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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

gibonez

Banned
Arnie said:
Didn't you hear? If you hold down B behind a grunt you rip off it's head God Of War 3 style.

33urchw.gif


*sniff* So much win :'D
 

GhaleonEB

Member
Speaking of the gore, the Flood were handy in the trilogy for introducing a very different enemy type later in the game. Since they're (I'm assuming) not in Reach, I'm curious how Bungie will phase in to enemies and combat situations to keep them fresh from end to end.
 

Falt

Member
GhaleonEB said:
Speaking of the gore, the Flood were handy in the trilogy for introducing a very different enemy type later in the game. Since they're (I'm assuming) not in Reach, I'm curious how Bungie will phase in to enemies and combat situations to keep them fresh from end to end.

Good point, keeping the combat fresh will certainly be a challenge. I hope Skirmishers aren't the only thing bungie's got up their sleeve.

I enjoy fighting the flood, from CE and the "oh shi-" reveal right up to H3's finale but now that you mention it, I'm hoping the flood aren't retconned into Reach just for the sake of mixing things up.
 

LunaticPuma

dresses business casual
GhaleonEB said:
Speaking of the gore, the Flood were handy in the trilogy for introducing a very different enemy type later in the game. Since they're (I'm assuming) not in Reach, I'm curious how Bungie will phase in to enemies and combat situations to keep them fresh from end to end.

Perhaps the human colony resistance will come into play somewhere as a 3rd party?

Edit: Some Forerunner temple/tomb will have sentinals or something maybe to fight also?
 

GhaleonEB

Member
LunaticPuma said:
Perhaps the human colony resistance will come into play somewhere as a 3rd party?
I was *just* coming back to speculate about that, dammit! :lol

Could be. Though human vs. human combat would be kind of odd in a Halo campaign.

Just watch: Bungie will pull a Halo 2 and have part of the story told from the Covenant point of view. (Which I wouldn't mind...)
 
GhaleonEB said:
Just watch: Bungie will pull a Halo 2 and have part of the story told from the Covenant point of view. (Which I wouldn't mind...)
Oh god yes. I'd love them to do something like that (would be up for stomping Humans too whether I be Spartan or Covie).
 

kylej

Banned
Yes detailed in-game stats similar to the old Halo3.junk.ws would be amazing. Still hope we get some sort of Gotham TV system in Halo Reach. It would be fun to have an area similar to Theater where you could watch clips or full games and then rate them. Copy the sorting options of YouTube or those streaming porn sites and you could have a full-fledged online video library of Reach goodness without the layered clunkiness of the current system.
 

Frenck

Banned
My best guess would be that the Flood is going to be replaced by several new "factions". I'm thinking about the wildlife on Reach, Sentinels, rogue AI's, trained Covenant beasts that turn against their masters and maybe even whatever it was that built the Japanese style ruins that we saw in The Babysitter.

Maybe I'm wrong but I don't think there will be a major third faction (it's still Reach, not some uncharted planet), just level specific threats to spice things up.
 
GhaleonEB said:
I was *just* coming back to speculate about that, dammit! :lol

Could be. Though human vs. human combat would be kind of odd in a Halo campaign.

Just watch: Bungie will pull a Halo 2 and have part of the story told from the Covenant point of view. (Which I wouldn't mind...)
I would REALLY like to see some sort of Forerunner tech that goes beyond Sentinels. That could prove interesting. Also, Forerunner armor ftw? That would mix things up, though I am unsure if that would be a Bungie thing (focus on Spartan combat) or a 343 industries thing (larger Halo Universe).

Macfoshizzle - To the scans - we all read and speculated on them. See the thread starting on page 101 and read forward.


Edit: Didn't Mr. Morello mention that he fought against some sort of large beast that was demolishing the Covenant? That's something to look forward too as well.
 

Slightly Live

Dirty tag dodger
Zeouterlimits said:
Oh god yes. I'd love them to do something like that (would be up for stomping Humans too whether I be Spartan or Covie).

From the perspective of a Grunt with a destiny that will change Reach forever. New playable character, The Coward.

Exciting new missions include Shinning Your Superior's Flight Helmet, Annoy the Jackal and the breathtaking Finding a Spare Methane Tank.
 

GhaleonEB

Member
Frenck said:
My best guess would be that the Flood is going to be replaced by several new "factions". I'm thinking about the wildlife on Reach, Sentinels, rogue AI's, trained Covenant beasts that turn against their masters and maybe even whatever it was that built the Japanese style ruins that we saw in The Babysitter.

Maybe I'm wrong but I don't think there will be a major third faction (it's still Reach, not some uncharted planet), just level specific threats to spice things up.
Now that you mention it, the Sentinels were almost completely removed as an enemy in Halo 3. I liked the direction they took in Halo 2, with the three different types. So yeah, there's lots of options between human factions, Forefunner defenses, Covenant, etc.

