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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

bobs99 ... said:
Controls wise I really dont know why the controls not being different is a issue if theyre already really good, COD 2 to 4 was probably a bigger leap because the controls needed to be refinded, with Halo 2 all the way to ODST the controls worked perfectly, changing the controls would just frustrate players.
Halo controls/aiming and movement (among other things) set the standard for console shooters for a good while. But FPS on the consoles have exploded into a variety of different forms, and sometimes the lack of sprint and an aim-down-the-sights feels like a relic from a bygone era.

For example, I just finally beat ODST on Legendary with a buddy of mine last night, and there were several situations where the lack of sprint felt... wrong. Here I am jumping off of a Scarab and "running" for the hills before its explosion wipes me out with my beeping sliver of health. Or that last, pure evil, endless run along the highway - god forbid your vehicle goes up in flames and you find yourself slowly jogging to get back to the fight in time.

Now I know that these are the design choices that make Halo what it is, and it'd be blasphemy for most here to change these things, but these are the expectations that the current FPS market holds to when they put a game in.

For me personally, I don't mind the lack of ADS so much, but the lack of sprint and over-emphasis on auto-aim are detriments to the game.
 

Sai-kun

Banned
IMO, Bumper Jumper is absolutely the most perfect setup for an FPS ever and I would do terrible things to whoever thought of it. I don't see why something that's perfect needs to be changed, or how it could be. If it ain't broke, don't frakkin fix it >:O

that said, I am working on my emblem masterpiece.
 
rar said:
this is a valid complaint, but dont pretend like call of duty isnt guilty of this as well
I love both game series', but overall I think Halo's auto-aim is stronger than COD. I notice my aim getting pulled in both games though, and I always turn auto-aim off whenever a game gives me the choice.
 

Domino Theory

Crystal Dynamics
NullPointer said:
For example, I just finally beat ODST on Legendary with a buddy of mine last night, and there were several situations where the lack of sprint felt... wrong. Here I am jumping off of a Scarab and "running" for the hills before its explosion wipes me out with my beeping sliver of health. Or that last, pure evil, endless run along the highway - god forbid your vehicle goes up in flames and you find yourself slowly jogging to get back to the fight in time.

This is one of the reasons why I feel sprint should be a standard part of the game instead of being an armor ability (which you can only carry one of at a time).
 

RdN

Member
Sai-kun said:
IMO, Bumper Jumper is absolutely the most perfect setup for an FPS ever and I would do terrible things to whoever thought of it. I don't see why something that's perfect needs to be changed, or how it could be. If it ain't broke, don't frakkin fix it >:O

that said, I am working on my emblem masterpiece.


Agreed.. But when urk said that maybe there'll be a new control scheme that beats Bumper Jumper, he got my attention.
 

rar

Member
NullPointer said:
I love both game series', but overall I think Halo's auto-aim is stronger than COD. I notice my aim getting pulled in both games though, and I always turn auto-aim off whenever a game gives me the choice.

id have to disagree

halo needs a faster movement speed all around.. something around what 115% would be in settings
 

Sean P.

Member
NullPointer said:
I love both game series', but overall I think Halo's auto-aim is stronger than COD. I notice my aim getting pulled in both games though, and I always turn auto-aim off whenever a game gives me the choice.

In COD4 at least, not sure about MW2, zooming in to the ironsights would automatically put the reticle over the target. That said, not saying it is bad, just pointing it out, I think both games have great aiming systems.

Halo 3's has some pull sometimes that will screw up your aim and make you frustrated, but for the most part it works VERY well IMO.
 

rar

Member
Sean P. said:
Halo 3's has some pull sometimes that will screw up your aim and make you frustrated, but for the most part it works VERY well IMO.

its still too much, especially at halo 3s movement speed
 

Flipyap

Member
Sai-kun said:
IMO, Bumper Jumper is absolutely the most perfect setup for an FPS ever and I would do terrible things to whoever thought of it.
I set the bumper as my jump button when I played Psychonauts on PC, long before Halo 3 came out. Does that count? Let's make out!
 
