Fix Reach (Or the Next Halo!)
1. The Engine. Halo has been using its own engine since the series began. The main problem I have with it is the frame rate. I didnt have a problem with the frame rate until the engine hit Halo 3. Neither ODST nor Reach addressed this common problem. I absolutely did not like the changes with the engine from Halo 3 to ODST. Then Reach seemed to be a modified ODST instead of a modified Halo 3. They really need to go back to H3s and change that for the next game. They took a wrong step and need to fix it. Fix the fucking frame rate too. Im sick of my game slowing down if just too many things are going on on screen.
2. Understand what made Halo MP great. Halo 1 and 2 were fast paced action, ever since 2 theyve been trying to introduce all this random crap into their games. New classic movement in Reach is trying to recapture this. Nerf the number of vehicles on every map, up their respawn time, nerf the number of various weapons, especially weapons like the concussion rifle. Remove all your armor abilities and equipment. Dont try to add 4 different types of grenades to your game. Stop deciding after 3 Halo games that flag juggling was something people hated. You dont get to make these decisions. Focus on some tight vanilla basic gameplay, make that fun, and go forward from there. Weapons like the concussion rifle suck. Stop making so many things that affect the screen its just too hard to counter weapons like that; youre already fighting an uphill battle if you have the default go to weapons like the AR/DMR when going against a concussion rifle no need to give them more power like removing your use of aiming. Its also jarring on the eyes and hard on the mind, in campaign its fine but leave it out of MP when youre trying to play a game against others.
3. Understand the difference between MP and SP. An additional comment on #2 I guess. Equipment, armor abilities these things are pretty cool I guess. They go great in the campaign! And even greater in certain situations, camo at a stealth-necessary heavily-populated enemy section is cool. Just dont put them into MP or leave them in a small specific MP section. Almost every single piece of equipment and armor ability slows down the pace of gameplay. Thats not what MP is about. Keep MP simple. If people want to play around with all that stuff they can go into co-op campaign or firefight now, it doesnt need to be in MP.
4. A good rule of thumb is to ask What Would Halo 2 Do? The best Halo MP that had Xbox Live. Halo CE doesnt really count.
5. Large and Small maps. Stop focusing so much on BTB (which you end up giving a SINGLE playlist!) and Firefight maps. Give us 4 really good Firefight maps at release, and 4 good BTB maps, and then give us 8 small MP maps. Halo 2 is said to have some of the greatest Halo maps. It stuck with what works 4v4 Slayer. Turf, Midship, Warlock, Reflection, Sanctuary, these maps are all so highly praised because they work great for 4v4 they are all a certain size and general shape (circle NOT long ass oval). Not to say H2 didnt have great BTB maps too, but their small maps really shined. When big maps had one focus it was probably a lot easier, but now BTB maps also are used in FF and or Invasion sometimes. Focus on BTB, Invasion should be a secondary thought for those BTB maps.
6. Focus on player count more in maps. Maps are not specific enough or tested enough. Nowadays you make a map like Tempest and allow 4-6 player sized teams on it? Really? That map is fucking HUGE. That should never see 4v4. Same with Hemorrhage being in Team Objective. Really?! You need to set your maps and playlists a lot tighter. Dont be afraid of making a really tight playlist that doesnt have a lot of maps in it.
7. Ill say it again with the Veto system. One of the problems still is you dont know whether people are voting for the map or for the gametype. Did they want Pinnacle or did they take it because it had DMRs? You cant tell because they were tied together! At the voting screen show two maps that they can pick with X and Y and then two gametypes with A and B. Let them choose the two options. You only have to be careful when having playlists that have maps and gametypes that dont work together but its not a huge issue especially if you follow 8.
8. Get back to basics with the Objective playlists. These playlists are constantly unattended too, and as a result end up with a low player count. Problems like Bubble Shields being in the playlists sit for way too long. This playlist needs constant attention and minor balancing after seeing what issues can be abused or what gametypes lend them to uneven fairness. A level of attention near Starcraft 2 balancing is needed here. Is there a box that you can nade to knock it over the flag making a steal impossible even after they manage to successfully get the right kills and reach your base? That needs to be taken out in the NEXT update. Not 4 later! Are flag return times too long on certain maps and not long enough on others? That requires each gametype to mind each map. If they choose Sanctuary and Multi-Flag at the voting screen load up Sanctuary Multi-flag gametype not Multi-Flag gametype.