Really, I'm just hoping for some hawt three-way action, regardless of what the sides are. That was some of my favorite stuff in Halo 1 and 2 and was sorely missing from Halo 3.
 

Frenck

Banned
GhaleonEB said:
Now that you mention it, the Sentinels were almost completely removed as an enemy in Halo 3. I liked the direction they took in Halo 2, with the three different types. So yeah, there's lots of options between human factions, Forefunner defenses, Covenant, etc.

Really, I'm just hoping for some hawt three-way action. That was some of my favorite stuff in Halo 1 and 2 and was sorely missing from Halo 3.

Hopefully Enforcers make a comeback. It's one of those rare cases where I don't care about the canon. Since there is no Flood on Reach there shouldn't be any Enforcers either but they need to be in there.

Or at least something that fills their super powered needle shooting, vehicle crushing shoes.
 

feel

Member
Very exciting the prospect of having human enemies in a Halo game. But I wonder if both the UNSC and the rebels will still be in bad terms after the invasion starts. In any case, if we get to fight them, Bungie better make them really really bad people, I don't like killing humans in videogames just only with the excuse that they have different views to that of my superiors.
 
GhaleonEB said:
Now that you mention it, the Sentinels were almost completely removed as an enemy in Halo 3. I liked the direction they took in Halo 2, with the three different types. So yeah, there's lots of options between human factions, Forefunner defenses, Covenant, etc.

Really, I'm just hoping for some hawt three-way action, regardless of what the sides are. That was some of my favorite stuff in Halo 1 and 2 and was sorely missing from Halo 3.
Three-way battles, though really really scarce, were in Halo 3, they were just not as huge as the ones in Halo 1 and 2. The end of "Halo," for instance. But, yeah, I want me some huge three-way battles.
 

Domino Theory

Crystal Dynamics
The GI mag says that the Needler Rifle will make your enemies explode if you shoot them in the head with it only 3 times.

If they put that in multiplayer, that'd be NUTS. :lol

New CE pistol.
 
Dax01 said:
Three-way battles, though really really scarce, were in Halo 3, they were just not as huge as the ones in Halo 1 and 2. The end of "Halo," for instance. But, yeah, I want me some huge three-way battles.


Tom Morello Stuffs said:
I found something really extraordinary.
In the middle of mission 3, you encounter a bunch of covenant fighting this big ass monster (it had tusks, it seemed like some sort of prehistoric animal)

When you see the covenant fighting the monster, you are told not to engage combat, but to just go by unnoticed. You stand and watch the covenant fighting the monster, only to see the covenant get owned.

hawt.
 

Slightly Live

Dirty tag dodger
GhaleonEB said:
Yup, see previous posts. Would be a reversal of the Halo 2 early Arbiter missions, fighting the Heretics.

I'm probaly in the minority of not liking three way skirmishes.

The best parts of any Halo games for me is fighting just the Covenant. In Halo CE it was great fighting them in various situations, planning out tactics to approach encounters, taking your time, positioning yourself, trying to find the right tools and such.

I've never even particularly liked the Flood gameplay sections either, just wave after wave of bullet sponges and having a game where you spend the majority of time fight the Covenant and whatnot, having that switched out for the flood and then having the majority of the remaining Covenant fighting sections just not as fun as their attention is diverted away from the player.

I'm hoping Reach features all Covenant, all the time. Halo is at it's best when the enemies have actual intelligence, something the Flood doesn't have, and when you are the primary target of concern for the enemies, like all the pre-Flood Halo: CE missions and ODST.

(Although the leak has suggested that the "ambient life" on Reach may prove to be a distraction for Covenant forces.)

Letters said:
Very exciting the prospect of having human enemies in a Halo game. But I wonder if both the UNSC and the rebels will still be in bad terms after the invasion starts. In any case, if we get to fight them, Bungie better make them really really bad people, I don't like killing humans in videogames just only with the excuse that they have different views to that of my superiors.

Tough it up. Spartans were created for that purpose originally and they don't question orders either. =P
 

Tashi

343i Lead Esports Producer
I always hoped for destructible maps, but to a certain extent. I've always thought of like a bomb being detonated in the base and Zanzibar and everything being blow away. The walls collapse and things are flying everywhere. Things like that would be cool.
 

Domino Theory

Crystal Dynamics
Tashi0106 said:
I always hoped for destructible maps, but to a certain extent. I've always thought of like a bomb being detonated in the base and Zanzibar and everything being blow away. The walls collapse and things are flying everywhere. Things like that would be cool.

Bad Company 2 comes out in March.
 

