RebornYeti
Member
Oh, what's this? An email from Bungie? Woot!
Too bad survey is down though. Hope it's up soon!
Too bad survey is down though. Hope it's up soon!
I hope, we Europeans will get the chance again, to do the survey. I was so happy after I had seen the e-mail. And then you crushed my dreams :/urk said:The Bungie Beta Tester Survey is apparently in Pre-Alpha.
Most amusing five seconds I've had all day.equil said:
equil said:
bet you can't stick.... oh wait nevermind.equil said:
Tunavi said:Just hopped into the Arena. Kill times felt shorter. Was there a damage increase or am I crazy?
Fixed.Steelyuhas said:You are crazy good, sir.
Blue Ninja said:Derp, I finally received the e-mail and now the survey is offline. D:
Willeth said:Assists are still broken, sure. So is that weird camo bug, sometimes - I know they said they fixed it in a podcast but I've had it happen to me since (although I think only in Invasion Slayer with a guest).
But there are far more things that are just as legitimate fixes that came from the beta that no-one was vocal about. The placement of the sniper on Sword Base, for example, and the switching of the plasma launcher to the concussion rifle. Placement of hills. Few people mentioned it, but from the amount of stats that Bungie pulled, they can see heatmaps and usage metrics that supersede "Armor Lock is bullshit." It's more "this is how people are dying unusually often and how. This means we need to fix this and that."
EDIT: The thing is, you think nothing of worth was fixed because it's not an issue any more. It's not like every fix was trivial. If grenades were still the same, you'd still be complaining.
Willeth said:Well done - I was joking, if it wasn't clear.
xxjuicesxx said:No I loved the grenades in the beta. Its all in my thing.
And your second paragraph, thats not beta fix stuff. Thats balance issues that can easily be fixed in a forge map update...
The beta should be used for HUGE issues, like noone liked bloom, REMOVE it completely.
Except they didn't really change anything after the Reach Beta. They just slightly modified little things that they could do easily. No real reconstruction went into it.
It was basically a server load test to see how MP (and a bit of FF) would work in the wild.
KevinRo said:I agree.. somewhat.
Instead of using the Beta to get community feedback from the players themselves to alter the gameplay, Bungle went into the Beta with a set mindset on how they can FIX their current setup; ala glitches, network performance and whatnot.
Now, it's not that I blame them, infact I would've done the same thing. Once you've committed to a gameplay change as different as the Bloom was in Reach, you have to stick with it. You can't just not do it and say 'my bad llawllollol just playin'. What's irritating is that they used community feedback to try and fix the melee system with the dual beatdowns (which i think is fucking RETARDED) and they won't use the same idea in-regards to bloom.
Barrow Roll said:When and where is your article going up? I'm pretty interested to see what you have to say. Are you going to post it somewhere that is going to get a lot of traffic and views with the hopes of bring it to the attention of Bungie/343?
NullPointer said:You guys really have to get over the bloom thing.
Looking forward to it. When it's finished you should make the rounds with the Halo sites.xxjuicesxx said:Be up here hopefully soon, I'll post its entirety over here in this thread too. Its going through revisions and its not really meaty enough yet either. Its basically my quarrels with Reach and what I hope to see fixed in the future, not necessarily Reach but even the next game. Hopefully people take the time to read it, I spent some time on it.
It will never end.NullPointer said:You guys really have to get over the bloom thing.
But it does collapse back down to size after a little while.wwm0nkey said:It will never end.
I feel a little better about missing the window, then.urk said:The Bungie Beta Tester Survey is apparently in Pre-Alpha.
I had to do a save/quit because dumbass Jun started firing off shots right as I was about to assassinate the Elite on the bridge. Everything was going so smoothly, too...NOKYARD said:
A27 Tawpgun said:I don't like the agruement, "STOP COMPLAINING, ITS NOT GOING TO CHANGE" But that REALLY does apply to bloom. I don't think they could change it. Even if they wanted to.
Messing around with kill times, armor abilities, and stuff like that, that's easy.
I WILL CONTINUE MY CAMPAIGN AGAINST THE ARMOR LOCK.
Sikamikanico said:The video on youtube where a kid has modded the game to remove Bloom says otherwise.
I've never seen Bungie hold up their hands and say "yeah, we made a bad call" on something before. I don't think I ever will.
Just because a modder was able to do it doesn't mean Bungie can do it in a patch that will be distributed over XBL.Sikamikanico said:The video on youtube where a kid has modded the game to remove Bloom says otherwise.
They said SMG starts were a terrible idea. Among other things in Halo 2. Sure, we had fun with the glitches, but as developers they saw that as a failure. They never outright admitted, but AR starts were bad also. That's why they added the pistol to them later in H3, and how they made the pistol a capable weapon in Reach.Sikamikanico said:The video on youtube where a kid has modded the game to remove Bloom says otherwise.
I've never seen Bungie hold up their hands and say "yeah, we made a bad call" on something before. I don't think I ever will.
