Tashi0106 said:Thanks for the suggestions guys! I'll keep my options open.
You know you want to Tashi. ;P
Serious suggestion:
Fablolous - Everything, Everyday, Everywhere
Tashi0106 said:Thanks for the suggestions guys! I'll keep my options open.
it would be, if the daily challenges were more creative and fun to do other than killing so many enemies. all the "challenges" are just things you will get by just progressively playing.LosDaddie said:Damn...that's a nice Weekly there.
Lol That's my favorite song on that album. I'll make it work one day hahahahaOozer3993 said:
The Real Napsta said:So who is amped for the Team Classic Playlist tomorrow?
I am, but that AR/pistol gametype is gonna be terrible with 110% damage.
Here's hoping most people vote for rifles (DMR/NR)
The change is weapon damage on the whole iirc.Tha Robbertster said:Is there actually any difference in damage with the pistol/DMR/NR? I can't get on my xbox right now to try it.
But yes, I'm pretty hyped for it, the only probleme is my testweek starts this week so I don't think I have much time to try it =(
Zeouterlimits said:The change is weapon damage on the whole iirc.
Tha Robbertster said:Yeah, I should've formulated my question differently: Is the DMR/Pistol now a 4 shot kill or doesn't this make a difference with these settings?
The Real Napsta said:The problem with %100 damage in AR/Pistol is that it makes the AR kill faster but the pistol is still a 5 shot kill.
It's gonna be a AR/nade fest.
Rifles is fun though.
Tashi0106 said:Wait, playlist changes are coming tomorrow? V3 MLG too?
The MLG playlist will be updated with the MLG V3 maps and gametypes, the lineup can be found below. Visit www.majorleaguegaming.com for more info!
Yessssssssssssssss *high five*Tha Robbertster said:Yes, what I read from the update, they are coming too
Tashi0106 said:Lol That's my favorite song on that album. I'll make it work one day hahahaha
Dax01 said:Just realized the dude who voiced Regret in Halo 2 played Byron in Babylon 5.
The more you know.
Tashi0106 said:Yessssssssssssssss *high five*
Devin Olsen said:So this could be pottentially awesome...
I have been talking to the nephew of the Halo Voice Guy and he said he is going to Seattle next month and would be able to do 'requests'.
So do you guys have any ideas what I should ask for? I was thinking we could compile a list of things we want him to say, and I will pass it along.
Send me a PM or just reply in here.
Devin Olsen said:So do you guys have any ideas what I should ask for? I was thinking we could compile a list of things we want him to say, and I will pass it along.
Send me a PM or just reply in here.
Devin Olsen said:So this could be pottentially awesome...
I have been talking to the nephew of the Halo Voice Guy and he said he is going to Seattle next month and would be able to do 'requests'.
So do you guys have any ideas what I should ask for? I was thinking we could compile a list of things we want him to say, and I will pass it along.
Send me a PM or just reply in here.
Tha Robbertster said:Does the V3 gametypes play very differently from V2, in terms of just gunplay and gametypes? I kinda got used to V2 now/
wwm0nkey said:
Welcome to ReachDevin Olsen said:So this could be pottentially awesome...
I have been talking to the nephew of the Halo Voice Guy and he said he is going to Seattle next month and would be able to do 'requests'.
So do you guys have any ideas what I should ask for? I was thinking we could compile a list of things we want him to say, and I will pass it along.
Send me a PM or just reply in here.
I think I would cry if I heard thatTunavi said:Welcome to Reach
Deal With it
Camper
Halo 2 Arcade
Happy Birthday
HaloGAF
FUUUUUUUUUUUUCK
Just random things I thought would be funny to hear
Power Slayer- special kills give you special things like faster movement speed, more damage, invis and ect.Squall ASF said:What were the updates again? Adding Action Sack and Classic playlists? Really curious to see what they stick in Action Sack and haven't tried Classic at all so that should be interesting.
wwm0nkey said:
Tashi0106 said:Not really, gameplay wise. The major differences are the addition and removal of some maps. CTF 5 flag has no touch return now though. It's like how Halo 3 used to be. That changes CTF 5 dramatically.
wwm0nkey said:Power Slayer- special kills give you special things like faster movement speed, more damage, invis and ect.
Hockey
Speedflag/pile. CTF and stockpile with the ability to shoot and use AA's while the flag is on your back.
The Real Napsta said:There no health recharge in V3 as well.
Frogblast the VentcoreDevin Olsen said:So do you guys have any ideas what I should ask for?
Squall ASF said:What were the updates again? Adding Action Sack and Classic playlists? Really curious to see what they stick in Action Sack and haven't tried Classic at all so that should be interesting.
ACTION SACK
This is a new 4v4 playlist inspired by community map and game variants. The initial lineup isnt as insane as some players may expect, were using this playlist to introduce new gametypes that weve scripted up. Well be looking at feedback and suggestions for future additions to this playlist, so drop by the Optimatch forum and tell us about your favorite wacky 4v4 gametypes!
Power Slayer
This Slayer gametype is designed to allow players to gain special traits based on the types of kills they perform. Currently there are traits for Basic Kill, Melee Kill, Assassination Kill and Headshot Kill. Each time you perform one of these kills you will gain the traits assigned to that kill for 10 seconds. Killing another player during this period will refresh your timer back to 10 seconds and extend your powers. You can also chain them together to gain multiple types of powers, so if you Melee Kill a player and then Headshot Kill a player before your timer runs out, youll gain the traits of both kill types. We havent finalized the default traits for each kill type yet, but these will also be configurable in custom games so you can create your own!
