PNut said:Done with Arena after 255 games this season.
Wow. That's more Arena games than I have total across all seasons.
PNut said:Done with Arena after 255 games this season.
PNut said:Done with Arena after 255 games this season. I really gave it my best shot too, but Jetpackers and terrible asymmetrical maps not suited for competitive play have done me in. My team and I tried to "adapt", but all the randomness is just too much to bear anymore. Just not fun. Hats off to all kids that don't let all that get in the way and continue to play it and have fun.
Unless there are significant changes made to Arena next season I guess the only option is to venture into the MLG playlist were there is no Uncaged, Powerhouse, Reflection, Synapse (terrible spawning system), Countdown or Swordbase.
PNut said:Done with Arena after 255 games this season. I really gave it my best shot too, but Jetpackers and terrible asymmetrical maps not suited for competitive play have done me in.
Tashi0106 said:Oh I almost forgot!!! This is super important. For MLG Orlando my team "Campus Safety" wants to get shirts made. However, we want a new design.
Beautiful, glorious American Laws. (I'll be 21 for the first day of PAX. It will take all of my power not to be tipsy.)Hypertrooper said:I would like to know that too. I guess there will be no drinks for me. Your American Laws forbid me to drink alcohol. lol.
All of this talk is getting me so excited for Halo Fest.GhaleonEB said:The three day pass was $55 this year. I'm staying in a pretty nice hotel with Hitmonchan for two nights, so it costs us each $110. Another GAFer is crashing with us, for which we're forcing him to take us to lunch one day.
Other than that, add travel costs. I'm just over 100 miles away, so my gas, hotel and ticket costs are less than $200. A freaking steal for what we get to experience.
Of course, adding air travel will add a lot of cost. Shacking up with GAFers is probably the best way to defray some of the total costs for the trip.
Yeah, that seems absolutely insane. One of the better maps in the game almost axed because it wasn't in the process of being recycled? Woof. That kind of seems like a gross misallocation of resources. I guess more faith was put into Forge than I thought.Steelyuhas said:There were 8 non-forge maps that shipped with the game. Crazy that one of those 8 almost got cut.
Hitmonchan wicked hammered at PAX confirmed.Hitmonchan107 said:Beautiful, glorious American Laws. (I'll be 21 for the first day of PAX. It will take all of my power not to be tipsy.)
Hitmonchan107 said:And David, I really hope you guys reveal all of the panels tomorrow, because I need to start setting up interviews outside of Halo Fest.
Yeah that's really puzzling to me. They had close to 10 years of experience of creating Halo games, and talked about how they had more producers than ever for Reach and have a learned a lot about what they can get done in that three year development. In some areas, this is obviously true in Reach, but in some others it is woefully not. It feels like they got a couple of years into Reach and then went, oh shit we need maps for our multiplayer.Havok said:Yeah, that seems absolutely insane. One of the better maps in the game almost axed because it wasn't in the process of being recycled? Woof. That kind of seems like a gross misallocation of resources. I guess more faith was put into Forge than I thought.
Blinding said:Um, Countdown is in MLG.
Recarpo said:You're a much more patient person than me. I wanted to actually get rated for 1 season and made it to 34 games before I bailed on arena.
senador said:You just named like, all the maps. So uh, what maps do you like?
thezerofire said:so after a frustrating night of playing, I've concluded that the amount of randomness in this game is astounding, and quite frankly unacceptable in a formerly competitive series. Your shots are random, the spawns seem quite random, there are gametypes like Crazy King, where the hill is random, and no regular King. There's Hot Potato (only in Action Sack I know, but still) where the time to the bomb blowing up is random, and it spawns in a random place. Seriously, why is there so much randomness?
PNut said:Asylum, Kingdom, Select and Synapse (even though the spawns are broken).