NullPointer said:
Halo controls/aiming and movement (among other things) set the standard for console shooters for a good while. But FPS on the consoles have exploded into a variety of different forms, and sometimes the lack of sprint and an aim-down-the-sights feels like a relic from a bygone era.

For example, I just finally beat ODST on Legendary with a buddy of mine last night, and there were several situations where the lack of sprint felt... wrong. Here I am jumping off of a Scarab and "running" for the hills before its explosion wipes me out with my beeping sliver of health. Or that last, pure evil, endless run along the highway - god forbid your vehicle goes up in flames and you find yourself slowly jogging to get back to the fight in time.

Now I know that these are the design choices that make Halo what it is, and it'd be blasphemy for most here to change these things, but these are the expectations that the current FPS market holds to when they put a game in.

For me personally, I don't mind the lack of ADS so much, but the lack of sprint and over-emphasis on auto-aim are detriments to the game.

Bu...But thats not a issue with controls - thats a gameplay decision - sprinting sounds like it would be amazing on paper BUT multiplayer wise it would be a detriment to the slower more tactical gameplay.

Im shocked you think sprinting is something EVERY game should have.

P.s how the hell do you use spoiler tags here, i had more explanation about sprinting but didnt want to spoil anything and tried to hide the sprinting thing but couldnt figure out the tags so just deleted it :(
 
Sai-kun said:
IMO, Bumper Jumper is absolutely the most perfect setup for an FPS ever and I would do terrible things to whoever thought of it. I don't see why something that's perfect needs to be changed, or how it could be. If it ain't broke, don't frakkin fix it >:O

that said, I am working on my emblem masterpiece.
Yeah I hate playing other FPSs after switching to bumper jumper. It's just so perfect.
 

JaggedSac

Member
Sean P. said:
In COD4 at least, not sure about MW2, zooming in to the ironsights would automatically put the reticle over the target. That said, not saying it is bad, just pointing it out, I think both games have great aiming systems.

Halo 3's has some pull sometimes that will screw up your aim and make you frustrated, but for the most part it works VERY well IMO.

Correct. CoD has a mechanic where the pull of the left trigger automatically puts you on a close target. It is also a method that causes the movement speed to slow down. Halo combat, a lot of the times, requires the player to quickly maneuver around the environment whilst shooting and throwing grenades. Jumping up ledges and such. Making the move to iron sights would slow the game down tremendously in my opinion.
 
bobs99 ... said:
Bu...But thats not a issue with controls - thats a gameplay decision - sprinting sounds like it would be amazing on paper BUT multiplayer wise it would be a detriment to the slower more tactical gameplay.
I understand that, but in other games when I have to get the duck out of fodge, I can.

In Halo games I feel like there is some missing button somewhere. I want to go faster, but I just can't, and it feels frustrating.

JaggedSac said:
Making the move to iron sights would slow the game down tremendously in my opinion.
I think you're right about this. And there are still enough aim-modes on the various weapons to where this isn't much of an issue.
 

Metroidvania

People called Romanes they go the house?
bobs99 ... said:
P.s how the hell do you use spoiler tags here, i had more explanation about sprinting but didnt want to spoil anything and tried to hide the sprinting thing but couldnt figure out the tags so just deleted it :(

Like so.

etc.

In Halo games I feel like there is some missing button somewhere. I want to go faster, but I just can't, and it feels frustrating.

Sprinting is an issue of balance. How fast can you go, and how long does it last for. I'm a little concerned in having it be a power-up as opposed to being available to everyone, but I'm sure there will be counters, or you can't fire your weapon, etc.
 

JaggedSac

Member
I hope Bungie implements functionality for browsing the community's clips, variants, and pictures in-game. I think that would be great.
 
Okay. I have a question:

Is there a story behind this art? Like what happened to that spartan to where a chunk of his head is missing? Why are they smoking? (Just entered the planets atmosphere?) Is that reach? Those ODST's are holding him back? And its obvious the other spartan is mad because his bro is dead?

