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Halo: Reach |OT4| This Thread is Not Your Grave, But You Are Welcome In It

Id like a Powerhouse remake.

Zealot too if they fix the lifts so its not damn near impossible to go up one, and remove the whole outer space gimmick.
 

feel

Member
Powerhouse remake could be nice. I hate that map, but maybe it's just because of Reach, I wonder how it would play with Halo2/3 mechanics and BR. Same for Boardwalk (with a few mancannons and less fuzzy bushes). For Countdown and Zealot I'd much rather have them do great remakes of Construct and Midship/Heretic. Drawing a blank here trying to remember of other proper maps in Reach (that are not horrible) without googling.
 

Havok

Member
Any remake of Powerhouse would have to have a massive rehaul of the "base" to make it...well, to make it usable as a base. Or I guess just stick the flag on a random building, right guys?
 

Hey You

Member
bobs99 ... said:
Haha yeah I remember playing split screen and that happened, but draw issues aside when you have 4 dudes sharing a tv, even if things rendered properly, its not like your gonna be taking the game seriously. I just dont think 4 player split screen justifies not having classic maps in more playlists.
Exactly. It shouldn't prevent people from getting fresh content in the playlist. Like soneone else said, if they is 4 guys playing on one TV, they likely just thought it would be a easy playlist or something like that. I'm willing to bet that most splitscreeners are guests.
 

Tawpgun

Member
Powerhouse, Zealot, and Boardwalk are some of the better maps in Reach, but they aren't re-make quality classics.

Also, I figured I'd post a sig (lol) I made a long time ago. Seems relevant to the thread.

29x8xf7.png


I use it at every forum that has sigs enabled.
 

Blinding

Member
Booties said:
Are you guys really saying that girl isn't attractive?

Not that she isn't attractive, just that there are a lot of girls out there that top her attractiveness.

I'm on Halo right now if anyone wants to jump in, prolly going to be playing some MLG. GT is Blindinggggg.
 
Havok said:
Any remake of Powerhouse would have to have a massive rehaul of the "base" to make it...well, to make it usable as a base. Or I guess just stick the flag on a random building, right guys?

Not saying you are wrong, but Powerhouses strong gametypes are 3-Plots/King/Slayer, not Flag.
 

Gui_PT

Member
Blinding said:
Not that she isn't attractive, just that there are a lot of girls out there that top her attractiveness.

I'm on Halo right now if anyone wants to jump in, prolly going to be playing some MLG. GT is Blindinggggg.


I've seen more attractive GT's
 

Gui_PT

Member
Blinding said:
Yeah, my buddy changed his so that the last letter was multiplied by 5, so I changed mine to that to troll him and haven't been bothered to change it back.


Just kidding bromango. Srsly, it's better than AnArmorLockHero :D
 

Kuroyume

Banned
Pinnacle Multi Team

One team spawns on the tower which is like the best spot on the map. DMR or two spawns below.

One team spawns near the teleport next to rockets.

One team spawns under a ramp near the sniper and a shotgun.

The other team spawns out in the open where the Banshee would have been on Ascension next to ONE DMR and one plasma pistol... LOL
 

Havok

Member
Steelyuhas said:
Not saying you are wrong, but Powerhouses strong gametypes are 3-Plots/King/Slayer, not Flag.
Sure, I just think that Powerhouse could have helped to fill the asymmetric objective map void and bad placement (as with Boardwalk) ruined that potential.
 

Striker

Member
Letters said:
Same for Boardwalk (with a few mancannons and less fuzzy bushes).
Are you serious?

Havok said:
If your primary problem with Classic is the Needle Rifle (which is not what you said, I know, I'm just using it as a point of discussion) and not the ridiculous power of the AR and grenades, we have a bigger issue on our hands. I'd rather see a DMR/NR start than any ARs in that playlist as it currently stands.
Another case of "why am I spawning with this pink gun?! give me my dmr! it's classic enough to the pistol!"
 

FyreWulff

Member
I'd rather a new Halo have 100% new maps. I find spiritual successors that take the idea of the map but are built around the new game's gameplay work much better than literal remakes.

