Got another map finished up.
Youtube Video
The design itself has gone through many stages on paper, and was something I originally dreamed up when forging in Halo 3. Due to the systems limitations, it never saw the light of day. Thankfully, that isn't a problem in Reach.
I set out with several goals in mind on this map, which I hope I've accomplished.
1) To create an arena map, primarily for Slayer and Objective games, that is symmetrical in nature, but build in an asymmetric area.
2) To create a map based around curves and fluidity, not blocks and angles.
3) To make a map able to cater for all styles of play, both fun and competitive.
The focal point of the map is obviously the tree in the centre, which not only is eyecatching, but helps break the line of sight from Base to Base rather well.
Red Base is set at lower ground side of the map
Weapon Loadout:
1 x Rocket Launcher (2 shots)
2 x Sniper Rifle (8 shots)
2 x Shotgun (6 shots)
4 x DMR
4 x Needle Rifle
2 x Needler
2 x Assualt Rifle
2 x Magnum
2 x Plasma Pistol
8 x Plasma Grenade