Nope. I'm sad that it has become slower with Reach, in all facets of gameplay. However that doesn't negate my point that when used as Bungie intended the bloom is consistent. I would, like you prefer faster gameplay with no bloom.
I find Reach easier to play when I don't treat it as I would previous Halo games. This saddens me. I want to run around pushing my DMR to it's absolute limits at maximum pace like I used to with my Battle Rifle, but in doing so I fail. When I treat Reach's gameplay with a more considered approach I tend to be better off, timing each individual shot whilst I track my target. This may take away from some of the fun I used to have with the series but I still find it fun nonetheless.
In a perfect world I would like to interview Bungie about this issue. About why in their last ever love letter to the fanatical Halo community they would completely alter the gameplay and gratification loop to an extent that certain segments of the population can't even get the most basic enjoyment from the game. I know it's anecdotal, but my once Halo filled friends list is now a barren wasteland in a post Reach world, with only the odd Halo 3 custom match to be seen.
In one of the Vidocs prior to release, a Bungie staffer said that they wouldn't make the game unless they thought it was going to be played for years. If this was really the case then why didn't they polish the wheel to perfection rather than reinvent it. Reach feels like Bungie's new IP seeping into the Halo universe. A need to branch out with completely fresh ideas despite a devoted community who already embrace their old ones.
There was something sweet about stripping the last of the opponents shields and nailing the head in one squeeze of the trigger. Again it feels like a change made for the sake of it, rather to increase the fun factor.