Slightly Live
Dirty tag dodger
PNut said:If they're smart they will use robots.
Fixed.
PNut said:If they're smart they will use robots.
Swap these, but not inside the pelican, unless it's the exact halfway point between the two teams' teleporter exits. The Laser is among the worst things to happen to vehicle combat in this series, axe it forever. The Plasma Launcher does the same job without the ability for players to snipe a vehicle from a ridiculous distance with no warning to the occupants; all in all, a better designed weapon.A27_StarWolf said:Plasma Launcher: Remove
Laser: Place inside the pelican
Ew.Two way Teleport: Replace with light man cannons that send you to the center.
Oh it's Shishka, they just thought it would be bad PR to disclose that because people would think of AR starts Standoff and the like. After a while when he keep doing a great job and everyone keeps trying to find out the identity of this brilliant playlist manager, they'll drop the Shishkabomb and blow everyone's mind.Dani said:Any word on who will be 343' s playlist manager?
Agree with this update, and with the other changes as well (sans teleporter change).Havok said:Swap these, but not inside the pelican, unless it's the exact halfway point between the two team's teleporter exits. The Laser is among the worst things to happen to vehicle combat in this series, axe it forever. The Plasma Launcher does the same job without the ability for players to snipe a vehicle from a ridiculous distance with no warning to the occupants; all in all, a better designed weapon.
GhaleonEB said:Agree with this update, and with the other changes as well (sans teleporter change).
As for the laser...we had a CTF game last night on Highlands were a highly coordinated team effort resulted in the flag being driven off in a Warthog, only to be lasered from across the map; it just feels so cheap. It's one of those things where I just can't fathom the reasons for including it in multiplayer. Highlands would play better without it.
Hypertrooper said:According to his twitter profil, he is working on Halo 4. No other clues if he works on Halo: CE:A. I don't think, we will get Halo 4 stuff at GamesCom, but sure we will see something from Halo: CE:A. Maybe they will show the Firefight map or a new MP map?
There are people, who even like Halo: Reach and are thinking it is the best Halo.A27 Tawpgun said:Arguing with friends who say Armor Lock is fine...
It's like talking against a broken wall.
Tashi0106 said:Well that's not going to change how he felt about it. It does suck getting in a vehicle only to have it blown up instantly by a laser.
Controlling an annoying, vehicle breaking power weapon doesn't get rid of an annoying, vehicle breaking power weapon.Risen said:Control the laser before getting in hog... /sucking
Tashi0106 said:
A27 Tawpgun said:Controlling an annoying, vehicle breaking power weapon doesn't get rid of an annoying, vehicle breaking power weapon.
Lock On Rockets were best. Plauncher is too slow/inconsistent.
::Tentatively raises hand::Hypertrooper said:There are people, who even like Halo: Reach and are thinking it is the best Halo.
Lock-on rockets were great for the speedy H2 vehicles. Plasma Launcher is a great tool, as well.A27 Tawpgun said:Controlling an annoying, vehicle breaking power weapon doesn't get rid of an annoying, vehicle breaking power weapon.
Lock On Rockets were best. Plauncher is too slow/inconsistent.
Dodging a rocket in Halo 2 was feasible, especially in a Banshee.Risen said:Of course it doesn't get rid of the weapon, but it does mean you need to control the weapon and when it's in your hands - you control it's implementation.
I just don't see it as overpowered... I see it as another power weapon to be controlled during a match... functionally it kills vehicles... just like lock on rockets.
Louis Wu said:::Tentatively raises hand::
Risen said:Control the laser before getting in hog... /sucking
When Reach is good, it's definitely on par with my favorite Halo experiences.Louis Wu said:::Tentatively raises hand::
Louis Wu said:::Tentatively raises hand::
Captain Blood said:Halo Reach is your favorite Halo MP experience?
Tashi0106 said:Raise that shit up high!
I agree with you
Overall? Yes.Captain Blood said:Halo Reach is your favorite Halo MP experience?
Hitmonchan107 said:When Reach is good, it's definitely on par with my favorite Halo experiences.
That probably belongs to Halo 3 imho. There's things I like about all of them personally.Captain Blood said:Halo Reach is your favorite Halo MP experience?
