- Opposition by TheLintendo: Capture the Flag
Not bad at all... we played this with 8, but it seems like it might be best for 12. I still like the center area and what that leads to. Weapons seemed a lot more balanced than the last time I played on it.. not sure if they were even changed, though :lol Overall it went well. Usually ended up with two of us guarding the flag while the others went for it. Helped a lot to grab the shotgun and bring it back to the base!
- Great Bear Lodge by BEARCANO: Capture the Flag
Not sure why, but I wanted to see if regular CTF would work on Great Bear Lodge. I guess it did technically, but the chorus of "would've been better with One Flag" after the match said all that needed to be said. Definitely better for asymmetrical gametypes, if it's not going to be straight team slayer. I think my spawns on the other side of the lodge worked well though, as it encouraged people to go through the attic area and to drop down into the red team's flag spawn.
- valhavalanche by TheLintendo: Capture the Flag
I enjoyed this map quite a bit, but maybe because we won 3-0 :lol It's always fun to use vehicles and we were driving all over the place with them. Hard to say how balanced it was with only one try on it, but overall I enjoyed the map quite a bit. Right off we started by driving off a cliff and into the water, not knowing there was ground there to keep us alive :lol Great way to start a match and introduce the map.
- Bear Canyon by BEARCANO: 1 Flag CTF
Maybe too big for 6v6, at least with the current vehicle set. It was fun to drive around with the vehicles but starting with ARs wasn't a great idea. Then again I don't like messing with the Bungie gametypes since I like to aim for compatibility with the standard playset. Maybe I should just put more DMRs and Needle Rifles around the bases. Somebody suggested putting a Falcon or two into the map as well. I could see that working out pretty well as far as closing the space between the bases. could also reduce the spawn timers for the vehicles. Overall though, some changes definitely needed to be made as nobody touched the flag for either side :lol
- Turf by somebody on ForgeHub: Slayer
Purely hectic and had quite a bit of framerate issues. Too small for our 6v6 setup at the time.
- Dispatch by ??: BTB Slayer
This was a pretty fun map, though I didn't see much use of vehicles personally. The best strategy was to get on the slanted pieces overlooking the map and then just to use DMRs to pick people off from long range. On the ground it was hard to fight back against that. Otherwise, the map was quite a bit of fun, though I really wanted to mess around with vehicles more since it was so big.
- Château by BEARCANO: Capture the Flag
I wanted to try out the changes I had made to this map, which included more obvious and useful gravity lifts to take you from the first floor into the room on the second floor. Unfortunately it seems Forge erased those changes
So we played on an old version, which I don't think works exceptionally well for CTF. the new lifts would've really helped.
Question: do you guys think I should submit this map in the Team Slayer/Symmetrical Arena mode, or in CTF? I'm leaning towards the former, though I think with the changes that the map will perform really well for both slayer and objective types.
- Dynamo by BEARCANO: Slayer
Finally got to try out this map :lol It features rolling killballs that move around the map. People were very surprised to see the kill balls flying around :lol Even though I got, like, 1 kill on my own map, I thought it was a lot of fun. Only thing I think I need to change is to remove the snipers and to reduce the ammo in the shotguns and hammers. I thought I had reduced them already but I think I'll take out the spare clips altogether. Not sure if it's a bad idea to have two shotguns and two hammers. Maybe it is. Otherwise, more fun than I had expected to have on the map.
- Lookout by BlueNinja BE: Slayer
At this point we had 6 players so we finished up on a popular map from before, Lookout. I think this map was really made for FFA types, and it worked exceptionally well with that again this time. Everyone had a lot of fun and the map flowed really well. Lots of fun and a great way to end the session.