After reading the summary, I listened to the part about the pistol, even though I knew it was going to make me mad.
First off, the guys in the podcast sound like they're tryng to make excuses for the pistol, as if it wasn't the saving grace of the entire Halo series.
Second, the reason the pistol was loved was NOT because you could physically smack someone sitting next to you, it was because it allowed skill to be the determining factor.
The ensuing discussion about the pistol makes it sound like rewarding players proportional to their ability is something they're against (which makes sense given Halo 2, Halo 3, and Reach). That's terrible. We're playing a competitive video game, not a communism simulation where everyone is artificially forced to be equal.
Then Frankie says that there's no such thing as "skill" weapons and "noob" weapons. I don't even know where to begin with this one. They're muddling awareness, position and movement skills in with weapon skills.
I knew I shouldn't have listened.