Did that Sargent shoot that Spartan in the head?

dwf13b.jpg
 
People hate to admit it and don't want to actually say it here on GAF but CoD's faster pace has spoiled them. A lot of my friends who loved Halo CE and 2 admit to being fairly bored with Halo 3 mechanics now.

The simple fact is that everything about MW2 is faster and easier done than Halo 3. The gameplay allows even bad players to enhance their play by carefully choosing perks and weapon additions, the pacing of the game is much faster, you don't have to think nearly as hard or play as a team like in Halo, and the matchmaking is much faster. Compare this to Halo where it takes forever to load maps, has double the matchmaking time and forces a more slower tactical gameplay.

I think Bungie will keep the core of Halo intact, but I would be surprised if 343 industries take on things doesn't offer a huge change.
 
Revelations said:
Okay. I have a question:

Is there a story behind this art? Like what happened to that spartan to where a chunk of his head is missing? Why are they smoking? (Just entered the planets atmosphere?) Is that reach? Those ODST's are holding him back? And its obvious the other spartan is mad because his bro is dead?

It looks like El Cap-dood there has his pistol out behind his back, probably shot him for insubordination or something. Looks sweet though.
 

Sill4

Member
WuselDusel said:
Oh wow he has one big hand. It is totally off regarding perspective and sizes :D

It's likely exaggerated on purpose to show how threatening the Spartan is. Wouldn't work as well if the Spartan looked smaller.

Sort of like how modern comic artists always draw the Hulk as a massive 15ft tall behemoth when he is actually suppossed to be 7ft tall.

Also, I think that art is not canon. That dude, who I doubt is anything but a high ranking officer, must have some balls to shoot a Spartan. One Spartan is worth more in $$$ than him by a big margin.

On the Subject of Spartan's size, I was always disappointed with how Chief was portrayed in the games. Is he bigger than other humans? Yes. But he doesn't come off as a Bipedal Tank, and I think he should. Seems like most soldiers are just a few inches shorter than him. Especially in the Arrival cinematic in Halo 3.
 

derFeef

Member
Sill4 said:
It's likely exaggerated on purpose to show how threatening the Spartan is. Wouldn't work as well if the Spartan looked smaller.

Sort of like how modern comic artists always draw the Hulk as a massive 15ft tall behemoth when he is actually suppossed to be 7ft tall.

Also, I think that art is not canon. That dude, who I doubt is anything but a high ranking officer, must have some balls to shoot a Spartan. One Spartan is worth more in $$$ than him by a big margin.

Its not exaggerated, its totally wrong. The spartan is double as big as the ODST if you look a bit more closer. Good storytelling in this picture though.
 

rar

Member
Sean P. said:
How many times is the pull a problem vs. how many you have no problems?

It's a very good ratio.

its not the pull, its that i want to actually have to aim when i shoot somebody, like in halo 1 or shadowrun
 
WuselDusel said:
Its not exaggerated, its totally wrong. The spartan is double as big as the ODST if you look a bit more closer. Good storytelling in this picture though.

I definitely agree. Wish I knew more of what happened.
 

kylej

Banned
Toddler said:

Thagomizer said:
http://i725.photobucket.com/albums/ww254/thagomizer1/Caesar1.gif

My bland submission of eh-ness. White= see though.

Both of these get an A+. Is the contest for one new icon or multiple? urk said "The winner will have their emblem design featured in Halo: Reach. We’ll pick the winners based on aesthetic considerations and bribes."

Lots of good designs already. I hope it isn't limited to just one.
 

Toddler

Member
kylej said:
Both of these get an A+. Is the contest for one new icon or multiple? urk said "The winner will have their emblem design featured in Halo: Reach. We’ll pick the winners based on aesthetic considerations and bribes."

