Havok said:So I logged in today and my Spartan's appearance was reset. I still had all the items I had purchased available, all my credits were still there, as was my rank, but my colors, equipped items, callsign, and emblem were all back to default, and I was asked to pick a male or female and was given the 5k credit bonus for New Noble Team Member.
What gives? Seems really weird to me.
Just checked, and yeah, campaign progress was reset. That's the only thing that's of any real annoyance. Weird.randomlyrossy said:This has happened to be twice already too. Along with 2 resets to my Campaign progress, did that happen to you too?
It's a real pain in the arse, especially the single player part which I now have pretty much no access to since my disc is constantly giving me errors.
Apologies, I do not like articulating myself when I feel I am speaking to what I consider the Internet equivalent of the Western Wall, yelling or speaking calmly seems to make no difference to this company, either way prayers remain unanswered.Hydranockz said:Joke posts like this really make me miss EazyB. I would much rather his arguements, as radical as I found them, over the white noise of post-release Reach rage I have been reading lately.
Were you playing offline before today? If so, I'd put my money on that.Havok said:Just checked, and yeah, campaign progress was reset. That's the only thing that's of any real annoyance. Weird.
Joke post?Blueblur1 said:Gameplay-wise, I prefer Equipment to Armor Abilities.
Nope! I was even online just last night and everything was normal.Hydranockz said:Were you playing offline before today? If so, I'd put my money on that.
I don't think so.Tashi0106 said:Joke post?
I certainly don't miss trying to deploy a bubble shield, only for me to be killed as I am deploying it, essentially giving them a safe haven to teabag me in.vhfive said:I don't think so.
I also prefer equipment to armor abilites
Two joke posts?vhfive said:I don't think so.
I also prefer equipment to armor abilites
How about instead of armor lock you get a fucking flash bang! That would be pretty damn sweet actually lolHydranockz said:I MISS THE FLARE! Poor dude never got a chance!
Bungie, give me a toned down Armour Lock.... BUT GIVE IT A FLARE!
I would also prefer nothing but I would rather have someone only able to use something once than for them to be able to spam it over and over again.Striker said:Ya, I definitely miss hitting X to deploy my bubble shield or regen piece only for it actually engage after I die. Classic moments.
I would prefer no equipment or abilities period, but it is what it is.
Unless it's blatantly abusive as this is with the Drop Shields, I have no problem with it.vhfive said:I would also prefer nothing but I would rather have someone only able to use something once than for them to be able to spam it over and over again.
One thing that bugs me is the way armor abilities consumed both equipment and power ups in the standard game types. Something like the bubble shield is much better suited to a one-time use item as with equipment to prevent the kind of stuff in Eazy's video. While camo is better suited to a power up, so you don't run into a full team going camo or a sniper who rocks camo the entire match.vhfive said:I would also prefer nothing but I would rather have someone only able to use something once than for them to be able to spam it over and over again.
You hit the nail on the head using a DMR from the top of Spire with little or no bloom.GhaleonEB said:One thing that bugs me is the way armor abilities consumed both equipment and power ups in the standard game types. Something like the bubble shield is much better suited to a one-time use item as with equipment to prevent the kind of stuff in Eazy's video. While camo is better suited to a power up, so you don't run into a full team going camo or a sniper who rocks camo the entire match.
Armor abilities as implemented are a one size fits all approach to equipment, power pick ups and native traits, but the abilities span too wide a range to work as such. I wish there was a mix of equipment (bubble), power ups (camo, armor lock) and armor abilities (sprint, jetpack, evade, hologram). It would be nice to have the option to make an armor ability a pick-up, but set it to be one-time use, because then we could do just that.
j-wood said:With all the negativity in this thread is it still worth me buying the map pack for this? Is the community dying off?
The maps are good IMO... And there's still a big community playing Reach still.j-wood said:With all the negativity in this thread is it still worth me buying the map pack for this? Is the community dying off?
Me too, at least in multiplayer.Blueblur1 said:Gameplay-wise, I prefer Equipment to Armor Abilities.
randomlyrossy said:Don't read too much into the negativity, I garuntee you everyone who posts in this thread is playing Reach at least every other night.
j-wood said:With all the negativity in this thread is it still worth me buying the map pack for this? Is the community dying off?
GhaleonEB said:One thing that bugs me is the way armor abilities consumed both equipment and power ups in the standard game types. Something like the bubble shield is much better suited to a one-time use item as with equipment to prevent the kind of stuff in Eazy's video. While camo is better suited to a power up, so you don't run into a full team going camo or a sniper who rocks camo the entire match.
Armor abilities as implemented are a one size fits all approach to equipment, power pick ups and native traits, but the abilities span too wide a range to work as such. I wish there was a mix of equipment (bubble), power ups (camo, armor lock) and armor abilities (sprint, jetpack, evade, hologram). It would be nice to have the option to make an armor ability a pick-up, but set it to be one-time use, because then we could do just that.