Also I don't feel like paying for Tombstone for the third time in 5 years.

It still feels like Halo 2 was swimming in remakes, especially since they even went back and remade maps from Marathon.
 
K

kittens

Unconfirmed Member
Kuroyume said:
The other team spawns out in the open where the Banshee would have been on Ascension next to ONE DMR and one plasma pistol... LOL
Holy crap, I forgot about that banshee! I actually wouldn't mind that in Pinnacle. Might help distract from the miserable sniper massacre.
 

MrBig

Member
omg.kittens said:
Holy crap, I forgot about that banshee! I actually wouldn't mind that in Pinnacle. Might help distract from the miserable sniper massacre.
Worst post in the last few pages. Gonna be hard to top this.
 

feel

Member
Striker said:
Are you serious?
I meant no bushes, plants, vegetation, etc. Those places people just crouch behind and troll with the sniper like as if it's battlefield. And mancannons, yes, 2 at each starting spawn shooting people from there into the middle of the sides if they choose to get on them. Though I'm not sure why the fuck I was even suggesting ANY Reach map should be making it out of this game.

Booties said:
Are you guys really saying that girl isn't attractive?
This type of response always show up. If I'm gonna like the looks of some random internet/tv/movie/porn woman, it's gonna take something special. Of course everyone here would eat her poodle's shit for a chance at her on the real world, but on the TV,Internet, etc where everyone's standards and the number of competitors for attention are a million times higher, she's really average and forgettable. Also should be mentioned that I found it funny seeing someone nicknamed "Booties" white-knighting a girl with almost no behind.
 

Striker

Member
FyreWulff said:
I'd rather a new Halo have 100% new maps. I find spiritual successors that take the idea of the map but are built around the new game's gameplay work much better than literal remakes.

Also I don't feel like paying for Tombstone for the third time in 5 years.

It still feels like Halo 2 was swimming in remakes, especially since they even went back and remade maps from Marathon.
Halo 2 was the only Halo game they went through and had remakes and they weren't terrible, or severely out of place, like they were for Halo 3 and Reach. I blame equipment and AA's the most. Halo 3 and Reach using slower base speeds also don't help.

Letters said:
I meant no bushes, plants, vegetation, etc. Those places people just crouch behind and troll with the sniper like as if it's battlefield. And mancannons, yes, 2 at each starting spawn shooting people from there into the middle of the sides if they choose to get on them. Though I'm not sure why the fuck I was even suggesting ANY Reach map should be making it out of this game.
Just was amusing seeing man-cannons, that's all.

There's a few maps I would welcome, as I said on the previous page. Just with Halo 3 and Halo Reach there's only a very select few I would want back whereas there are a shit-ton from Halo 2.
 

FyreWulff

Member
Striker said:
Halo 2 was the only Halo game they went through and had remakes and they weren't terrible, or severely out of place, like they were for Halo 3 and Reach. I blame equipment and AA's the most.

Warlock
Gemini
Containment
Elongation


Warlock had horrible weapon placement and was bugged to shit (elites could only grab camo from one side, one of the hills could be contested from above it, the teleporters made oddball more annoying than fun)

Gemini was blegh

Containment was just literally too big for Halo 2's gameplay (it started as a remake of Timberlands). Bungie refused to make a Containment-specific version of 1 Flag in matchmaking for example, so you had only 3 minutes in Containment 1-Flag to get across the map, get the flag, and get back home with no sudden death. You were usually down to 1:30 already by the time you established yourself in the enemy base. I guess at least we didn't pay for that map.

Add to the fact that the map was obviously designed around the banshees being in play but they had to be turned off because of the giant banshee-sized hole in the bounding box.

If Bungie had ever decided to make map-specific gametypes, Containment would have been playable in something other than territories. All they ever did was make "Fast" variants to be used on smaller maps, but they've never made map specific variants. I know they had a limited amount of map+gametype combinations they can run at one time in Halo 2 and Halo 3 playlists, I'm not sure if Reach has a similiar limit or not. They could have kept Backwash in matchmaking with a "Backwash Slayer/Flag/Ball" variant that just turned the active camo pickup off.