You are so right. Reach has the greatest maps ever. It's perfect. Bloom was the greatest addition of all. The multiplayer experience is amazing with the perfect trueskill, and I can't even remember the last time someone on the other team quit out to ruin a game.Tashi0106 said:Raise that shit up high!
I agree with you
Hypertrooper said:There are people, who even like Halo: Reach and are thinking it is the best Halo.
That's how it is for me.xxxstylzxxx said:I still believe that there's a great game in there somewhere. The TU will most likely determine whether or not its true potential will ever be realized.
People's opinions are different.Trasher said:You are so right. Reach has the greatest maps ever. It's perfect. Bloom was the greatest addition of all. The multiplayer experience is amazing with the perfect trueskill, and I can't even remember the last time someone on the other team quit out to ruin a game.
See, this is why I don't bother to get into most of these debates.Trasher said:You are so right. Reach has the greatest maps ever. It's perfect. Bloom was the greatest addition of all. The multiplayer experience is amazing with the perfect trueskill, and I can't even remember the last time someone on the other team quit out to ruin a game.
Louis Wu said:Overall? Yes.
I've had moments in other games that were better - but for the full multiplayer experience, I enjoy Reach more than any game that came before it.
(That's an important word, 'full'. It means that Halo 1's multiplayer gets HUGE points off for not being available online. It means Halo 2 loses points for no Firefight. And so on.)
And I don't get NEARLY as ticked off about armor abilities as many of you guys - so Reach doesn't suffer from them, for me.
J10 said:That would be me. I like Armor Abilities, Spartan Lasers, bloom and everything else. I wouldn't play it if it wasn't dope.
Did you go with one of the brighter ones? :lolSean P. said:Ordered my shirt, so excited! (hopefully in a unique color, and hopefully with still readable font)
Competitive MP or competitive MP?Captain Blood said:Alright I can see that if you are a big firefight fan. I was just thinking competitive MP.
Lol what's your favorite Halo?Trasher said:You are so right. Reach has the greatest maps ever. It's perfect. Bloom was the greatest addition of all. The multiplayer experience is amazing with the perfect trueskill, and I can't even remember the last time someone on the other team quit out to ruin a game.
StalkerUKCG said:Had some good games tonight with halogaf, obviously brought the team down but i tried to hold my own.
xxjuicesxx said:Credit limits are stupid don't they know I don't have a job?
Whoa whoa whoa. I wasn't implying all of those things you mentioned. It was just supposed to be a stupid sarcastic post to make people laugh haha. I know everyone has their own opinions, but I feel like Reach did a lot of things wrong in regards to the multiplayer experience compared to past Halos. I know you don't think the game is perfect. No game ever will be.Louis Wu said:See, this is why I don't bother to get into most of these debates.
I said Reach was the best overall MP experience for me. I didn't say it had the greatest maps ever (or even the greatest maps in the Halo series). I didn't say it was perfect. I didn't say bloom was the best addition of all, or even that bloom figured into my answer. I didn't say it was amazing, or that trueskill was perfect. And I sure as HELL didn't say nobody ever quits out on me.
Neither did Tashi, for what it's worth (since you're replying to him).
Why does everything have to be either THE BEST THING EVARRRRR or the suckiest game ever invented? Why can't there be a continuum... and why is it so surprising that when I weigh ALL the features of a particular game, and look at how much of my life for a given time period I'm putting into it (which, for me, is a pretty good indicator of how much I like it, I realize that's not true for some of you guys, who seem to hate it and STILL play more than me)... that I put Reach at the top of the pile?
Eh, whatever. You're right. IT'S THE BEST GAME EVARRRR! NOTHING WILL EVER COME CLOSE!
Until the next thing that sucks all my time.
Louis Wu said:See, this is why I don't bother to get into most of these debates.
I said Reach was the best overall MP experience for me. I didn't say it had the greatest maps ever (or even the greatest maps in the Halo series). I didn't say it was perfect. I didn't say bloom was the best addition of all, or even that bloom figured into my answer. I didn't say it was amazing, or that trueskill was perfect. And I sure as HELL didn't say nobody ever quits out on me.
