Yep we actually need two people so we can get a 5v5 for containment.Gui_PT said:You guys need an extra gaffer?
Yep we actually need two people so we can get a 5v5 for containment.Gui_PT said:You guys need an extra gaffer?
Who were those guys? It's like playing with randoms who had there mics plugged in for once.Gui_PT said:That Containment remake was really really good
Guise, I need 7 people to boost kills on Grifball for the weekly. Any1 want to halp?
MrBig said:Who were those guys? It's like playing with randoms who had there mics plugged in for once.
Yes you can do that as long as everyone is actually at a controller and playing.Gui_PT said:Dunno, but they were loud.
Btw Nokyard, what I meant Urk said wasn't bannable was to go into a playlist of 8 people with a party of 8. He said you could do that as long as there are no idlers.
Is that not correct? Not that I do that, but I'd like to know.
Oppidum was greatly improved, I like how it played now, but at that point I was kind of burnt out and messing around with the jet pack so I can't give you any good criticisms.op_ivy said:Truss: plays really well in objectives. i overheard some talk about a soft kill zone activating that shouldnt, and a few other issues NOKYARD was talking about. please eloborate. i'd love to have this submitted to the cartographers.
...
if oppidum got played, please let me know how it went. i'm already rethinking the top level of the bases - i dont want players to have to jump to get to the ramps. curious what other suggestions and feedback you guys will have.
op_ivy said:Byzantine: This seemed like a really cool map. the layout made sense fairly quickly, but i also agree it needs some details/landmarks to really figure out where you are.
In general, great maps and i had a fun time. it was a bit tricky playing at times with no mic, the tv muted and a fussy baby
That was me. Ball and crazy king would work. Maybe even 3 plots.SomeOneInaHat said:Glad you guys had fun on it without me
I'm going to take that one guys suggestion (Didn't catch his name) and add different color indicators to each area. Also, are there any objective modes you guys want me to set Byzantine up for?
MrBig said:That was me. Ball and crazy king would work. Maybe even 3 plots.
Grifball playlist stat padding is a bannable offence within the Grifball league. A few seasons ago playoffs were disrupted when one of the teams was banned for abusing randoms in the DXP playlist. I wasn't telling the kid to not do it, just explaining why i wouldn't be joining him.Gui_PT said:Btw Nokyard, what I meant Urk said wasn't bannable was to go into a playlist of 8 people with a party of 8. He said you could do that as long as there are no idlers.
Is that not correct? Not that I do that, but I'd like to know.
NOKYARD said:Grifball playlist stat padding is a bannable offence within the Grifball league. A few seasons ago playoffs were disrupted when one of the teams was banned for abusing randoms in the DXP playlist. I wasn't telling the kid to not do it, just explaining why i wouldn't be joining him.
Did Containment play ok?Gui_PT said:That Containment remake was really really good
It was pretty much a matchmaking experience playing with all those insane people that randomly joined us but yes it was good. Laser needs to go. I'll put up the film in a bitUntracked said:Did Containment play ok?
Did the Splazer dominate?
Sweet, you did great work there! I'll get the film when it's upMrBig said:It was pretty much a matchmaking experience playing with all those insane people that randomly joined us but yes it was good. Laser needs to go. I'll put up the film in a bit
Untracked said:Did Containment play ok?
Did the Splazer dominate?
Yep, we got through everything. Anyone who wants their film request it and I'll put it up. I can only do one at a time though so I'm waiting on untracked to get Containment.vhfive said:Did you guys get to Reactor?
MrBig said:Yep, we got through everything. Anyone who wants their film request it and I'll put it up. I can only do one at a time though so I'm waiting on untracked to get Containment.
We also played Byzantine, Containment, Kingdom, Watershed, and Truss second times during Gaf customs.
thanks no need to rush (as long as you have it saved). I won't be around an xbox until monday afternoon anyways.MrBig said:Yep, we got through everything. Anyone who wants their film request it and I'll put it up. I can only do one at a time though so I'm waiting on untracked to get Containment.
We also played Byzantine, Containment, Kingdom, Watershed, and Truss second times during Gaf customs.