9. Part two of #8 nerf the appearance and usage of these new gametypes like Stockpile and Headhunter. These gametypes arent particularly bad really. I get that they were a highlight and a new thing to come out of Reach and now have Achievements tied to them. That doesnt mean they need to be in the spotlight, not anymore. Get back to the basics and weight Multi-Flag much higher, put back Neutral Assault. These new gametypes (stockpile and headhunter) should be tertiary game types after secondaries like One Flag and Multi-bomb. Fix up 3 plots and put it back into rotation especially into BTB.
10. Stop tying credits to just playing the game. Tying credits to wins and performance will help everyone play properly. Idling in FF ruins so many of my matches that I could be playing with real people that are also going for real kills. Previous Halos never had idlers being such a problem.
11. Bring back weekend playlists even if you cant do bonus credit weekends. I want to play 3ball for a few days and then I want to play Team Flag for the next 3 days. Be generous on that weekend too Friday, Saturday, and Sunday. Thats why its a 3 day weekend. Good playlist to test out gametypes, especially Instagib. Run out of ideas? Run the Armory pick a new weapon to use each week. Team Needlers. Team Rockets. Team Swords. Simple. Fresh gametypes every week. A godsend to the bored players. Weekly playlist updates not possible with Reach? Make sure it is in the next game. Its MP crack it brings the numbers. This way you dont have to make dedicated playlists for every community favorite. Grifball, Living Dead, Rocket Race are flavors of the week not permanent places, no offense, hell I love the occasional Grif and Zombies.
12. Just because I like a lot of things out of MP doesnt mean MP has to be boring it just means you decrease the variables per gametype.
13. Separate Ranked/Social again. Dont keep track of Social stats; make it truly a social area. This way you can have crazier gametypes that dont break any stat keeping pages. Award credits/EXP/whatever at half the rate of Ranked for social.
14. Have a visible ranking system that doesnt reset. If anything every month drop each playlist 1 rank. That way no one can buy a 50 and sit on it. Remove Highest Rank stat keeping (eliminating 50 black market buying). Kill the black market and keep people playing at a reasonable rate that they dont have to invest so many games into each month. People should be allowed to get ranked on their time scale not yours. The more rules you make the less it becomes a game and the more it becomes a job.
15. I matched up with a guy who had only played one game before me...Might need to code in Trueskill Averages for players, and that effects the +- range of ranks on the actual playlist Trueskill that the player is currently searching. That would be my suggestion for Social in the next Halo game. So say a 30 Trueskill average boosts any playlist by 15 just as an example. You should get ranked against 15+ when entering a new playlist. When its a new playlist youll have the people who are legit low like between 1-20 getting stomped less often because after this high players wins like 5 or so games hell have moved to like 5-10 in that playlist and the +15 they have, because theyve proven himself on average to be a better player. So they will get ranked only against 5-25. They will basically reach higher level players faster. I dont know if I even explained that well at all but whatever. Ranked can still have its own Trueskill each playlist.
16. Go back to Halo 2s nade physics. Plasma nade launching is so much better than Halo 3 and Reachs chain explosions. Chain Explosions lead to way more What the fuck how did I die?!s than Nade Launching ever did. Not only can you use it as something for skill after you learn how nade launching really works, but the showboating made custom 1v1s and 1v1 montages.
17. Certain playlists need to be 1 player only. You cant have groups going into Living Dead, which just screams cheating or boosting or helping others get good scores. You also need a mercenarys playlist that doesnt allow groups, so sick of 4 players ganging up in MM. Happens in BTB too. Its a problem, mainly because Reach seems to do a really bad job matching parties against parties like Halo 3 did. Some people would like to enjoy the randomness of being with all 8 random players but in team games not FFA like a Rumble Pit. Currently no playlist offers this. Other games have already adopted playlists that are similar, catch up.
As for the future please take a refresher on my first article: Things the next big Halo needs a lot of them still havent been added or fixed and are still quite valid. Some may have been repeated in this article though. Article here:
http://madefromawesome.blogspot.com/2010/02/list-of-things-next-big-halo-needs.html