Longest was a terrible map in Halo 1 and upgraded into mediocre in Halo 2. Most games on the map ended with people camping in the back hallways or throwing flags in between crates so the game couldn't be won. If people want that one back, they can Forge it.
 

Striker

Member
Warlock was a remake to Wizard. Can't go wrong with CTF Classic or Neutral Bomb.

What was Gemini and Containment remaking, again?

Timberland/Containment? What?
 

FyreWulff

Member
Striker said:
Warlock was a remake to Wizard. Can't go wrong with CTF Classic or Neutral Bomb.

What was Gemini and Containment remaking, again?

Timberland/Containment? What?

Yup. It started as a remake of Timberland. Which is why it was included for free... since it was with Warlock as the remake pack.

Warlock's issue is that the BRs should not have spawned on top of the platforms. If you spawn on the bottom of the map you're not going to make it to the top, because you could just do laps picking up the 4 BRs over and over again and never run out of ammo. They should have also disabled the teles in Oddball. Then it becomes a great map. I think even Max Hoberman said that Desolation was his "fixed" version of Warlock that he was also in charge of. Let me go find the interview.

Which is why I always remind map makers - put long range and power weapons on the lower parts of your map, so players actually have to go re-acquire and re-supply and leave their perch. If you put power weapons on high ground, then players can near infinitely resupply their power weapon without having to leave the comfort zone(tm)

Gemini is a remake of Duality from Marathon (hence the name Gemini)
 
Well that had to be the weirdest pre-game lobby I've experienced in a while with Zalin, Tawpgun, Wu, Hitmonchan and Ghaleon. Really slow voting countdowns with votes registering after an age followed by the very long loading screen... yet, the match was really smooth... well... all of that one minute of it anyway. What a quick game of Assault :lol
 

FyreWulff

Member

zumphry

Banned
Hydranockz said:
Well that had to be the weirdest pre-game lobby I've experienced in a while with Zalin, Tawpgun, Wu, Hitmonchan and Ghaleon. Really slow voting countdowns with votes registering after an age followed by the very long loading screen... yet, the match was really smooth... well... all of that one minute of it anyway. What a quick game of Assault :lol

Well there's yer problem!
 

Tawpgun

Member
ZayneH said:
Well there's yer problem!
LOL!

Also, Containment was a FANTASTIC map for BTB. I loved it. Never remembered playing 1 flag on it or anything.

Warlock was all about dem BR starts. What a fast paced game holy shit.

Gemini was bad, but the endless room was AMAZING.

Elongation was ok. Not fond of it.

EDIT:
Need 1 for Arena. Onyx preferred.
 

Striker

Member
Didn't know that about Gemini-Marathon. Pretty interesting. Not sure what they would opt to recreate or attempt a map from a series so far behind. Halo 1 and Halo 2 were close together and when they remade much of the maps on the game: Blood Gulch to Coagulation, Battle Creek to Beaver Creek, Wizard to Warlock, Hang 'em High to Tombstone, Derelict to Desolation, and Longest to Elongation, they all improved the past iterations. It made for faster gameplay and more access throughout the map. Derelict itself was a poor map but made decent with Desolation (still needed a BR start). The changes to Blood Gulch and Battle Creek were magnificent in the changes to the gameplay from 1-2. That's what failed with expectations for many on the changes from 2-3. Adding equipment to maps like Blackout completely neuter it. Who wanted bubble shields on Lockout?

I still fail to see how Timberland and Containment were alike. Containment was still a solid BTB map, despite the issues Bungie gave to it with the hole in the wall. Multi-CTF and Multi-Bomb gave me pretty damn good experiences on there; sneaking from underneath the rocket side to underneath the Banshee port to inside the base to arm the bomb, it was great.
 

ZalinKrow

Member
Thanks for the good games guys. I haven't enjoyed Highlands that much in a while. Matches there usually drag on in a bad way for me, but those flag matches were really fun! (Not to mention that lightning speed Assault match haha).
 

Havok

Member
FyreWulff said:
Gemini was blegh
Certain posters in this thread would name Gemini "among the best" maps Halo 2 had. I am certainly not among them.

