op_ivy said:to be honest, i'm getting it confused with valhavalanche, which seems similar. i liked both though, sorry i cant be more specific!
yetidome was fun to screw around with while we waited for the room to fill, though your soft kill zones kick in too close to the edge of the map.
-Yeti said:Yeah, I've been having troubles with the soft kill zones. It's seems like no matter where I put them, they affect the edges of the map from the inside. I'll have to mess with them some more so I can finally get it right.
ZayneH said:So is the Forgetacular contest the only way to get your maps into matchmaking currently, or what?
It looks like this :| But I really hope this will not happen.ZayneH said:So is the Forgetacular contest the only way to get your maps into matchmaking currently, or what?
Oh, and anyone have any impressions of Roost, and Dawn?
Shake Appeal said:You guys are getting pretty good at this, huh.
Although...
*
I just had Orbital flashbacks. :lol
*Subject to change.
Falt said:Great customs over the weekend guys. Some really fun maps. Particularly Long Bridge. Short Walk, Yeti Bay and Chateau. 3 hours of solid game time led me to a "all play and no work make something a something something" state of mind. I was burnt out. Fun times though!
op_ivy said::lol i really need to come up with a better name before i submit that!
it was always a placeholder name and is supposed to be a condensed version of (take a) long walk (off a) short bridge, but bungie map names are almost always single words. anyone have any suggestions? the map is inspired or influenced by Assualt on the Control Room and halo 3's Narrows. I'd like the name to reflect that, or at least the fact that its a couple of cantilever bridges.
any help would be appreciated, its pretty much zero hour
Raide said:LoBriShoWa :lol
Most of the maps that do well have to have short and catchy names, mainly for MM sensibilities.
op_ivy said:have you tried placing just a single, cylindrical, safe zone over the map? i'd even extend it past the barriers a bit just make sure the top wont allow people to escape out of the dome
-Yeti said:Like what do you mean? Place a safe zone around the entire perimeter of the map, but only have it go to the top of the dome?
Sure, here's my fileset for Carbide, a Rocket Race map. Went ahead and rendered the gameplay film too, just so folks can get an idea of how it plays without having to round up 11 other people beforehand :loltimetokill said:Can everybody who submitted to the Forgetacular Competition please post their submitted File Set? I'd love to compile a list of the submitted maps.
Yeah, I thought they mentioned the Forgetacular tying into a stress test of a new system that would run a more automated routine of checking required entities for certain submissions, at the very least cutting out the majority of the basic fundamental rejections and filtering things down somewhat. Still not sure though, really hoping it doesn't turn into another "Atlas" type situation because that went nowhere fast.Hypertrooper said:It looks like this :| But I really hope this will not happen.
Yes, when I looked at your map I wondered what utility the time spent positioning all the various soft kills served when you could have just capped an oversized cylinder at the top of the dome. If the players aren't supposed to ever leave the enclosure they shouldn't be confused about getting slayed up top instantly, in my opinion. Didn't look like there were any geometry gaps so it seems like the most simple solution.-Yeti said:Like what do you mean? Place a safe zone around the entire perimeter of the map, but only have it go to the top of the dome?
op_ivy said:yeah, that should do it. place the safe zone over the entire play area
-Yeti said:Alright, I'll try that.
op_ivy said::lol i really need to come up with a better name before i submit that!
op_ivy said:or you can do what pete rock said, and place a single hard kill zone at the hole in the dome.
op_ivy said:OMG it ended yesterday!? ... thought i had till the 30th
fuuuuuuuuuuuuck.gif
EDIT: heres my file set anways if GAF wants it
http://www.bungie.net/Stats/Reach/FileSets.aspx?player=LoopOfHenle
-Yeti said:Alright, so I just fixed the soft kill zones issue on Yeti Dome and now there is just one hard kill zone at the top of the map. So, if you love to jetpack, this isn't a map for you.