Lots of good designs already. I hope it isn't limited to just one.
That one isn't mine, I just found it browsing around. I was thinking of submiting this one though:

The Predator
halosharkcrop.jpg
 

Sill4

Member
kylej said:
Both of these get an A+. Is the contest for one new icon or multiple? urk said "The winner will have their emblem design featured in Halo: Reach. We’ll pick the winners based on aesthetic considerations and bribes."

Lots of good designs already. I hope it isn't limited to just one.
I think it is just one. The winner for Halo 3 was a pirate emblem I believe, and no others made it in.

Every emblem on this page is fucking great. Would be awesome for somebody in this thread to win.
 
Dark FaZe said:
People hate to admit it and don't want to actually say it here on GAF but CoD's faster pace has spoiled them. A lot of my friends who loved Halo CE and 2 admit to being fairly bored with Halo 3 mechanics now.

The simple fact is that everything about MW2 is faster and easier done than Halo 3. The gameplay allows even bad players to enhance their play by carefully choosing perks and weapon additions, the pacing of the game is much faster, you don't have to think nearly as hard or play as a team like in Halo, and the matchmaking is much faster. Compare this to Halo where it takes forever to load maps, has double the matchmaking time and forces a more slower tactical gameplay.

I think Bungie will keep the core of Halo intact, but I would be surprised if 343 industries take on things doesn't offer a huge change.

QFT. MW2 caters to the ADD kids of the world. It's fun and has lots of flashing lights, but it lacks depth like many other games. I like Bagel's and Dax's posts. Put these CoD trollers in their place.

rar said:
halo needs a faster movement speed all around.. something around what 115% would be in settings

Halo 2. Nuf said. I know Eazy is going to go off on this post and what not, but he's only played Halo 2 a little bit and in my opinion needs to stop putting it down. I hope Bungie goes back to the faster pace of Halo 2. With hitscan and such being implemented (maybe) it would feel much better than Halo 3. Havinng to lead shots unnecessarily slows down the gameplay.
 
Dark FaZe said:
People hate to admit it and don't want to actually say it here on GAF but CoD's faster pace has spoiled them. A lot of my friends who loved Halo CE and 2 admit to being fairly bored with Halo 3 mechanics now.

The simple fact is that everything about MW2 is faster and easier done than Halo 3. The gameplay allows even bad players to enhance their play by carefully choosing perks and weapon additions, the pacing of the game is much faster, you don't have to think nearly as hard or play as a team like in Halo, and the matchmaking is much faster. Compare this to Halo where it takes forever to load maps, has double the matchmaking time and forces a more slower tactical gameplay.

I think Bungie will keep the core of Halo intact, but I would be surprised if 343 industries take on things doesn't offer a huge change.

CoD's 'Faster' pace doesnt spoil me, it makes the game pretty simplistic, sprinting doesnt do much positive stuff in COD except get you to the action faster.

On Halo that one slight positive would be offset by the fact that it isnt near enough 1 shot kill like CoD, people would be sprinting away more than fighting! - It works on COD because you cant just sprint away when shot, on Halo when shot you have to use the environment and your weapons to out manouvre the enemy and beat him, sprinting in halo would just allow you to press a button and escape :lol

I find that Halo actually feels like its going faster to me when playing because theres more actual in game movement - Halo is a slow and tactical game but it goes at a incredible pace, it hardly feels like you have the time to react if that oxymoron makes sense.
 

Slightly Live

Dirty tag dodger
Dark FaZe said:
The simple fact is that everything about MW2 is faster and easier done than Halo 3.

:lol
Dark FaZe said:
The gameplay allows even bad players to enhance their play

:lol :lol
Dark FaZe said:
the pacing of the game is much faster

:lol :lol :lol
Dark FaZe said:
you don't have to think nearly as hard

:lol :lol :lol :lol
Dark FaZe said:
or play as a team like in Halo

:lol :lol :lol :lol :lol
Dark FaZe said:
Halo where it takes forever to load map

:lol :lol :lol :lol :lol :lol
Dark FaZe said:
forces a more slower tactical gameplay

:D
 

Sill4

Member
What Faze said is pretty much true. I love CoD online and pretty much for all the reasons he stated.

