Syracuse022
Member
Louis Wu said:rofl
People like you are so fun to debate...
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That spice was distinctly un-Australian. Awesome.
"Steven LOL" on the wall behind his bed... I lost it.Trasher said:
Louis Wu said:rofl
People like you are so fun to debate...
"Steven LOL" on the wall behind his bed... I lost it.Trasher said:
our little babby is growing upTrasher said:
Chinner said:our little babby is growing up
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:lol :lol :lol :lolurk said:Please tell me that's not you in the comments trolling a little kid on YouTube over his video's "production values."
Kapura said:It seems to me that trend can be more readily traced to the amount those games were played. Logically, the more people play the game, the less likely they are to give up a huge lead. That connection follows much moreso than a commentary on weapon balance. However, i'd very much like to hear how a better wrapon balance makes comebacks easier.
urk said:Please tell me that's not you in the comments trolling a little kid on YouTube over his video's "production values."
Is the HD only to rent?Deadly Monk said:Kind of off topic but Halo Legends is only 420msp for HD and 1200msp for standard definition to own. Is this a screw up?
Not in the Zune store...Deadly Monk said:To rent and buy are both 420 msp for HD...I would hurry since this has to be a mistake.
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I didn't know he was Asian.Letters said:
urk said:Nice technique with the AR, though. Burst firing like a pro.
Deadly Monk said:To rent and buy are both 420 msp for HD...I would hurry since this has to be a mistake.
EazyB said:Eh, I can't really see a reason why games with players or higher skill would be more predictable than games at lower levels, I'd actually be inclined to say the opposite. Sure players of higher skill play more consistently which would lower the chance of random comebacks and they also work together with map/weapon control so momentum plays a bigger role and if a team has that momentum coming into a 40-30 lead it'll be harder for the losing team to come back. Then again that ability to conserve momentum can also work against the leading team if the losing team gains map/weapon control towards the end and plays consistently enough to hold onto it.
From my experience comebacks in Halo 3 aren't too rare. Sure there are some maps like Valhalla, Standoff, and Avalanche that all too often get decided within the first minute because one team grabs laser and assumes uncontested vehicle control but other than that I've witnessed plenty of comebacks from both sides of the event. I appreciate Halo 3's momentum, map, and vehicle control which does make things a bit more predictable than say MW2 where a single person can camp on the outskirts of a map until he gets a AC-130 and decimate the other team no matter what's happened throughout the rest of the match. Come backs aren't supposed to be a frequent occurrence and that's what makes them fuck-awesome, more comebacks can also be a sign of inconsistency in the game which can be pretty shitty.
Eh, I'd argue anyone that didn't get past level 10 was just messing around on an alt account or didn't even try to play the playlist long enough to have their level balanced out. The spectrum of Halo 3 levels for those that have actually sunk a decent amount of time into a ranked playlist is probably has a normal distribution with a mean around 30. Considering that and the fact that many people try to get their highest ranks in other playlists like SWAT or Team Doubles and I think the amount of people 45+ is significantly greater than 2.3%
It's nearly impossible to map out a worthwhile projection so the argument is pretty trivial.
RocketMoose said:It should be noted that the graphs are live data of the current population, so the graph dosen't include level 50's who have stopped playing, nor would it include level 3's who only played a few games then quit, unless their last game was today.
You're enjoying this, aren't you?urk said:
Oh, wow, had no idea. Makes it even more futile to guess what the distribution of ranks out there looks like. I know I and most of the people I play with can't be the only ones who've given up on ranked matches once true-skill slowed them down to a crawl. Can't remember the last time any of us have dug into Team Slayer. I can't even envision a method of getting an accurate distribution of player skills with things like alt accounts, boosters, and other things thrown into the mix.RocketMoose said:It should be noted that the graphs are live data of the current population, so the graph doesn't include level 50's who have stopped playing, nor would it include level 3's who only played a few games then quit, unless their last game was today.