You can check out anytime you want, but you can never...Hitmonchan107 said:And David, I really hope you guys reveal all of the panels tomorrow, because I need to start setting up interviews outside of Halo Fest.
senador said:Dat gray
There's like a million troll responses that I want to post, not at you but in agreement with you and aimed at Bungie. But I just can't find it in me to have a fuss about this game anymore, I am done fussing about it. I'm just going to wait til' the TU drops and then I'll comment on it and the state of the game. My frustration has lead to acceptance, the game is what it is.thezerofire said:so after a frustrating night of playing, I've concluded that the amount of randomness in this game is astounding, and quite frankly unacceptable in a formerly competitive series. Your shots are random, the spawns seem quite random, there are gametypes like Crazy King, where the hill is random, and no regular King. There's Hot Potato (only in Action Sack I know, but still) where the time to the bomb blowing up is random, and it spawns in a random place. Seriously, why is there so much randomness?
Plywood said:There's like a million troll responses that I want to post, not at you but in agreement with you and aimed at Bungie. But I just can't find it in me to have a fuss about this game anymore, I am done fussing about it. I'm just going to wait til' the TU drops and then I'll comment on it and the state of the game. My frustration has lead to acceptance, the game is what it is.
I was a bit upset when Bungie painted Reach as Halo done right in the viDoc. I felt as if they had become so far out disconnected from the franchise they themselves had created. Could any of them honestly say that while the game was being made that there was no argument on how it should have played? I don't think they could. The game's support came off as lackluster at times, the credits were just poorly implemented, I could go on and on, we've just about all made our own laundry list.
But at the end of the day it is the product that shipped and we're going to have to play it as it is for the time being up until that TU drops and even then that experience will be only for the play list they are placed in and not across the board, thus splintering the community even more. 343i has a bunch of great and talented people yet I feel in spite of that they are putting forth this TU as a way of saying, "thanks for putting up with this", you know as an act of good will on there part, rather than "thanks for you continued support", they said it themselves they heard the complaints. This is there way of making things right, to show they are listening.
I don't know where I was going with this, maybe I'm wrong.
tl;dr: Let's just all stop complaining til' the TU drops.
Devolution said:Where are you at boo.
Plywood said:
y u's trollin' me devo
edit: You're not even on wtf.
Plywood said:There's like a million troll responses that I want to post, not at you but in agreement with you and aimed at Bungie. But I just can't find it in me to have a fuss about this game anymore, I am done fussing about it. I'm just going to wait til' the TU drops and then I'll comment on it and the state of the game. My frustration has lead to acceptance, the game is what it is.
I was a bit upset when Bungie painted Reach as Halo done right in the viDoc. I felt as if they had become so far out disconnected from the franchise they themselves had created. Could any of them honestly say that while the game was being made that there was no argument on how it should have played? I don't think they could. The game's support came off as lackluster at times, the credits were just poorly implemented, I could go on and on, we've just about all made our own laundry list.
But at the end of the day it is the product that shipped and we're going to have to play it as it is for the time being up until that TU drops and even then that experience will be only for the play list they are placed in and not across the board, thus splintering the community even more. 343i has a bunch of great and talented people yet I feel in spite of that they are putting forth this TU as a way of saying, "thanks for putting up with this", you know as an act of good will on there part, rather than "thanks for you continued support", they said it themselves they heard the complaints. This is there way of making things right, to show they are listening.
I don't know where I was going with this, maybe I'm wrong.
tl;dr: Let's just all stop complaining til' the TU drops.
Hah. I've been more hammered this week than I have my entire life. I've been drifting between friends and family since I won't have a house locked down for another week, and apparently that means that everyone wants to get me drunk since I won't be around for my 21st birthday. :lol :lolSteelyuhas said:Hitmonchan wicked hammered at PAX confirmed.
senador said:Good post Plywood. Noted.
What should we talk about then?!