I'm actually surprised that Hoberman was so into Derelict. I really didn't care for Desolation, but loved Warlock (BR starts were a necessity, though, and I gather that's not really your thing, so I understand).
Striker said:
Who wanted bubble shields on Lockout?
Lets not beat around the bush with the Blackout example; Last Resort was the poster child for bad remakes.
 

MrBig

Member
ZalinKrow said:
Thanks for the good games guys. I haven't enjoyed Highlands that much in a while. Matches there usually drag on in a bad way for me, but those flag matches were really fun! (Not to mention that lightning speed Assault match haha).
Highlands could be so much better with a decent weapon placement. Needs a power weapon to fight over in the middle, laser or rocket depending on vehicles and player count. Grenade launchers to replace the rockets at each base. Move the sniper to the tunnels (walkway for blue base). Shotguns replace PL/Laser.
 
I played a couple games of premium slayer. First we get Elite Slayer on Tempest. Then I get ARs on Anchor Nine and some random goes 2 and 30.

Now I remember why i stay out of that playlist.
 

FyreWulff

Member
CyReN said:

Cheater backfire story time:

I was one of those few fools that played as an Elite 24/7 during Halo 2's run. While sometimes I would maybe switch to Spartan for Ranked playlists, my main playing was all Elite.

I started noticing that cheaters would apply their cheats like super-speed, etc, to the Elite model but not the Spartan model, taking advantage of the fact that barely anyone played as an Elite. In which case they'd still have some benefits even if they didn't have host. So I stayed an Elite even in Ranked playlists.

We get a game on Warlock.

As soon as the game starts, my screen just starts flashing. I thought my Xbox was freaking out, but I just go across the map and grab their flag. I notice two of their friends were AFK, and both Elites.

"Fyre"

What.

"Fyre, we're being killed as soon as we spawn"

I look up, and there's the cheater high above the map with a full auto BR shooting sniper bullets 500 times a second or some shit. Another guy has super speed and is trying to quickly cap the flags to end the game.

At this point, I realize the flashing is from his shots continually hitting me from the autoaim he has on. What they had done was get a little too greedy and set Elites to be invincible.. not realizing that they've now also made me invincible.

Figuring that even if I try to cap their flag and win the game, I won't be able to keep up with The Flash, so I tell my teammates if they don't mind sticking around - I'm going to hold the flag for the rest of the game (Classic settings, so flag at home to score). I figure we can at least hold the cheaters hostage for 15-20 minutes, and prevent them from ruining someone else's day for just a little bit. Make them earn the win, you know.

About 5 minutes into me holding their flag they realize what they have done. They beg me over proxy chat to just drop the flag so the game can end and they can move on. I tell them "Nah, if you want to play another game right now you can just quit". Shooty McInfinity comes down from the sky and starts punching me. I now find out he's also given Elite punches super-physics, so each time he punches me I go flying around the map. So I start punching him and his buddies. I punched one of them so hard that they clipped through the side walls and died.
 
Wow my relationship with this game continues to be fucked up. I was absolutely sick of the game a couple of months ago. Got sick of Brink/BC2 and came back. Wasn't really feeling it a few weeks ago and thought I was done with the game until CEmake. For the last week (and currently) I'm absolutely addicted to the game all over again.

That said, I'm getting a little tired of Team Slayer. Not sure why - I enjoy most of the maps, most of the gametypes and most of the players. However it's getting a bit old. I'm not a big fan of BTB or invasion (mostly due to banshee abuse and shitty votes/gametypes). Firefight is a mess when it comes to lag, and multi-team had some awful players/votes.

I dabbled in Infection and Grifball and enjoyed them for a short while - but I don't take them too seriously at all. I'm considering jumping into MLG - is there anything I should know? I understand it's DMR starts, AA's are pickups and there will be some good players in there. Outside of that I have no idea what to expect in terms of maps, loadouts/map-layouts, and melee/grenade settings.

I'm quite happy to stick with Team Slayer - it's still a great mode, I just know my mood with it will sour the next time a hail of grenades come my way.
 

