xxjuicesxx
Member
Friggen Trueskill.
Halo 4 NEEDS to have a matchmaking algorithm that matches you up against players with the same DLC as you, so it doesn't matter for Halo 4.
Wait, correct me if I'm reading this wrong, but are you agreeing with Hyper that the maps were created as campaign spaces first? Because that it not true.
A whole THREE games?! Sound the alarms!
Friggen Trueskill.
Friggen Trueskill.
Friggen Trueskill.
I played 6. So that makes 9.A whole THREE games?! Sound the alarms!
Just make it so you actually match up against people with the maps! Why are some people seemingly against the perfect solution for DLC integration (doesn't work for Reach because it's already out).Halo: Reach and Halo 4 need an eventual Mythic disc release so it doesn't matter after most everyone is playing via a disc that has all the DLC.
No. Maps were multiplayer first, Boneyard was the only campaign-first space. To be honest, there's quite a few in-between areas in Reach that would have made great multiplayer maps, but I could say that a lot about areas of campaign in 1/2/3. The opening area of Delta Halo in Halo 2? Invasion map.
Just make it so you actually match up against people with the maps! Why are some people seemingly against the perfect solution for DLC integration (doesn't work for Reach because it's already out).
Even with the Mythic disc, DLC in playlists where its not required isn't close to a sure thing, and it came out 2 years after the game came out.
Okay, that's what I thought, the wording was just odd.
Just as a tally, 4 games no DLC so far.
just imagine if living dead went zero bloom, no sprint...btw, MLG population up like over 1000% from last night lol
I made Kyle look good with his one cap, when I got it 2 inches from the cap spot, you guys just failed to cover me! TWICE!
Much win.We are not doing this but it's important to realize that's not what Bungie did either. They created MP spaces as specific areas, then grafted those into campaign, as Ivory Tower demonstrates. I actually like a lot of the asymmetrical spaces that created, like Powerhouse and I actually don't think it's a bad idea on paper.
Just as much effort went into the design of those spaces as 'bespoke' map designs.
That might have just been to the way Halo 3's map selection worked. Even if everyone had the maps, it still had to randomly select the DLC map.
In Reach it's more apparent since you have up to 6 (usually) map choices to make, so it's more apparent when a lobby has all DLC.
I don't know how heavy the DLC match can be turn up in Reach. I would imagine there's a setting that goes "find DLC owners first above all else", but at that point it'd probably tank the search times so hard that you might as well require DLC on the playlist to keep the search times low.
Much win.
I'm not really talking about Reach. The solutions are obviously limited because the game is already out, and another TU seems unlikely, but I'm really talking about Halo 4 at least point. If you are not matched up against same-DLC owners in Halo 4 I will simply not buy DLC, no matter what it is. I felt it was unacceptable for Reach to not have this system in place, let alone Halo 4, a AAA multiplayer game, coming out in 2102, following two games in the series with disastrously bad DLC implementation, while other AAA games have figured out DLC implementation years ago.
It's kind of hard to integrate multiplayer maps into the campaign when you're outsourcing your multplayer map creation..
How do you know they're outsourcing their maps for 4?
Reach already has the setting you want. It's up to 343 to crank it all the way up. As I said, the pitfalls of cranking it all the way up ("Searching..." as it waits for DLC owners to get out of their matches) may hurt more than simply requiring DLC on a list. The same pitfall would exist in Halo 4.
you know I have never played Halo: ODST? How is it? My favorite campaign is H3, so using the same engine is promising.
I don't see that as a pitfall personally, I want to play the maps I paid money for.
If they see that as a concern though, they at least have to make it an option for players to choose to do that.
Wow, its good to see bleed-through in squad.ya I have no idea how to play MLG nor do I really give a shit. Reach is boring. anyway this kid might have the worst shot of any player in a party of 5 I have ever played against
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=25253706&player=jelyk
I'm going to harp my Fable 2-style implementation again. Allow people to download the maps as a free version and a paid version. Only the paid version owners can earn the achievements for the maps and (let's assume Reach's system) the DLC bonus cR in the game completion. When Fable 2 did this it kept the playerbase from splitting in two. While I love DLC, that period in a Halo game where there is no DLC is great since there's zero playerbase splitting.
This is essentially what Gears 3 is doing, so the idea is catching on.
So did the daily cap go up with the update? What'd it go to?
The Gears 3 maps are required to play matchmaking (and free), so I'd be okay with that.
Jessica said "play to find out."So did the daily cap go up with the update? What'd it go to?
Fix that right now, ODST is amazing. Best Halo campaign that is not Halo CE.you know I have never played Halo: ODST? How is it? My favorite campaign is H3, so using the same engine is promising.
The engine doesn't really matter when it comes to mission designs and encounters, but if Halo 3 is your favorite campaign, you should enjoy ODST.you know I have never played Halo: ODST? How is it? My favorite campaign is H3, so using the same engine is promising.
LOL WATFix that right now, ODST is amazing. Best Halo campaign that is not Halo CE.
LOL WAT
Halo 2/3 crapped all over ODShiT.
OH MY LAWD JUST GOT ANNI MAPS IN SQUAD SLAYER
Fuck all this shit. Halo CE still has the best campaign, and that's not nostalgia talking since I used to play it after every new sequel.
Fix that right now, ODST is amazing. Best Halo campaign that is not Halo CE.
edit-
unrelated: matched randomly with Thermight on MLG, we were too hot for the other team so they all rage quit 20 seconds into the match.