I must be one of the few who didn't care for the majority of ODST Firefight maps. On second thought, Reach's weren't thrilling either.
ODST maps I enjoyed: Lost Platoon, Last Exit
I s'pose I didn't care for maps like Crater because they felt linear and cramped. Size being a reason I didn't care for much of Reach's FF maps, either. A quirk I have for those maps is how Bungie decided to closely put together the weapon caches. Some maps are pretty damn large (Glacier, Beachhead, Waterfront) when you actually walk around, but they have the caches within 20 feet or so. With limited ammo on, many players don't usually venture too far off, but they didn't give us a reason to.
Infact that should be the Bungie day treat, any time anyone uses armour lock they should just explode.
I think Reach needs a good vehicle Firefight map, it would get boring as soon as the novelty wore off, but having a Banshee or Falcon would be a lot of fun, if a little overpowered.
The main thing ODST was missing was a time limit option. Which was weird because the demo kiosk versions had a time limit. Would have been nice instead of everyone having to commit suicide to end a match cleanly for stats purposes.
Then again, ODST does this weird thing where it delays 360 Live popups (ie Invite Sent, ___ is online) by around 30 seconds. It was never mentioned by any reviews in the press or by anybody really, I thought it was pretty noticable.
I can't wait till Battle Creek becomes a map in matchmaking. I've never played it in Halo 2 matchmaking but today, I had 2 great matches on it in the Classic playlist.
Btw, is there a difference between the Halo CE version and the Halo 2 version of the map?
I can't wait till Battle Creek becomes a map in matchmaking. I've never played it in Halo 2 matchmaking but today, I had 2 great matches on it in the Classic playlist.
Btw, is there a difference between the Halo CE version and the Halo 2 version of the map?
I can't wait till Battle Creek becomes a map in matchmaking. I've never played it in Halo 2 matchmaking but today, I had 2 great matches on it in the Classic playlist.
Btw, is there a difference between the Halo CE version and the Halo 2 version of the map?
I can't wait till Battle Creek becomes a map in matchmaking. I've never played it in Halo 2 matchmaking but today, I had 2 great matches on it in the Classic playlist.
Btw, is there a difference between the Halo CE version and the Halo 2 version of the map?
http://i110.photobucket.com/albums/n97/xxjuicesxx/reach_14641855_Full.jpg[IMG][/QUOTE]
[B]Juices in real life[/B]
[IMG]http://i138.photobucket.com/albums/q253/sponger14/an_armor_lock_hero.jpg
Son of a... first 20 seconds it seems. Well it has begun. Let's shove kinect bullshit into everything. I am going to be rethinking my preorder now. Key point rethinking. I will wait to find out more first. I'm not happy though.
Nice!! I wonder what kind of stuff they will have in there.
For some reason first thing I thought of was startling the sleeping grunts on AotCR... "BOO!!!"
I just hope 343 will understand that complete kinect gameplay isn't what the Halo players want. The core controlles should stay the same. Maybe some gametypes/modes could use it but is has to stay optional.
All of this ODST talk makes me want to go play Rally Point. That was my favorite map along with Last Exit and Security Zone. If ODST had skirmishers instead of buggers and change Black Eye from needing to melee to recharge stamina to a reducing recharged rate, it would be spectacular.
Son of a... first 20 seconds it seems. Well it has begun. Let's shove kinect bullshit into everything. I am going to be rethinking my preorder now. Key point rethinking. I will wait to find out more first. I'm not happy though.
I don't understand this viewpoint or its popularity. "I'll buy a game because it's the exact game I played ten years ago and I want to play it again with new graphics on my new system! Wait, it's got a new feature that I can't or won't use that doesn't impact the original game in any way? BOYCOTT!"
Son of a... first 20 seconds it seems. Well it has begun. Let's shove kinect bullshit into everything. I am going to be rethinking my preorder now. Key point rethinking. I will wait to find out more first. I'm not happy though.
Given what we know about CEA, it will be optional integration and so I'm not worried about it. The moment they build Kinect into the core of a Halo game is when I'm done, but so long as I have traditional controls optional stuff doesn't bother me.