Hitmonchan107 said:Hah. I've been more hammered this week than I have my entire life. I've been drifting between friends and family since I won't have a house locked down for another week, and apparently that means that everyone wants to get me drunk since I won't be around for my 21st birthday. :lol :lol
I went back through that thread looking for my old posts. I noticed that I was a lot nicer back then... I guess it comes in spurts.bobs99 ... said:Haha cant stop laughing:
http://www.neogaf.com/forum/showthread.php?p=9226922&highlight=victory#post9226922
Technically Coco is a bit of a prat for doing it, but at least he wasnt just whoring kills, he was literally in his own words creating peices of art with his entire team parading in a line and what not. Amazing.
Devolution said:I miss chaotic big team mayhem. These days it's just getting banshee'd.
Oh also finally got that stupid double kill from the grave achievement tonight. =/
stephen08 said:I would absolutely place Reach above the rest in both Campaign...
Devin Olsen said:Good to have you back Tashi.
Can we all start making proper plans for a GAF/PAX get together? I was thinking a breakfast again, and maybe meet up after pax one of the nights and go out for dinner/drinks?
Ideas?
Long Night of Solace and New Alexandria were hardly "high points" of Reach.stephen08 said:This is sort of the thing I am talking about. You are talking about only the high points of CE and what you consider the weaker points of Reach. Nowhere did you mention the atrocities such as Keyes or the Library. Likewise, nowhere were the high points Long Night of Solace or New Alexandria mentioned. Comparing these games for the purpose of determining the best overall title needs to be done with the whole game in mind.
I'll agree that Halo 1 had the better ending sequence though not by as much as you make it out to be. Cartographer and AotCR were great but so was LNoS, Alexandria, and ONI Swordbase.
Ken said:I enjoyed Halo: CE's campaign a lot more than Halo: Reach's.
Ending CE's campaign with the Warthog run was amazing.
http://gamersushi.com/wp-content/uploads/2009/05/halo-maw.jpg[img]
Ending Reach's campaigning in a lackluster turret sequence wasn't amazing, and Lone Wolf doesn't make up for it.
[img]http://images4.wikia.nocookie.net/__cb20100913224916/halo/images/a/ac/HaloReach_-_Mass_Driver_Cannon.jpg[img]
Through both my Reach play throughs, I never once thought any stage was as good as Silent Cartographer, Assault on the Control Room, or Truth and Reconciliation. Reach didn't have a terrible campaign, but it wasn't the best of all the Halo campaigns in my opinion.[/QUOTE]
It wasn't a turret sequence, it was blowing up a Covenant ship. You didn't do nearly anything as epic as that in all the other halo games by hand. Reach also had the mongoose sequence, which was just as good as the last part of CE.
Reach doesn't, er, reach the highs of Halo 1 or Halo 3 but it doesn't drop to the lows of either game.stephen08 said:This is sort of the thing I am talking about. You are talking about only the high points of CE and what you consider the weaker points of Reach. Nowhere did you mention the atrocities such as Keyes or the Library. Likewise, nowhere were the high points Long Night of Solace or New Alexandria mentioned. Comparing these games for the purpose of determining the best overall title needs to be done with the whole game in mind.
I'll agree that Halo 1 had the better ending sequence though not by as much as you make it out to be. Cartographer and AotCR were great but so was LNoS, Alexandria, and ONI Swordbase.
wat. The Falcon is the best controlled vehicle in the game. I know that's not saying much because I'm comparing it to Reach's vehicle's, but the Falcon genuinely handles really, really damn well. It's up there with the best vehicles in any of the other Halo games. Bungie nailed the Falcon controls.Ken said:New Alexandria was also rather disappointing. The majority of the mission was spent in the Falcon, with occasional Banshees and rooftop side missions to make the ride to each jammer bearable. Also, the Falcon isn't a terribly fun vehicle in the first place, and to create a mission around it seems like a waste.
I hate the turret sequence, but the Mongoose run as good as Halo 1's Warthog run? Seriously? The most exciting thing in it is a gentle s-curve on a dirt road. Using the Mongoose was a terrible idea.LAUGHTREY said:It wasn't a turret sequence, it was blowing up a Covenant ship. You didn't do nearly anything as epic as that in all the other halo games by hand. Reach also had the mongoose sequence, which was just as good as the last part of CE.