I do still play it, just so its fair for me to bitch about it.j-wood said:With all the negativity in this thread is it still worth me buying the map pack for this? Is the community dying off?
Yeah... I mean... a lot of HaloGaf isn't playing as much as they used to... *looks at TJs*.kylej said:That's a bold statement.
Yeah... I look forward to Reach's future DLC too haha. Having said that, those maps had their moments but were arguably left behind in terms of greatness once the other DLC packs hit.Letters said:Standoff
Rat's nest
Foundry
Letters said:Standoff
Rat's nest
Foundry
Letters said:Standoff
Rat's nest
Foundry
The community isn't dying off. The maps themselves are fairly solid and they aren't splitting the population with them, unlike they did in Halo 3. The maps will show up if everybody in the lobby has them and, of course, gets voted for.j-wood said:With all the negativity in this thread is it still worth me buying the map pack for this? Is the community dying off?
randomlyrossy said:Don't read too much into the negativity, I garuntee you everyone who posts in this thread is playing Reach at least every other night.
As for the map pack if you're playing regularly I don't see any reason not to grab them. They're 3 great maps and have actually started showing up in the non-DLC playlist a bit more lately, at least in my experience.
The new invasion map is really awesome too, I love all the customised stuff that happens in it, with various parts of the scenery moving, a bridge lowering. Having to carry a bomb to get access to the core is a near touch too.
I'm really hoping for more Invasion maps in other map packs.
Havok said:Just checked, and yeah, campaign progress was reset. That's the only thing that's of any real annoyance. Weird.
Tashi0106 said::lol
My teammate and I just beat some people in MLG just now 4 against 2. Our teammates went -9 collectively and then quit out. We had to claw our way back but then we won by 10. Hahhaahhaah
http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=459750009&player=NYSTOFMIND23
MLG matchmaking sucks without ranks :/
yeah that was/is may favorite H3 map.bobs99 ... said:I actually REALLY liked Standoff, and to this day still crave matches on it. I grew to like Foundry, but some of its matchmaking incarnations where aweful, and Rats Nest was awesome at its highs but dull at its lows.
Tempest and Breakpoint are awesome though, so if the trend continues Reach's DLC should blow Halo 3's out of the water.
The DMR is your bread and butter, if you learn to use it well you can do wonderful things with it. Since Halo has more prolonged fights than other shooters, remember that if things are going tits up you can try to simply escape the situation (abilities like sprint and especially evade do wonders for this). Grenades are also far more important in Halo than other shooters. If you have them, use them to soften targets before going in with your DMR or other headshot weapon. Running with a teammate can save your ass in most situations. Of course, I guess if you've played 2 you probably just need a bit of time to get back into the swing of it.TheFatOne said:Can anyone give a beginner Halo player some tips. The last Halo game I played was 2. Man the MP is so damn hard. Getting my ass kicked in regular team death match.
It still exists, but in the Firefight playlist, and only against the AI. It was called Network Test 1 because they were testing how their new synchronous networking model worked in a live environment (ie, Firefight Matchmaking). It was always a little weird to me, but it was split into Generator Defense and Firefight VS.Everdred said:This has been bugging me for a while... Why did they remove the game type from the beta where the spartans and elites would try to hack the others generator?
Know when to hold 'em and know when to fold 'em. Chasing kills isn't always the best thing to do. Spamming your human weapons will rarely work so you want to get a nice groove of popping off shots that are accurate. The temptation will be strong when your opponent is spamming but the more shots you land, the better. Does someone have urk's post on the matter at hand?TheFatOne said:Can anyone give a beginner Halo player some tips. The last Halo game I played was 2. Man the MP is so damn hard. Getting my ass kicked in regular team death match.
Not surprised. He's one of the few people who had time to chat at PAX Prime 2010 and he mentioned that he really loved Halo and wanted to keep working on the franchise. He's a nice guy.Domino Theory said:Woah, Vic Deleon is at 343i now? How did I just find out about this? Good for him!![]()
Blueblur1 said:Not surprised. He's one of the few people who had time to chat at PAX Prime 2010 and he mentioned that he really loved Halo and wanted to keep working on the franchise. He's a nice guy.
Oh, and there should be others as well. Both 343 and Bungie are ever changing. New faces everywhere apparently.
I'm sure it could make for some interesting games on forged maps. I would like to think so. Hopefully they re-release sometime down the road.Havok said:It still exists, but in the Firefight playlist, and only against the AI. It was called Network Test 1 because they were testing how their new synchronous networking model worked in a live environment (ie, Firefight Matchmaking). It was always a little weird to me, but it was split into Generator Defense and Firefight VS.
That was a test for Firefight, though it was dressed up to play as MP. The gametype is Generator Defense, and it (and the Crashsite variant, with one generator to defend) are in the Firefight playlists.Everdred said:This has been bugging me for a while... Why did they remove the game type from the beta where the spartans and elites would try to hack the others generator?