Arnie said:Is it the fact that one needle manages to kill her whilst she's transparently survived situations much more lethal over the course of the game?
Both, and more. Rant incoming.TacticalFox88 said:I think what's makes it so bad is thatKat was killed akin to a random sniper in a WWII movie. There was no "OMG Kat" (I know their Spartans and what not, but still they barely mourned her.) After they walked out the door, Kat is never mentioned again at all, IIRC. What. The. Fuck. Most blatant disrespect of character I was starting to like.
First, the cause of death. She's a Spartan, part of point of the game is to show how capable Spartans are, she's been through tons of battles taking lots of damage, and dies to one shot without warning or explanation.
Worse, it could have been addressed in-game. When the explosion goes off, Kat is not wearing her helmet. She has to dive for it to pick it up. Her death would make sense if she didn't have it on, either because she lost it in the blast or because she was just running with it in hand. But she puts her helmet on then gets domed a moment later by a shot she - and Six, and everyone else - can and has shrugged off through the entire game. So on the basis of the in-game fiction, her death makes no sense at all.
Second, it's the execution (pardon the pun). It happens so suddenly, and her fate is not clear right away, but the piano music kicks in almost the moment she hits the ground. There's no pause to let the moment sink in. It's "shoonk!" *cue music*
When it first happened I'm like, What happened? Is she dead? Who shot her? Why is sad piano music playing all of a sudden? WTF?
I think there needed to be some kind of dramatic space between the event and the sad music to allow the moment to sink in. I find it comic how it plays out, the timing makes me laugh, despite what's happening. I think the scene of the Noble Team firing on the Phantom should not have had music at all, and then faded in the piano theme with the shot of the team awaiting pickup.
And finally, the only closure she gets is that dramatic shot of Noble Team waiting for pick up, Carter holding Kat's corpse. She's forgotten after that.
Shot out of nowhere, with no explanation of how or why that would kill her, cheesy music fired up instantly without any pause to transition the scene, character instantly forgotten.
She's my favorite character in the game, and as far as the series goes my favorite aside from the Arbiter. And her demise feels arbitrary, badly thought out and perfunctory. They needed to start knocking off characters, she's domed, the game moves on.
Worse, it could have been addressed in-game. When the explosion goes off, Kat is not wearing her helmet. She has to dive for it to pick it up. Her death would make sense if she didn't have it on, either because she lost it in the blast or because she was just running with it in hand. But she puts her helmet on then gets domed a moment later by a shot she - and Six, and everyone else - can and has shrugged off through the entire game. So on the basis of the in-game fiction, her death makes no sense at all.
Second, it's the execution (pardon the pun). It happens so suddenly, and her fate is not clear right away, but the piano music kicks in almost the moment she hits the ground. There's no pause to let the moment sink in. It's "shoonk!" *cue music*
When it first happened I'm like, What happened? Is she dead? Who shot her? Why is sad piano music playing all of a sudden? WTF?
I think there needed to be some kind of dramatic space between the event and the sad music to allow the moment to sink in. I find it comic how it plays out, the timing makes me laugh, despite what's happening. I think the scene of the Noble Team firing on the Phantom should not have had music at all, and then faded in the piano theme with the shot of the team awaiting pickup.
And finally, the only closure she gets is that dramatic shot of Noble Team waiting for pick up, Carter holding Kat's corpse. She's forgotten after that.
Shot out of nowhere, with no explanation of how or why that would kill her, cheesy music fired up instantly without any pause to transition the scene, character instantly forgotten.
She's my favorite character in the game, and as far as the series goes my favorite aside from the Arbiter. And her demise feels arbitrary, badly thought out and perfunctory. They needed to start knocking off characters, she's domed, the game moves on.
For me, Bungie was largely successful in getting me to like the characters and find them to be a believable squad. But they way they pay that off was, well, inept, and that's not a word I generally associate with Bungie's work in any department.