So, this will be the first time I've ever put a map in file share before it's done. And I'm actually kinda nervous about that, so it's going to come with some caveats. But you guys do a great job play testing and generating feedback, so I'd love to hear what you have to say.
First, some updates on what's changed from the last version of Crossfire.
The towers proved too dominating. So, I have lowered them somewhat, making the ramps to them shorter and making it so they have a less advantageous view. I also trimmed the cover they had on one corner. And most importantly (I think), I removed the spawns that were up there. No one will spawn into the power position, you have to earn it. Also, from the center hub you can sprint and jump directly onto the walkway to get up behind the tower (or vice versa), here:
I blocked in the space between the bridges and the island with rocks, as players were getting stuck there.
I built up some cover around the center. There's a plasma grenade on each platform.
There's a turret on the bridge between the towers, facing the beach. A stone spire prevents the turret from firing into the teleporter.
The new overview, from the opposite side I usually take them.
It is an 8v8 BTB map.
Currently configured for: Slayer, CTF, Neutral Assault. (Multi-bomb works, but I do not yet have the mode-specific spawn influencing zones in yet.)
Now, the caveats:
- Only supports two teams currently.
- Has not been jetpack-proofed. I have several areas in mind to block off, but they're not done yet.
- Around the edges and on the island, several soft kill barriers need to be added. If you go roaming, you'll find places they're needed. Nokyard would destroy this map.
- There are several places, mostly involving rocks, that I'm not done tweaking.
- Do not play with the 'classic settings' on it. The custom gravity settings will get you killed if you try to use the man cannons.
One design note:
The center is intentionally somewhat open. I don't want to encourage players to hold it for long. It's more a risk/reward route with some power weapons and a fast way to either base at the cost of visibility. The question I have now is whether I have the balance right.
With all that said,
here is the file set. If you get a chance to slot it in, I'd appreciate it. Be kind.