PNut said:
Double post sorry.
I just can't reason how you think that Powerhouse is a good Arena/MLG style map. Red automatically has the jump on Rockets and Pro-pipe. A full team of Onyx players win red spawn the majority of the time based on this. There is data somewhere to support this; I know it.
From my experience, the fight for Rockets is about even for each team, about the same sprinting distance. Other than that, the red team has access to the grenade launcher and hammer, while the blue team has access to the shotgun and focus rifle to start the game. It's about as even as a Bungie asymmetrical map has been in a while. Outside of that, its just a well designed asymmetrical map, with several good setups and a design and weapon layout that forces a solid amount of movement.
In my opinion, a great asymmetrical map is better for slayer than symmetrical maps (see Halo CE) because at high levels of play, slayer on symmetrical maps are relatively standoffish naturally due to the design of the map, with the exception to that being smaller maps that require constant movement such as Midship/Heretic.
As for MLG, they are looking for a specific style of gameplay for their settings. Just because something is not for MLG does not make it competitive, such as Powerhouse. MLG is looking for small to mid sized symmetrical maps that emphasize fast paced gameplay that relies mostly on mid-ranged firefights.