Neither did Tashi, for what it's worth (since you're replying to him).
Why does everything have to be either THE BEST THING EVARRRRR or the suckiest game ever invented? Why can't there be a continuum... and why is it so surprising that when I weigh ALL the features of a particular game, and look at how much of my life for a given time period I'm putting into it (which, for me, is a pretty good indicator of how much I like it, I realize that's not true for some of you guys, who seem to hate it and STILL play more than me)... that I put Reach at the top of the pile?
Eh, whatever. You're right. IT'S THE BEST GAME EVARRRR! NOTHING WILL EVER COME CLOSE!
Until the next thing that sucks all my time.
Trasher said:Here are my top gripes (in no specific order) with Reach that I thought were either bad tweaks to previous classic Halo gameplay, or were poor implementations on their own:
Grenades
AA's and loadouts (MLG at least is on to something with their sort of AA/powerup pickups)
Bloom
Multiplayer maps
Playlists
Vehicles
Trueskill
Melee
Those are all super important things in my opinion that severely hurt the multiplayer experience. And a good amount of those things listed are better by at least a little in some of the other Halos. So yeah, that's why I think Reach's multiplayer experience is quite poor when I play it.
Well my favorite Halo multiplayer experience would most likely be with Halo 3. Cheaters ruined 2 for me mainly. Can't even say Halo 1 because XBC doesn't really count. But 3 did a lot of the best things right when it comes down to the core gameplay that made this series popular.Tashi0106 said:Lol what's your favorite Halo?
I pretty much did. >_>J10 said:So the entire game. Stop. Playing. It.
Lock on rockets weren't a point and death weapon. Vehicle drivers also had a chance at dodging them.Risen said:Of course it doesn't get rid of the weapon, but it does mean you need to control the weapon and when it's in your hands - you control it's implementation.
I just don't see it as overpowered... I see it as another power weapon to be controlled during a match... functionally it kills vehicles... just like lock on rockets.
Question: What does the MLG community think of Reach. This goes out to anyone close to the MLG community. I've always wondered.Tashi0106 said:Raise that shit up high!
I agree with you
That's because you're like the most lighthearted fun having person I know when you play Reach.Louis Wu said:And I don't get NEARLY as ticked off about armor abilities as many of you guys - so Reach doesn't suffer from them, for me.
That's not fair and a shitty argument. I play Halo Reach because everyone else does, because I love the netcode and I've gotten use to it, and its a hell of a lot more fresh than Halo 3, which I got really burnt out on by its end.J10 said:So the entire game. Stop. Playing. It.
FyreWulff said:Halo 1: balance is fucked (weapon diversity? lol, just pick up the pistol), limited game option palette
Halo 2: exploited to hell and back bugfest
Halo 3: poop for netcode, inferior version of Forge as compared to Reach, 100 item limit (which was painful for me and other habitual Forgers)
Reach practically wins by default, but it's also my favorite multiplayer Halo experience because it has the most robust package. Add on the superior Forge, better file search and management, the ability to have thousands of content items on your profile instead of 100, the unhooking of longevity ranks from skill ranks, the absolute way in which it ended the boosting and second accounting and the cheating those behaviors encouraged from Halo 2 and 3, the much more robust player customization suite, the ability for Bungie and now 343 to ship us BRAND NEW GAMETYPES that did not exist at launch.. yeah.
It's not contest to me. I like going back and playing 3 once in a while, I have no problem with it's gameplay (in general). I just prefer Reach. There's problems with Reach, but none of them are enough to make me go back to playing 3 full time - even if they somehow backported Reach's netcode to 3. I can't even stand playing Halo 2 Vista because most of the damn servers are either Foundation Snipers or MLG gametypes only, it's like people forgot the other 20 Halo 2 maps that exist out there.
thisLouis Wu said:Overall? Yes.
I've had moments in other games that were better - but for the full multiplayer experience, I enjoy Reach more than any game that came before it.
(That's an important word, 'full'. It means that Halo 1's multiplayer gets HUGE points off for not being available online. It means Halo 2 loses points for no Firefight. And so on.)
And I don't get NEARLY as ticked off about armor abilities as many of you guys - so Reach doesn't suffer from them, for me.