Also, for those wondering, 150 waves of Firefight is just 10 games of Arcade (or Doubles, as I'm doing it). It's a cake walk. I'm happy to have a Firefight weekly, but I was hoping for a meatier one. There was that accidental weekly-as-daily early on for surviving 50 rounds without dying; I keep hoping something like that comes around that actually requires some effort, rather than just playing. But Firefight beggars can't be choosers.
I don't understand this viewpoint or its popularity. "I'll buy a game because it's the exact game I played ten years ago and I want to play it again with new graphics on my new system! Wait, it's got a new feature that I can't or won't use that doesn't impact the original game in any way? BOYCOTT!"
I just hope 343 will understand that complete kinect gameplay isn't what the Halo players want. The core controlles should stay the same. Maybe some gametypes/modes could use it but is has to stay optional.
Kinect integration could, and maybe should, be something as subtle as being able to interact with content (artwork, additional music, audio clips etc.) via head-tracking and/or swiping movements. It doesn't have to be in-game. I doubt MS will specify that it has to be actively in the main portion of the product.
I just hope 343 will understand that complete kinect gameplay isn't what the Halo players want. The core controlles should stay the same. Maybe some gametypes/modes could use it but is has to stay optional.
Kinect integration could, and maybe should, be something as subtle as being able to interact with content (artwork, additional music, audio clips etc.) via head-tracking and/or swiping movements. It doesn't have to be in-game. I doubt MS will specify that it has to be actively in the main portion of the product.
I remember when it was announced in a bwu and there was a paragraph written in a celebratory tone trumpeting the fact that you could shed a plasma grenade after being stuck. This instantly concerned me - sticking people is one of the most satisfying things in Halo and it sounded like a bad idea on paper, and well we all know how it turned out in play
i'm not knocking Urk here on the update, I am an ardent admirer of his prose and think he is too good for us Halo whingers; he should be writing the next Great American novel...or is he who wields the quill writing it into the rules that he is King after world domination?
As for all the people trying to figure out ways to balance it, why waste your breath on something that should be blanket removed in the first place? I literally avoid playlists where it's present. I can't see it being included in Halo 4 after the severity of the backlash on Reach. It is vandalism to Halo gameplay, pure and simple.
There is an in-game full page splash notification every time they go up on Friday. If you've played Reach at all from Friday - Sunday over the past couple months, you'd have gotten the notification.
I remember when it was announced in a bwu and there was a paragraph written in a celebratory tone trumpeting the fact that you could shed a plasma grenade after being stuck. This instantly concerned me - sticking people is one of the most satisfying things in Halo and it sounded like a bad idea on paper, and well we all know how it turned out in play
i'm not knocking Urk here on the update, I am an ardent admirer of his prose and think he is too good for us Halo whingers; he should be writing the next Great American novel...or is he who wields the quill writing it into the rules that he is King after world domination?
As for all the people trying to figure out ways to balance it, why waste your breath on something that should be blanket removed in the first place? I literally avoid playlists where it's present. I can't see it being included in Halo 4 after the severity of the backlash on Reach. It is vandalism to Halo gameplay, pure and simple.
The first time I read about it, I thought it would be awesome. The idea to be able to survive stickies, explosions sounded great to me. I was exited when the beta came and used it all the time. I used it to counter beatdown rushers with te EMP and ofcourse the things it was promoted to do.
But when the full game released, without the EMP function (the one where you become one-shot when you give the armor locker a beatdown) it lost it's ''charm'' to me. Now I see how OP this AA is and how frustrating it is to fight against it. The funny thing is, if Bungie hadn't removed that EMP function, I'd probably still be using it.
Oozer3993 said:
Here it is in action in Forza 4. Head tracking is using the Kinect to sense where you're looking and adjusting the view on screen appropriately.
And I agree, Halo 4 should only have abilities that speed up the gameplay, and either everybody should be able to use the abilities at the same time or they should become pickups again.
There is an in-game full page splash notification every time they go up on Friday. If you've played Reach at all from Friday - Sunday over the past couple months, you'd have gotten the notification.
I am just coming back to Reach after a 3+ month hiatus - which I think is actually better than experiencing this game for the first time when it was released.
I know where the crap is (and where to not look for it)
I have a feeling for the controls and new systems put in place
More maps
Feels good to come back and actually see the good in the gameplay that I might have overlooked when experiencing it for the first time
Most of the crap talkers have left for the next flavor of the month