Primethius
Banned
SpacLock said:I believe it switches to the best host regardless.
It took a good minute and half of lag last time for it do switch.
I want to submit a lag free video for the contest =P
SpacLock said:I believe it switches to the best host regardless.
timetokill said:15 minutes! If you have friends that want to play bring them along as well.
ckohler said:I avoid anyone with xXXblahblahXXx in their gamertag. No offense to any gaffer like this but that indicates a total lack of creativity. It throws up a big red flag for them being an annoying kid or jerk.
timetokill said:15 minutes! If you have friends that want to play bring them along as well.
Devolution said:The maps I played today I wish were in Matchmaking rather than the current maps, I have so much fun on them, even the really simple stripped down ones.
timetokill said:Well based on your performance in them you'd probably have a 20+ K/D spread in them :lol
Seriously though, it's really awesome that you join in and play on our maps to help test them, even if you're kicking our asses all the time
koshunter said:That was a great session. Thanks for the invite. I had to answer a phone call in the last couple of games so I wasn't playing properly* but still managed to have tons of fun.
I'll post up some detailed impressions later.
*Neck hurts due to tilting my head to the right for a good 20 minutes.
Whoops! thanks for the note, I'll switch them right now.SpacLock said:I had tons of fun playing with GAF tonight. There wasn't a single map that I did not enjoy. I'll write something about each map when I get some more time. Thanks again GAF.
These two actually need to be switched around. Glory was mine and I think that Long Walk, Short Bridge was LoopOfHenle's.
Yeah, sorry about that! you still could've stayed if you wanted though! Anyway I'll send you an invite a bit earlier next time.Hydranockz said:I'll join ye next time hopefully. I had actually joined but by then ye already had 8 players and I didn't want to be breaking spawns and all that jazz.
Dani said:So why did you folks change ForgeGAF Customs to be on the same day just before regular HaloGAF Customs start?
SolidEyeSystem said:We did play a match on bear canyon, would you like the film?
Oops, added the link into my previous post. I don't think team slayer goes well with the map, but one flag could work out.timetokill said:Yes please! I'd love that!
SolidEyeSystem said:Oops, added the link into my previous post. I don't think team slayer goes well with the map, but one flag could work out.
Insaniac said:why do customs have to be saturday night now i cant participate!
Raide said:I am such an idiot.
I figure out why Void v3 kept killing people...nothing to do with spawns.
I had put a massive hard kill volume around the map instead of soft kill. Spawn, die...forever!
:lol :lol :lol
Retro said:Yeah, you need to rename that sucker Jonestown, officially. Every time people set foot in that map, there's mass-suicide. Or Heaven's Gate, that's not too bad either.
In other news, I am seriously considering just throwing in the bare essentials for Slayer, CTF and Territories on Moonpool2 and not worrying about getting the spawns perfect until after I get more people playing it.
I really want to get to work on a new concept but I can't until I finish what I've started...
SpacLock said:Long Walk, Short Bridge
The slayer settings were slightly off making the game end prematurely at a max score of 25, but the map was built very, very well sucking me in instantly. Great weapon placement and a very cool design made me want to start it again with the max sore at 50. Hopefully we'll be able to play this one again next Saturday, and it not, that might be a good thing since the creator is expecting his first born around that time.
Most memorable moment: Great teamwork on the high bridges connecting the two bases.
op_ivy said:-
- Havok by Raide : Slayer
i really liked the scope of the map and the HUGE ramps leading up to the main focal point at the top. there were lots of great moments up there! i didnt like that there seemed to be an abundance of barriers where there shouldnt be (the square at the very top, and the sides with the angled bridge pieces coming together) and none where there should (= i fell off a lot).
timetokill said:Honestly Raide, I think Trapped ran pretty perfectly as it was. Only thing I asked myself during the game was whether there was a plasma pistol or two on the map (one for each team max) simply for helping to bring down an opposing hog. But anyway I thought the map felt great, and in my opinion it's your best, most focused map that you've made. I wouldn't feel bad about putting it in the finished pile, at least until something major comes up in a game or something.
timetokill said:Honestly Raide, I think Trapped ran pretty perfectly as it was. Only thing I asked myself during the game was whether there was a plasma pistol or two on the map (one for each team max) simply for helping to bring down an opposing hog. But anyway I thought the map felt great, and in my opinion it's your best, most focused map that you've made. I wouldn't feel bad about putting it in the finished pile, at least until something major comes up in a game or something.
Raide said:Aww shucks!
Any thoughts on where to put the PP's? Maybe close to each base?
I added the Grenade Launcher to try and help with that but I think the PP's could work a little better, especially since I can have 2.
timetokill said:Yep, I agree with Retro there... put them near each base but not inside them. Just behind some point of cover somewhere.
Raide said:Thanks for the feedback. Can you squiggle on the pic below where you think more cover is needed?. :lol
DD-11 said:Finally finished my third map, Reactor. It should work for CTF and slayer, and hold 6v6 or maybe more, I'm not really sure. It's two bases separated by a reactor core.
op_ivy said:more cover, or railings probably isnt needed... i just suck at new maps and fell off yours more then the rest :lol (maybe on the 2x2(?) flat pieces just after the ramps leading to the top center?)
but in the pic you can see the barriers that i think should be removed. the square at the top, and where the corner bridge platforms come together in the center at the bottom. seemed to really ruin, or impede movement in those areas