It's about 254 more than I have. :lolKen said:Wow. That's more Arena games than I have total across all seasons.
It's not as good as CE, but it's not a terrible idea, either. Part of me still loathes the end run at the end of CE because that game's Warthog was such a loose cannon. The Halo 3 end run was much better, imo.GhaleonEB said:I hate the turret sequence, but the Mongoose run as good as Halo 1's Warthog run? Seriously? The most exciting thing in it is a gentle s-curve on a dirt road. Using the Mongoose was a terrible idea.
I disagree with this. I just finished ODST, again, a couple of days ago and the highway part doesn't make for any interesting vehicle encounters. It's too linear, like you're on rail road tracks, and the amount of debris and clutter that litters the highway greatly limits your mobility. It would've worked better had it been a straight escape attempt like Halo 3 and Halo 1 rather than focusing on the combat.FyreWulff said:ODST's got the best ending. It has the Hog Run from Halo 1 down a highway that's really interesting to play, and a 'boss fight' of holding out, which is better than what Halo 2 tried to do.
LAUGHTREY said:It wasn't a turret sequence, it was blowing up a Covenant ship. You didn't do nearly anything as epic as that in all the other halo games by hand. Reach also had the mongoose sequence, which was just as good as the last part of CE.
Dax01 said:It would've worked better had it been a straight escape attempt like Halo 3 and Halo 1 rather than focusing on the combat.
Sikamikanico said:And don't get me started on the Tip of the Spear Warthog charge! What army would do that?!
*jaw drops*LAUGHTREY said:It wasn't a turret sequence, it was blowing up a Covenant ship. You didn't do nearly anything as epic as that in all the other halo games by hand. Reach also had the mongoose sequence, which was just as good as the last part of CE.
thezerofire said:That's on the site. I'm in the game right now.
and getting on Reach, since playing Halo 3 alone isn't too much fun
Plywood said:There's like a million troll responses that I want to post, not at you but in agreement with you and aimed at Bungie. But I just can't find it in me to have a fuss about this game anymore, I am done fussing about it. I'm just going to wait til' the TU drops and then I'll comment on it and the state of the game. My frustration has lead to acceptance, the game is what it is.
I was a bit upset when Bungie painted Reach as Halo done right in the viDoc. I felt as if they had become so far out disconnected from the franchise they themselves had created. Could any of them honestly say that while the game was being made that there was no argument on how it should have played? I don't think they could. The game's support came off as lackluster at times, the credits were just poorly implemented, I could go on and on, we've just about all made our own laundry list.
But at the end of the day it is the product that shipped and we're going to have to play it as it is for the time being up until that TU drops and even then that experience will be only for the play list they are placed in and not across the board, thus splintering the community even more. 343i has a bunch of great and talented people yet I feel in spite of that they are putting forth this TU as a way of saying, "thanks for putting up with this", you know as an act of good will on there part, rather than "thanks for you continued support", they said it themselves they heard the complaints. This is there way of making things right, to show they are listening.
I don't know where I was going with this, maybe I'm wrong.
tl;dr: Let's just all stop complaining til' the TU drops.
FyreWulff said:ODST's got the best ending. It has the Hog Run from Halo 1 down a highway that's really interesting to play, and a 'boss fight' of holding out, which is better than what Halo 2 tried to do.
In fact, I'd still say ODST has the best campaign. The best STORY is still Halo 2 for me.
Halo 1 had stinkers in Keyes, The Library, and The Maw. The vents "boss battle" in Halo 1 right before the hog run is just boring as hell.
I at least enjoy playing every level in a Halo game. Except for Keyes. There is nothing redeeming about Keyes. Would have easily been the most forgettable Halo campaign level if you hadn't punched Keyes in the face to get his chip near the end.
Best campaign level is The Armory from Halo 2, obviously.