GhaleonEB

Member
Dax01 said:
Three-way battles, though really really scarce, were in Halo 3, they were just not as huge as the ones in Halo 1 and 2. The end of "Halo," for instance. But, yeah, I want me some huge three-way battles.
I've literally never noticed them. So no, they don't count. :lol
 

Why For?

Banned
Fuck the Flood. They better not find a way to include them.

But Reach WOULD actually be a good opportunity to go Halo 2 and have a level or 2 from the Covenant perspective since you know, they win and all.

As long as the game doesn't END as you playing as the covenant.

End it playing as Master Chief for more epic.
 

feel

Member
Dani said:
Tough it up. Spartans were created for that purpose originally and they don't question orders either. =P
True. And tbh morals go out the window the moment I start getting shot at.

gibonez said:
Yea a Battlefield Type multiplayer game would be perfect.

You could have class based multiplayer this way with each type of class having access to certain kits.

Large open sandbox multiplayer with Halo factions but Battlefield Damage and Battlefield style objective based modes. This would be really fun.
Sounds good, but maybe for one of the next Halo made by Microsoft.
Halo Reach needs to be perfect combination of all the good from the previous Halos, plus lots of new stuff that improves it, not changes it.
 

gibonez

Banned
Yea a Battlefield Type multiplayer game would be perfect.

You could have class based multiplayer this way with each type of class having access to certain kits.

Large open sandbox multiplayer with Halo factions but Battlefield Damage and Battlefield style objective based modes. This would be really fun.
 

tonitoni

Member
Why For? said:
End it playing as Master Chief for more epic.

After the ending credits, "Love, bungle" fades into a shaking view from inside a escape pod as it crashes into Halo and we get to play the remade level from Halo: CE...
Do it bungle!
 

EazyB

Banned
GhaleonEB said:
Speaking of the gore, the Flood were handy in the trilogy for introducing a very different enemy type later in the game. Since they're (I'm assuming) not in Reach, I'm curious how Bungie will phase in to enemies and combat situations to keep them fresh from end to end.
I'm really hoping for some forerunner architecture. Human environments are by far Bungie's worse environments. ODST did alright improving upon them but they still didn't hold a candle to covie and forerunner stuff. I like that they're doing some more open-space natural environments as it doesn't matter if that's on a Halo or just Reach, but running through human industrial/military buildings is the worst. Certain pictures in the GI article remind me way too much of running around Rat's Nest/Backout/Crow's Nest though.
 

Kibbles

Member
So my brother is playing that mission in MW2 where you come up from the trenches in D.C. All I could imagine during this scene was replacing almost everything with Halo. The epic music, tons of radio chatter, the feeling that "This is it", Falcons and longswords flying overhead, the sky blackened with smoke, destruction everywhere, blah blah blah I could go on and on. I really hope the final moments with the Covenant glassing the planet brings these final intense battles, even though you know you won't be able to stop them, everyone is just in that state of mind and giving it all they got. Just a moment of disbelief and awe. It should get you in love with the world and bring a huge emotional response, similar to Avatar where you were pissed at the humans.
Domino Theory said:
Bad Company 2 comes out in March.
And it will be glorious. Definitely going to be nice for the wait to the Reach Beta.
 

Frenck

Banned
Dani said:
I'm probaly in the minority of not liking three way skirmishes.

The best parts of any Halo games for me is fighting just the Covenant. In Halo CE it was great fighting them in various situations, planning out tactics to approach encounters, taking your time, positioning yourself, trying to find the right tools and such.

I've never even particularly liked the Flood gameplay sections either, just wave after wave of bullet sponges and having a game where you spend the majority of time fight the Covenant and whatnot, having that switched out for the flood and then having the majority of the remaining Covenant fighting sections just not as fun as their attention is diverted away from the player.

I'm hoping Reach features all Covenant, all the time. Halo is at it's best when the enemies have actual intelligence, something the Flood doesn't have, and when you are the primary target of concern for the enemies, like all the pre-Flood Halo: CE missions and ODST.

(Although the leak has suggested that the "ambient life" on Reach may prove to be a distraction for Covenant forces.

The Flood got way more interesting to fight as the trilogy progressed even to the point where I kind of missed them in ODST. In Halo 2 you had to destroy their bodies because the infections forms could revive fallen combat forms and Halo 3 had the pure flood forms who could morph into different roles and infection forms that could transform Human and Covenant corpses.

The Covenant can't do that, they can't revive fallen Elites or transform your troops into zombies and they can't morph into different forms either. Maybe they are just cannon fodder but they change things up which is exactly what they are supposed to do. You can't just use the same tactics that you used against the Covenant or against the Sentinels.

