kind of playground nature to it with all of the ramps.
Check that water around the bases though... heh.
- Crown of Flies by squidhands: Slayer
An interesting map, but terrible framerate. It was pretty cool-looking, but with 9 players we were completely chunky. I'd simplify the architecture to make it a little more playable.
- Ephialtes by Kapura: Slayer
I don't have any notes for this map, but it was the last one we played and it was pretty damn fun. Lots of interesting levels within the space and interesting lines of sight. I didn't notice any major problems either.
ZayneH said:
Didn't play in the customs, but ran around in this and I fell in love with it due to reminding me of Marathon's maps. Especially the one area where there are two hallways branching off of a room.
That's probably the old version you're playing too, since I haven't shared the new version yet (I'm keeping it local and tossing it into Customs until I get at least Slayer, CTF and Territories set up). Send me a message on X-box live (Retrogames) and if I see you on I'll load it up and we can test it out / sneak a peek at the same time.
And yeah, I'm kind of old school Bungie fan, since I played Marathon on my old Mac LCII waaaay back when. I dunno that it was intentional when I made the map, but it probably came into my subconscious.