xxjuicesxx said:
5. Large and Small maps. Stop focusing so much on BTB (which you end up giving a SINGLE playlist!) and Firefight maps. Give us 4 really good Firefight maps at release, and 4 good BTB maps, and then give us 8 small MP maps. Halo 2 is said to have some of the greatest Halo maps. It stuck with what works 4v4 Slayer. Turf, Midship, Warlock, Reflection, Sanctuary, these maps are all so highly praised because they work great for 4v4 they are all a certain size and general shape (circle NOT long ass oval). Not to say H2 didnt have great BTB maps too, but their small maps really shined. When big maps had one focus it was probably a lot easier, but now BTB maps also are used in FF and or Invasion sometimes. Focus on BTB, Invasion should be a secondary thought for those BTB maps.
The primary issue now is too far gone. Bungie loved the idea of Invasion and stuck with it. They proceeded to try to stick Invasion style maps into BTB and the implementation is, well, not to sound like a dick, but half-assed.
Spire's spawns are very odd. Why do some times players spawn way down by Phase 1 area? And in team games like CTF no less? Is this suppose to be fair? It's sure as hell not fun... Why is the Banshee way down there so far away from the action? Not to mention with all the vehicles added (two Falcons, two Warthogs, two Ghosts, Banshee) you have two Rockets, Fuel Rod Gun, two Snipers.. it's overkill.
Boneyard is a complete mess in my view. Quite easy to spawn trap red team. And why not? Their base is steps for crying out loud. It has no flow for CTF and, like Spire, is put together like it was created in five minutes. The Scorpion's spawn location - middle of the middle - why? Weapon locales completely random. Why? Like Spire, using half the map. Why?
Why was Invasion so heavily involved in Reach's planning? Halo games for large parties thrived on 8v8 CTF/Assault/Slayer. Not Headhunter on Countdown.
When you ship your game and the best two BTB maps are created in a Forge palette, something's wrong with something behind the scenes. It felt like no one cared enough about the actual competitiveness of BTB and just threw it all together at the last second. And on record, I find Hemorrhage and Paradiso to be solid maps, Hemorrahge moreso. But it's still has not been up to its possible potential like it could be/have been.
Hopefully 343i, like my other wishes for Halo 4, goes back to its Halo roots and creates your spectacular 8v8 maps built on symmetry and one sided affairs. Remember Halo 2's launch BTB maps? Coagulation, Waterworks, Headlong. Fantastic maps. Where did the brain power behind these maps go?
17 Its a problem, mainly because Reach seems to do a really bad job matching parties against parties like Halo 3 did.
It's party restriction. If you had 3 in Team Objective in Halo 3, you were going to get matched up accordingly so. Thus with this inclusion you had longer wait times. The long wait times were keys to the inevitable deaths of both TO and Ranked BTB in Halo 3. I believe Halo 2 had it the same way - though its Team Skirmish thrived - because it was so good, of course.