Thanks for the quick impressions. I'm not so sure BTB would be too good on it, especially since there will be DMR starts. There would not be much map movement, and it would deem rather cluttered. I think a 6v6 playlist would fit nicely, though it works well for 4v4 too.op_ivy said:Reliance: this was the large outdoor bomb game? seemed like a great map, but we didnt have enough players to properly test it. would love to try it 8v8 slayer with dmr starts. sorry i dont have more to add
MrBig said:e: ugh, forgot to save films after the first couple games, can someone who still has them take care of that? They got overrun by other games.
SpecterCody (Empire/Rigged) showed it to me. Not sure where he found it, and i couldn't locate any info on the technique at ForgeHUB.-Yeti said:Dude, that's bonkers! I'm totally ripping that idea for one of my maps.
We will be doing another test of Enforcer Factory on Saturday.ncsuDuncan said:That elevator looks great. I want to try out that map sometime, I like the overall look and open-ness.
Damn, I'll be at PAX.NOKYARD said:We will be doing another test of Enforcer Factory on Saturday.
Think you made a typo. it's "HORAYYYY!!!!, I'm going to PAX".ncsuDuncan said:Damn, I'll be at PAX.
NOKYARD said:Think you made a typo. it's "HORAYYYY!!!!, I'm going to PAX".
I'm hooked up to my capture card at the moment. You can dissect the map to see what i did. I don't think it works with One Way Shield 4's.MrBig said:Still can't seem to replicate it :/
Mind helping me out?
Then that would be the problem. I'll have to see if I can free up some of the other shields.NOKYARD said:I'm hooked up to my capture card at the moment. You can dissect the map to see what i did. I don't think it works with One Way Shield 4's.
Yeah, that's something I've never seen before, awesome. Between this and jump-pads, I'm amazed at what some people are able to come up with.NOKYARD said:SpecterCody (Empire/Rigged) showed it to me. Not sure where he found it, and i couldn't locate any info on the technique at ForgeHUB.
We will be doing another test of Enforcer Factory on Saturday.
squidhands said:Yeah, that's something I've never seen before, awesome. Between this and jump-pads, I'm amazed at what some people are able to come up with.
Can do.MrBig said:Nokyard you are taking care of customs this week, yes?
It's what I expected, but not what I wanted. There's only so much you can do without creating you own geometry to give uniqueness and creativity to your own maps. We play forgegaf customs at 3pm EST everysaturday if you want to see what we have created thus far. But just like the jump lifts recently posted, there's still new techniques to be squeezed out of it.Mizzou Gaming said:I have absolutely no skill when it comes to this stuff but I remember saying I'd come back several months post release and to see what the skilled forge community was up to, and what you all thought about FORGE WORLD now. Wasn't sure if I should ask this here or the community thread but I wanted to hear from actual users so I started here. Is it everything you thought it would be?
As I've previously stated I have zero Forge skills, but if anyone ever needs a guinea pig I'd be happy to help out. I play a lot of REACH at all times so let me know if you need help. UR BUS IS SHORT is my GTag.
Hey, could you maybe ask if some people could write up their impressions about Abyssus? I'd really appreciate some feedback. (Wish I could post on NeoGAF already)
While better than Halo 3 by a long shot, it leaves a lot to be desired when you're trying to get things just right. Items are grouped very oddly in some cases, which leaves you with a giant excess of crap you don't want to place while you're scrounging for other categories, rather than it just being a flat object limit. Other things are just a pain, like rotating things on a Z-axis while trying to maintain parallelism with surrounding objects, or placing large bounding areas like spawn zones when you can't see anywhere near the edges of the box as it expands. Object density framerate problems with LOD objects not properly loading in and causing framerate problems prevents true creative freedom with a lot of stuff. Having said that, it serves its purpose well enough, and even after taking a long break from forging, it's relatively easy to get back into the groove of things once you have a good design in your head. And it really is amazing to see what people are able to do when they put a ton of time into something, like all of NOKYARD's super polished maps and devices.Mizzou Gaming said:I have absolutely no skill when it comes to this stuff but I remember saying I'd come back several months post release and to see what the skilled forge community was up to, and what you all thought about FORGE WORLD now. Wasn't sure if I should ask this here or the community thread but I wanted to hear from actual users so I started here. Is it everything you thought it would be?
As I've previously stated I have zero Forge skills, but if anyone ever needs a guinea pig I'd be happy to help out. I play a lot of REACH at all times so let me know if you need help. UR BUS IS SHORT is my GTag.