Anyway, you can download the new version now! Yeti Dome Link
Already a couple to choose from.Sir Fragula said:Surprised there wasn't a bare-bones version of the map included.
The problem with using templates is that the original creator's name is forever listed as the map's creator. Better to go through the inventory and make use of the 'Delete all of these objects' function and make your own template.squidhands said:
I tried that, but couldn't find everything. The "Delete All" option doesn't work for many of the default objects. Though I'll give it another scour tonight. I'm really surprised only one iteration of each map, and no canvas verstions, are included.NOKYARD said:The problem with using templates is that the original creator's name is forever listed as the map's creator. Better to go through the inventory and make use of the 'Delete all of these objects' function and make your own template.
Heh. I was going to do something simlar, but your iteration is better than what I had in mind. So I'll do the Plan B tweak I was thinking about.Raide said:Seems like everyone is quite.
Thought I would pop up a quick snap of my new map for Tempest. Inspired a little on the Halo 3 map, Narrows but trying to built it around the focal point of Tempest, which is the huge laser beams across the sky.
Still WIP currently, trying to look at decorating and tidying up. 4v4 currently, make think about CTF if viable.
GhaleonEB said:Heh. I was going to do something simlar, but your iteration is better than what I had in mind. So I'll do the Plan B tweak I was thinking about.
Looks nice.
vhfive said:I spent about 15 min flying around tempest trying to see if there was any good forgeable spaces on it and I came away with nothing. The fact that all the structures on the map are not forgeable makes it hard to try to do something unique. I think I'll just stick with forge world for my next map.
vhfive said:I spent about 15 min flying around tempest trying to see if there was any good forgeable spaces on it and I came away with nothing. The fact that all the structures on the map are not forgeable makes it hard to try to do something unique. I think I'll just stick with forge world for my next map.
You could use a teleporter to go above those barriers and build above the beam if you need more room.Raide said:Thanks
I wanted to have some man-cannons that fire you into the beam.:lol I wanted to also try and built the map around it, making it an un-natural hazard but the roof tops out way too low.
I wish I could loose all the soft kills barriers built into the map.
MrBig said:You could use a teleporter to go above those barriers and build above the beam if you need more room.
That looks cool. Really cool. I've tried building on Tempest, but the play area is so disappointly small I gave up.Raide said:Seems like everyone is quite.
Thought I would pop up a quick snap of my new map for Tempest. Inspired a little on the Halo 3 map, Narrows but trying to built it around the focal point of Tempest, which is the huge laser beams across the sky.
Still WIP currently, trying to look at decorating and tidying up. 4v4 currently, make think about CTF if viable.
That looks really cool. I hope you keep us updated on your progress.dilatedmuscle said:Hey guys i was working on this huge sculpture in Forge but i ran out of my rock budget!! i didnt know specific items had limits, i was only paying attention to the overall budget..
Anyways, here is as far as i got.. its anatomically decent... i also added the back muscles(which arent visible from these pics). I was totally looking forward to working on the arms, shoulders and face oh well... im going to have to come up with some rock/metal hybrid if i wanna finish it.
http://i72.photobucket.com/albums/i175/dilatedeyeball/forgesculpt1.jpg
http://i72.photobucket.com/albums/i175/dilatedeyeball/forgesculpt2.jpg
http://i72.photobucket.com/albums/i175/dilatedeyeball/forgesculpt3.jpg
i didnt embedd the pics coz they are high res :/
Actually, it seems one of the people who won was notified tonight.timetokill said:Is it? They should be shunned if so!
(I have no idea, and I haven't tried it in Halo Reach yet... I've just heard plenty of complaints.)
I just want them to announce the Forgetacular winners already!
urk said:Notifications went out tonight. I'll make the winners public tomorrow.
urk said:Notifications went out tonight. I'll make the winners public tomorrow.
urk said:Notifications went out tonight. I'll make the winners public tomorrow.
squidhands said:Here's hoping that we'll be seeing some quality stuff in the hoppers soon, and not just from the contest winners.