If there is one thing that Bungie did wrong with the Flood it is that they didn't get the most out of what they had. Quarantine Zone is the pinnacle of all Flood levels in my opinion, they are used to almost their full potential. They drive around in Warthogs and Scorpions, use turrets and they constantly ambush you out of nowhere. It's non-stop terror and for the first time in SP Halo history you have to learn how to fight against enemies who are using the entire human sandbox against you.

That's something that should have been expanded upon but it never happened. It would have been interesting to fight against Hornets or combat forms with Spartan Lasers in Halo 3.

So yeah, the Flood can be damn fun to fight but outside of QZ, High Charity and Floodgate they aren't used anywhere close to their full potential.
 
Why For? said:
Fuck the Flood. They better not find a way to include them.

But Reach WOULD actually be a good opportunity to go Halo 2 and have a level or 2 from the Covenant perspective since you know, they win and all.

As long as the game doesn't END as you playing as the covenant.

End it playing as Master Chief for more epic.

Although I am sure it won't happen god damn do I wish this was the case.
 

GhaleonEB

Member
EazyB said:
I'm really hoping for some forerunner architecture. Human environments are by far Bungie's worse environments. ODST did alright improving upon them but they still didn't hold a candle to covie and forerunner stuff. I like that they're doing some more open-space natural environments as it doesn't matter if that's on a Halo or just Reach, but running through human industrial/military buildings is the worst. Certain pictures in the GI article remind me way too much of running around Rat's Nest/Backout/Crow's Nest though.
I think it's a given that at least a few missions will be human interiors given the setting, but as with Halo 3 I'm hoping those are the exceptions. I'm with you in terms of location preferences all around.

As for the GI pics, it looks to me like they're all from two missions, and both featuring extensive outdoors areas. That shot of the base at night is especially nice and offers up some interesting encounter possibilities.

But yea. It wouldn't be Halo without some Covenant or Forerunner structures.
 

Magni

Member
You're the man Urk :D

Gotham TV Halo style would be the shit. Or a spectate mode for Customs (for refs for example).

Need MP info, when's the next GI update?
 

big ander

Member
MagniHarvald said:
You're the man Urk :D

Gotham TV Halo style would be the shit. Or a spectate mode for Customs (for refs for example).

Need MP info, when's the next GI update?
Like Domino said, it's tomorrow, but I wouldn't expect multiplayer info from it. I thought the multiplayer info was planned to come later. Plus, isn't there something in the GI article about them not seeing multiplayer at all?

GhaleonEB said:
I think it's a given that at least a few missions will be human interiors given the setting, but as with Halo 3 I'm hoping those are the exceptions. I'm with you in terms of location preferences all around.

As for the GI pics, it looks to me like they're all from two missions, and both featuring extensive outdoors areas. That shot of the base at night is especially nice and offers up some interesting encounter possibilities.

But yea. It wouldn't be Halo without some Covenant or Forerunner structures.
I'm completely expecting Forerunner structures in the game. It just wouldn't feel like Halo without Forerunner buildings. I'm thinking Noble team will stumble across something.
 

GhaleonEB

Member
big ander said:
I'm completely expecting Forerunner structures in the game. It just wouldn't feel like Halo without Forerunner buildings. I'm thinking Noble team will stumble across something.
I think it's about as likely as matchmaking in multiplayer. :p
 

Domino Theory

Crystal Dynamics
GhaleonEB said:
I think it's about as likely as matchmaking in multiplayer. :p

I hope they take the ODST route for the Campaign's set-up and allow us to explore these Forerunner structures freely between missions.

Especially in co-op. Om noms.
 

Not a Jellyfish

but I am a sheep
jmood88 said:
I've never been a big fan of Halo but this stuff is going to get me to buy it on day 1.

I have a lot of friends that were never really a fan of the series and some that played the first one and then kinda stopped. All hoping for big changes in the franchise, seeing the article in GI has gotten some of them pretty excited though.
 

Why For?

Banned
I'm torn.

I actually LOVED how Halo 3looked and all the hard work the engine was actually doing, so I kinda hope Bungie don't pander TOO much to whiners, but at the same time, I would like all the babiez and Sonybots to shut the fuck up.

So yeah, I dont know what I want from the engine.

I would have been perfectly happy to just reuse the Halo 3 engine and have it run with full AA and 60fps.

I'm set if they get that.

As to matchmaking, leave it as is I guess, just add more options to Ranked.

I'm not a noob so much as I don't spend as much time in Halo as MOST of you do. But I honestly don't like the random game types.

I generally just want to play deathmatches. Can't there be an option in say Team Slayer Ranked, to JUST have Slayer and nothing else? Or am I forgettign something.

I haven't played online since I got 1750/1750 a few weeks back.
 
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