I DON'T think the traditional Halo MP should be tossed out, but surely there is a way to please everyone. Like, instead of a ton of playlists that really aren't needed, why not offer different approaches to playing with each playlist?

With the way Halo is customizable (did I spell that right?) things like player speed, jumping, and bullet damage could be used to satisfy players who have become bored of traditional Halo MP, and all without destroying the core gameplay that fans of the series have come to love.
 

Arnie

Member
Honestly, leave the players who don't want to develop skill at a game, communicate as a team, or care about balanced competition to Call of Duty.
 
NinjaFusion said:
not sure why there's a constant suggestion that all online shooters need to play like cod.
When Halo came out it was the same way. MW is just the current king of the hill, and there are plenty of good reasons for that.

No reason things have to be so antagonistic - Modern Warfare and Halo are both excellent games for different reasons. We don't need to toss both games into a Thunderdome where only one can prevail - its not a zero sum game.

Hardly matters anyway, since Bad Company has the best multiplayer ;P
 
Sill4 said:
What Faze said is pretty much true. I love CoD online and pretty much for all the reasons he stated.

I DON'T think the traditional Halo MP should be tossed out, but surely there is a way to please everyone. Like, instead of a ton of playlists that really aren't needed, why not offer different approaches to playing with each playlist?

With the way Halo is customizable (did I spell that right?) things like player speed, jumping, and bullet damage could be used to satisfy players who have become bored of traditional Halo MP, and all without destroying the core gameplay that fans of the series have come to love.

You cant please everyone, I already think Halo's losing its identity with things like 3rd person assassinations and armour perks (although I will wait for the beta to judge). - and small changes like movement speed's and bullet damage have already been done in the MLG playlist! Its not the drastic change that would make a CoD fan want to play Halo though!

The thing is theres no point in trying to please COD fans by bringing the COD gameplay mechanics to Halo, as for every COD fan that plays Halo more, a hardcore Halo fan will get disgruntled with the loss of gameplay he likes. Infact for the majority they will stick to COD anyway.

There are a lot of people who love COD and Halo and so wanting a mix of the 2 is obviuse, however a hypothetical game which is a mix should be done seperatly otherwise strong elements of both games will be lost.
 

Magni

Member
Dani said:
:lol


:lol :lol


:lol :lol :lol


:lol :lol :lol :lol


:lol :lol :lol :lol :lol


:lol :lol :lol :lol :lol :lol


:D

The long matchmaking time has driven quite a few friends away from Halo, hopefully this'll be fixed in Reach. Waiting 15+ minutes while searching by yourself in a playlist with 2v000+ people is unacceptable. Heck I remember being unable to find games as a party of 4 with 80 000 people in the playlist.
I hate playing with randoms because it's all about luck, but on the rare occasions where I do land with decent teammates, most of the time they don't want to party up because the MM times are heavily increased. Party of 2 seems to be the limit for most.

I shouldn't have to wait twenty minutes to play a five minute game, this is like youtube taking forty minutes to load a sixteen second movie (true story!).
 

Kapura

Banned
MagniHarvald said:
The long matchmaking time has driven quite a few friends away from Halo, hopefully this'll be fixed in Reach. Waiting 15+ minutes while searching by yourself in a playlist with 2v000+ people is unacceptable. Heck I remember being unable to find games as a party of 4 with 80 000 people in the playlist.
I hate playing with randoms because it's all about luck, but on the rare occasions where I do land with decent teammates, most of the time they don't want to party up because the MM times are heavily increased. Party of 2 seems to be the limit for most.

I shouldn't have to wait twenty minutes to play a five minute game, this is like youtube taking forty minutes to load a sixteen second movie (true story!).
When was the last time you had to wait that long to getting a match? It usually takes me about thirty seconds, and no longer than two minutes.
 
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