xxjuicesxx said:
I got an idea for the Title Update,
Tie the loopy loops the Banshee does to its booster so it can only do TWO. Fuck its so overpowered!
Hitmonchan107 said:
This times 1,000. Next to bloom, this is my biggest complaint with Reach.
The Banshee uses its booster when it flips and rolls. Why isn't that taking away from the energy reserves?
I like bloom, but I do hope they fix the banshee. I don't play much BTB though.
What I'd
really like to see addressed are spawns, weapon timers, and max weapon count.
I've either had bad spawns, my teammates have, or teams spawn right in front of me. It happens so much lately, and its so frustrating. Every map needs better spawns and safe zones or whatever. Spawning a member or more of each team at the same time at opposite sides of bottom hallway on Countdown actually is
not a good spawn compared to when I've been spawned before enemies and in the middle of massive firefights.
Weapon timers and max on map... man they suck right now. Boardwalk, Asylum, and Countdown are the worst. My team got owned in Squad the other day because the other team controlled 3 snipers the whole time. 3! Then today in TS I had a sniper with over 15 rounds and a shotgun with 28. Well, my teammate also had an overly full shotgun and so did the other team. Shortly after noticing this, it turns out that the other team then grabbed an additional snipers even though I had the rounds from both snipers. How does this happen? This was without black screen, I can't imagine if one had happened. It'd be like Oprah: "A power weapon for you, and you, and you!! We all get power weapons!".
As for timers, I think they come back way too damn fast. Like Ram was saying the other day, snipes are never not in play on Asylum (or Boardwalk and others for that matter). Snipes could do with doubling (or 1.5x) of timers IMO. Anchor 9 could use a doubling on the time for rockets.
Good grief, hold me.