Major Nelson said:Plus, dont miss the Halo: Reach Tournament featuring the Defiant Map Pack, Sunday, March 13, 1 5 PM ET
Boston Convention Center Console Tourney, Level 1, Room 102
Sign up at the tournament desk (same location) starting Friday, March 11 at 10 AM ET
Gui_PT said:Schedule a time for tomorrow and decide on an idea or you won't get anything done.
A27 Tawpgun said:They said SMG starts were a terrible idea. Among other things in Halo 2. Sure, we had fun with the glitches, but as developers they saw that as a failure. They never outright admitted, but AR starts were bad also. That's why they added the pistol to them later in H3, and how they made the pistol a capable weapon in Reach.
Anyway, that's a mod and I'm not sure if they can do that without significantly changing the entire game. My point is its too big of a change anyway and I don't think there's a way to make it an option.
Besides, bloom isn't even that bad. A good player will still always beat a worse player. However, there is SOME luck factor to the people who spam. It's just about knowing when to spam so you can't miss, and when to pace.
Hey You said:Just saw a post by NoF that a HUD Icon indicating that our Flag has been stolen or away is most likely coming in April.
THANK GOD.
GhaleonEB said:Score Attack 2X and Fiesta Attack (same settings, random weapons) are a lot of fun, especially for playing my own little meta games during them. Seeing how big of a multi kill I can get with a single clip of the AR (Killimanjaro, seven), using up every drop of ammo from my starting weapons in Fiesta before switching, that sort of thing.
One of my rituals is what I call Elite popcorn: pile up most of the Elites from the Elite boss wave in one spot, and then detonate the last squad to roll through with the accumulated plasma grenades. This was the first entry, which gave me the idea, and this was one from a few days ago. It's a fun way to end the match with a bang, or a dozen.
The one I had just now was unusually spectacular by any measure.
Sikamikanico said:You guys are quite right. Although I do wonder if it's something they can tweak with their system. They can already add stuff like "Your Flag is away" warning, maybe it could be an added custom option.
I can dream...
Barrel Cannon said:If they are using the same system as the previous games then I think it means the data for each weapon and it's behavior is located on each .map file. Meaning to update it they would have to edit the guns on each map(easy) re-release those maps on xbla in the full size which would be ridiculous(easy as well but few people are gonna download the full size of all the maps just for an alternate playlist).
molekiller said:Wow, that doesn't seem like a good design to me... I couldn't understand the reasons for that.
molekiller said:Wow, that doesn't seem like a good design to me... I couldn't understand the reasons for that.
Well I used to mod Halo 2 back in the day and weapon specifics like recoil, bullets per shot, spread, velocity etc were all locked to maps individually(for offline purposes that were intended to be played with friends only).molekiller said:Wow, that doesn't seem like a good design to me... I couldn't understand the reasons for that.
ncsuDuncan said:If that's the way the weapon data is stored, I'm sure there is a reason for it.
For all we know it was a tradeoff between combining the map/weapon data or suffering 5 minute load screens, horrible lag, and 15 fps.
Bungie may not make all of the gameplay tweaks you want, but that doesn't mean they don't know good engine design. For the record, I'm not a big fan of bloom, but I'm still not going to second guess their programming skillz.
Yet we still don't have a progress bar in the score area that shows how many total points are required to win the game. We had this in Halo 3. And even Halo 2, I believe.ncsuDuncan said:Fantastic news. Still not quite sure how that detail was overlooked before.
I noticed that at launch for the first couple of week but I completely forgot about it afterwards till you reminded me. It was easier on my brain to see a bar rather than compare numbers but not a huge loss.The Lamonster said:Yet we still don't have a progress bar in the score area that shows how many total points are required to win the game. We had this in Halo 3. And even Halo 2, I believe.
Barrel Cannon said:If they are using the same system as the previous games then I think it means the data for each weapon and it's behavior is located on each .map file. Meaning to update it they would have to edit the guns on each map(easy) re-release those maps on xbla in the full size which would be ridiculous(easy as well but few people are gonna download the full size of all the maps just for an alternate playlist).
Or what I am hoping for is that they can edit it in their developer version of forge which has access to more objects/properties on the map(aka shield door removals from snowbound). Then it would be forged versions of the map that would be automatically downloaded when playing in the playlist(similar to when you play something like griffball and the map is downloaded).
And the video the previous posters were talking about is this one.
http://www.youtube.com/watch?v=c2DVe7bYi_8
Until I start naming them wmwmwmwmwmwmwmwm, so it doesn't even appear, or Penis instead of Shaft. It's a neat idea for those who would take it seriously, but there's so many possibilities to troll the system.Barrel Cannon said:I do however feel they should have allowed us to do that in forge as well. Like you can set boundaries and if you are with the boundaries of whatever you set, you can enter some short text blurb and it will say that as the location.
But that was a permanent fix across all game modes, maps for good. It's definitely possible for them to permanently change it, but they won't remove recoil bloom altogether because then everyone who got used to it would start moaning on about how they don't want to relearn the old system.Oozer3993 said:They would NOT need to release each map. They didn't when they tweaked the damage of the Magnum and grenades in Halo 2. That was just part of a patch.