Blinding

Member
Stripper13 said:
I dabbled in Infection and Grifball and enjoyed them for a short while - but I don't take them too seriously at all. I'm considering jumping into MLG - is there anything I should know? I understand it's DMR starts, AA's are pickups and there will be some good players in there. Outside of that I have no idea what to expect in terms of maps, loadouts/map-layouts, and melee/grenade settings.

It's 3 melees to kill in MLG (meaning, a shot and a melee to pop someone's shields if they're full shields.) In terms of maps, currently in the playlist there's two remakes (Sanctuary and Warlock,) so if you played those in Halo 2 then you should be very familiar with them in the playlist, then there's Element (which is similar to Warlock in that it's a four base arena map with a middle structure,) and then Countdown with Rockets, Sniper, and Evade as the power weapons instead of Shotgun and Sword like in default MM, and then there's Zealot which has a teleporter in front of the blocked-off gold lift that takes you to the top gold bridge directly above it (where Sniper spawns.) Directly across from that on the other side of the map is where Grenade Launcher spawns, and at the bottom of the middle lifts is where Evade spawns. And then there's a couple other maps tossed in there that have either been added to v5 (which isn't in the MLG playlist atm) or are testing maps.

Just go in with some friends and keep your expectations low and I'm sure you'll be relatively surprised, in a good way. Oh, and mute the other team, that helps too.
 

Havok

Member
Just popped in Halo 2 for some XBC/to run around the MP maps after some of the conversations today, and immediately I am reminded how bad Asylum is as a Sanctuary remake. So much is completely off (sniper walkways not offset, rocks).

Also, this game still looks gorgeous to me.

Also also, to 343: Add more lens flare to Halo 4. I don't care how much there is right now, just add more.
 

senador

Banned
Hitmonchan107 said:
This is what happens when I don the three-eyed goggles.

And this is what happens when the knife is in the other hand.

Finally, here's an epic battle to control the prize in the sky.

These aren't rendered, though.

Rendered. Very nice.


Havok said:
Just popped in Halo 2 for some XBC/to run around the MP maps after some of the conversations today, and immediately I am reminded how bad Asylum is as a Sanctuary remake. So much is completely off (sniper walkways not offset, rocks).

Also, this game still looks gorgeous to me.

Also also, to 343: Add more lens flare to Halo 4. I don't care how much there is right now, just add more.

I could care less about the rocks, but I can't help but wonder how much better Asylum might play if the sniper walkways were offset. I really miss Sanctuary's aesthetics too.
 

Kuroyume

Banned
Stripper13 said:
Wow my relationship with this game continues to be fucked up. I was absolutely sick of the game a couple of months ago. Got sick of Brink/BC2 and came back. Wasn't really feeling it a few weeks ago and thought I was done with the game until CEmake. For the last week (and currently) I'm absolutely addicted to the game all over again.

Same thing happens to me. I get sick and tired of it and won't touch it (or games in general) and then I'll play a few games and become addicted again. Trying to play it a bit more now since I just went through one of those.

Havok said:
Also, this game still looks gorgeous to me.

I think the really simple graphics and designs of the evironments make that game look really good. Take Coagulation for instance and just look at how colorful and simple it is. Valhalla was pretty drab by comparison and I didn't like the rock structures as much. Too grey and white. While I prefer Hemmorhage over Valhalla it's easily the worst in terms of beauty and layout. I think the textures even though they're high res just look ugly. I miss the bright colors.

I also don't like the human environments after Halo 2. Bungie artists became obsessed with rust, dirt, grey and deserted industrial settings.
 

MrBig

Member
Kuroyume said:
I also don't like the human environments after Halo 2. Bungie artists became obsessed with rust, dirt, grey and deserted industrial settings.
The boneyard style areas were drab yes, but Exodus/NA is the best non-organic environment in the series for me.
 

CyReN

Member
Kuroyume said:
I also don't like the human environments after Halo 2. Bungie artists became obsessed with rust, dirt, grey and deserted industrial settings.

Seriously, what happened there? I remember trying to enjoy Foundry and always thinking what artist thought shit brown and grey are a great combo for a map.

0.jpg


*shudders*
 
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