Speedpile
The idea of this gametype was based on Stockpile and allows players to carry multiple flags on their back while still using weapons, vehicles and equipment. When a player touches a flag it will automatically attach to their back and will only drop when they are killed. Flags can be assigned different point values which are displayed above the flag in your HUD. Flags which are worth more than 1 point will be larger and on fire as well. Delivering the flags to your Speedpile goal zone will instantly score them and cause the flags to respawn at their original location. This is not a Stockpile variant, so if you want to setup your own maps to work with the gametype youll need to Forge it using the Speedpile game variant to have access to the appropriate labels.
Speedflag
This one is pretty simple, its a CTF variant which allows you to carry the flag on your back at all times. Just like in Speedpile, you can still use weapons, vehicles and equipment without dropping the flag. Its worth mentioning that the only way to drop the flag is to either score or be killed, so make sure you want to carry the flag as long as possible before picking it up, you cant pass it off to a teammate without sacrificing yourself. This game variant will work with any map which is already setup for CTF.
HammerBall / Hockey
In this gametype, Golf Balls spawn on specific points and players use Gravity Hammers to hit them towards a board which has multiple goals that each have different point values. The map we setup was one we found in the Community and we mirrored it so each team of 4 is back to back with a barrier preventing them from interfering with each other, unless of course youre playing HammerBall Xtreme. The goals are created by team specific hill markers labeled as goals with spawn sequencer set to the point value of the goal. If the Golf Ball reaches the goal, it will be scored and your team will score points equal to the score specified in the object properties. This brings me to our next gametype Hockey! Hockey uses a game variant of HammerBall and is played on a hockey rink map that we found in the Community as well.
TEAM CLASSIC
This is a new 4v4 playlist featuring game variants with no equipment and custom settings, as well as remakes of Classic Halo maps we found in the Community.
Player Traits which differ from default Slayer:
Shield Recharge Rate 110%
Health Recharge Rate 110%
Damage Modifier 110%
Melee Modifier 75%
Player Speed 120%
Jump Height 125%
Player Gravity 150%
Maps we plan to use:
Battle Canyon
Dreadnought
High Noon
Hydro
Magus
Prolonged
Prophet
Rat Trap
Rockout
Editors Note: You can find all of these maps in the community file collection, but a few have been renamed. Jeremiah was too lazy to link them and he bailed early today. Jerk! Ill try to round them up for next week so you can take them for a spin prior to the official introduction in matchmaking - Urk
COMMUNITY BTB
Our first round of Community BTB will run in April, featuring BTB maps from the Forgetacular submissions. Future rounds of Community BTB will be lovingly crafted by our Community Cartographers group.
Maps we plan to use:
Bendarius Ridge
Montana Gambit
Outcrop
Renegade
Ridged
Rift
MLG
The MLG playlist will be updated with the MLG V3 maps and gametypes, the lineup can be found below. Visit www.majorleaguegaming.com for more info!
Due to the inclusion of more 100% Forged map variants which do not adequately support splitscreen, the MLG playlist now has a Max Local Players count of 1.
MLG Team Slayer v3
MLG Countdown v3
MLG Element v3.1
MLG Nexus v3
MLG Sanctuary v3.1
MLG Zealot v3
MLG Retroactive v3
MLG Android v3
MLG CTF 5 v3
MLG Countdown v3
MLG Element v3.1
MLG Zealot v3
MLG Nexus v3
MLG Android v3
MLG CTF 3 v3
MLG Sanctuary v3.1
MLG Bomb Zeal v3
MLG Zealot v3
MLG Bomb Count v3
MLG Countdown v3
MLG Bomb Sanc v3
MLG Sanctuary v3.1
MLG King v3
MLG Zealot v3
MLG Countdown v3
MLG Element v3.1
MLG Territories v3
MLG Sanctuary v3.1
DOUBLE TEAM
Were adding sequential King of the Hill to our 2v2 lineup.
The following maps have been modified to support sequential hill in Double Team:
Unanchored
Countdown
Asylum
Arena Zealot
Random List of Additional Changes
KOTH now has game variant support for Multiple Teammate Scoring allowing multiple teammates to gain score for their team while in the hill.
All KOTH matchmaking variants now have a hill movement time of 1 minute.
All KOTH matchmaking gametypes now allow equipment use while in the hill (2v2/4v4 gametypes limit equipment to Sprint, Jetpack and Hologram Armor Lock removed from all KOTH loadouts).
All KOTH matchmaking gametypes now have 1 frag starting grenades.
Added a HUD widget for CTF gametypes which show when your flag is away from home or held by an enemy.
More softkills on Pinnacle, Uncaged, Hemorrhage, Countdown and Asylum.
Modified all default matchmaking map variants to support a static initial hill while playing Crazy Random King.
Slayer game variants in 6v6 playlists are now 75 to win.
3 Ball is now 300 to win.
Replaced Banshees with Falcons in all non-Invasion gametypes on Breakpoint.
Increased Banshee respawn time to 180s on Paradiso.
Decreased the frequency of Bro Slayer and Invasion Skirmish in the Noble Map Pack playlist.
Replaced all Slayer game entries on The Cage with Uncaged in all playlists.
Removed all objective game entries on The Cage in all playlists.
Removed Pinnacle from Team Snipers.
Removed Evade from The Arena and Double Team gametypes.
Hitmonchan107 said:So does that mean the damage modifier in Classic is still there?
A27_StarWolf said:I thought they took the damage modifier out of classic?
Assault rifle here I come!
yes, please.Hydranockz said:"Wifetaculered!"
"Lake dweller"
"BAN! And the dirt is gone!"
"A HaloGaf production."
I could go on
Devin Olsen said:So this could be pottentially awesome...
I have been talking to the nephew of the Halo Voice Guy and he said he is going to Seattle next month and would be able to do 'requests'.
So do you guys have any ideas what I should ask for? I was thinking we could compile a list of things we want him to say, and I will pass it along.
Send me a PM or just reply in here.