Striker said:
You could make the same argument for the hardcore Halo 2 fans who finally got Halo 3 in their system.
Equipment that slowed down the game + removed hitscan
Slower movement base speed
Floaty moon jumps
Shitty maps
Erroneous, unchallenged number-ranking system so you'll often see 50's
People say that compared to the Halo 2 system the Halo 3 system is easier, but when you look at the average population, the difficulty of getting to 50 seems about right. The ranking system isnt perfect and seems skewed, but not everyone is a 50, I think the system provided a decent challenge. Sure The people who played Halo 2 competitively for years found Halo 3's system easy simply because they were already good.
As for shitty maps, Reach's are worse! At least we had Guardian and The Pit back then, no matter how you look at it, those 2 maps were so good I didnt really need any others. To be fair I was less judgemental than most. I enjoyed most of Halo 3's maps despite not many of them standing out as classics. There were a few stinkers though.
I liked equipment, but it seems that everyone including Bungie hated them. :lol
Base movement and a less accurate BR are things I can agree with - and again Reach went down the waterfall and made these things worse.
This is a very negative post, but you basically just picked up on complaints on Reach and said the same issues where prevalent in Halo 3. I dont think thats a good argument, and quite frankly would prefer to see change than to simply say 'meh these things have always sucked'. That said I dont think as a small community our opinions should influence the game - but its still better to bring up issues than have that 'meh' attitude.
EDIT: I just wanted to point out, that Bungie are definitely improving Reach. The new DLC Noble map pack maps are far better than any other map in the game, and the tweaks to playlists has made the game a lot more enjoyable! So having feedback aswell as numerical data to work from is probably beneficial to them.