It's in OctoberHitmonchan107 said:You're going to be in Orlando?! I'm going to make a sign and support Team Tashi. (When is the Orlando date? I'll seriously go if it's sometime after September.)
Beautiful, glorious American Laws. (I'll be 21 for the first day of PAX. It will take all of my power not to be tipsy.)
All of this talk is getting me so excited for Halo Fest.
And David, I really hope you guys reveal all of the panels tomorrow, because I need to start setting up interviews outside of Halo Fest.
Dax01 said:wat. The Falcon is the best controlled vehicle in the game. I know that's not saying much because I'm comparing it to Reach's vehicle's, but the Falcon genuinely handles really, really damn well. It's up there with the best vehicles in any of the other Halo games. Bungie nailed the Falcon controls.
Hypertrooper said:I would like to know that too. I guess there will be no drinks for me. Your American Laws forbid me to drink alcohol. lol.
Damn. I have to get back to my normal sleep patterns. GamesCom next week. So Tha Robbsters you will be there on Friday? I don't know if I come on that day.
Barrow Roll said:Are you... calling me a dog?
I don't get it. :I
I know you're a big Halo 3 fan, so I'm asking if you thought Halo 3 Ranked Team Slayer offered appropriate competitive Slayer settings?PNut said:Done with Arena after 255 games this season. I really gave it my best shot too, but Jetpackers and terrible asymmetrical maps not suited for competitive play have done me in. My team and I tried to "adapt", but all the randomness is just too much to bear anymore. Just not fun. Hats off to all kids that don't let all that get in the way and continue to play it and have fun.
Striker said:I really like the Falcon, but when Bungie called it the Warthog of the sky and we later find out we cannot ride passenger for CTF and Bomb, I wanted to slap somebody.
I know you're a big Halo 3 fan, so I'm asking if you thought Halo 3 Ranked Team Slayer offered appropriate competitive Slayer settings?
When I re-think back to Team Slayer, I have the hazing memory of getting AR's on countless maps, even large. Assault Rifle starts plagued that playlist and made it boring and un-fun. That's one thing Arena does right, weapon starts. I agree with you about maps and weapon locales - no reason Countdown should have its set amount, as should Reflection and Boardwalk. I wouldn't place them anywhere beneath the crud we found in Ranked Slayer previously: Blackout, Narrows, Isolation (awful Regen spam ftw), Snowbound, default Foundry, and Construct. All terrible maps, only made worse by AR starts. Guardian was a solid map, but it was not a good map for AR starts, neither. It resulted in a cat and mouse crouch walk game which resulted in a snoozefest. Standoff? AR starts! Last Resort? AR starts! I didn't even mind some SMG starts in Halo 2 because it offered a decent defend set when you can pick up a Plasma Rifle or Magnum. The AR made me feel handicapped.
Funny enough, I also believe we had SMASHED in Ranked Slayer. That was horrifying...
Striker said:Because there's countless posters repeatedly posting about bad spawns, random weapons (hello Halo 3 BR), luck armor abiliies (hello bubble shield and regen), and so on, as if it did not happen previously. There's people in here who act like bad spawns, weapon whoring, bad maps or bad gametypes are new to Halo in Reach. Influx of terrible teammates? For me it has been, but that's a different conversation.
People may not like Arena with Jetpack (I personally found Evade more insulting until it got removed), its maps, and power weapons, but it has a rifle start which is a strong suit for itself over previous ranked games of Halo. Both Halo 3 and Halo Reach have poor inclusions in its ranked Slayer playlists, namely not developing more creative game settings for weapon starts and abilities, and both had a large share of putrid maps included.
It's a subjective situation where PNut himself insisted "Hats off to all kids that don't let all that get in the way and continue to play it and have fun", which is fine - and simply, why I asked if he felt the same regarding Halo 3 (he has noted time and time again how Halo 3 near perfect game, so I am curious to his comparisons and thoughts), because I found that worse and mentioned why.