EazyB said:Oh, wow, had no idea. Makes it even harder to guess what the distribution of ranks out there looks like. I know I and most of the people I play with can't be the only ones who've given up on ranked matches once true-skill slowed them down to a crawl. Can't remember the last time any of us have dug into Team Slayer. I can't even envision a method of getting an accurate distribution of player skills with things like alt accounts and other things thrown into the mix.
Level 50 players who aren't playing that playlist or on their level 50 account aren't included, regardless of whether they're an active Halo 3 player or not. While Wu never pretended like his methods were concrete, it'd take a lot more than a graph like that to determine what percent of the Halo 3 population is over level 45.OuterWorldVoice said:It still shows you the distribution of current ranks, which is the only relevant one. Level 50 players who're not playing...are not playing...
It's a snapshot of who's playing now and what the environment is like now.
EazyB said:Level 50 players who aren't playing that playlist or on their level 50 account aren't included, regardless of whether they're an active Halo 3 player or not. While Wu never pretended like his methods were concrete, it'd take a lot more than a graph like that to determine what percent of the Halo 3 population is over level 45.
It's a snapeshot of the accounts in that playlist. While that's obviously the most accurate snapshot one could hope for, I'd argue it's a pretty terrible one to go off of. I trust Bungie has much better ways of getting a feel for their play base's skill distribution, alt accounts, boost, and other things excluded.
Letters said:
OuterWorldVoice said:Of course Bungie has better data, but I can't help but feel that you want the level of 45 players to be higher than it is and I don't really know why.
I don't think that needs to be proven. It's already fact.Ramirez said:To prove the dominance of Brigadier Generals.
Ramirez said:To prove the dominance of Brigadier Generals.
:OOuterWorldVoice said:Would be interesting if Greg Bear were exploring some of this terrain.
Awesome.Letters said:
OuterWorldVoice said:Bars are for Men!
My main point is that it's futile for anyone on this board to make claims like players 45+ only make up 3% of the population. It seems low-balled considering my experience with the vast range of skills that all make up that small, 5 level, range of players. I could just as easily say people may want to cast remotely high level players into a finer minority than they really are. The point is no one is in any position to claim to know anything about it, even though Wu probably wasn't pretending to.OuterWorldVoice said:Of course Bungie has better data, but I can't help but feel that you want the level of 45 players to be higher than it is and I don't really know why.
I think every skill level probably wishes the playlists were more tailored for their liking. I'd like to see more stuff tailored to my preferences - and I'm in a larger pool, skill-wise. I imagine population management across such a wide range of skill and game-type options - especially the smaller populations of high ranked players - is quite difficult. Which is not to say there isn't room for improvement.EazyB said:My main point is that it's futile for anyone on this board to make claims like players 45+ only make up 3% of the population. It seems low-balled considering my experience with the vast range of skills that all make up that small, 5 level, range of players. I could just as easily say people may want to cast remotely high level players into a finer minority than they really are. The point is no one is in any position to claim to know anything about it, even though Wu probably wasn't pretending to.
The reason why I'd rather the population be comprised of people who appreciate higher levels of play is because Bungie hasn't figured out how to cater to both adequately. Like you said yesterday they probably do it better than most other developers out there but they're far from the point where their playlist, MM, and gameplay design could be if they were more focused. Hopefully Reach's infrastructure will remedy some of this and I won't have to dip into Social Skirmish to find an objective game or BTB to get more flexible weapon starts, but that's certainly not the case now.
Ding. Ding. Ding.Cocopjojo said:There's a playlist specifically for those types of people, where you're given a BR every game... and in the other playlists you regularly get "Team BR" gametypes. It's weighted at least 25% of the games in the slayer playlists. I don't think anyone could argue that that weighting isn't representative of the types of players who play the game. You yourself constantly complain that the majority of players love the AR and simultaneous deaths.
GhaleonEB said:I imagine population management across such a wide range of skill and game-type options - especially the smaller populations of high ranked players - is quite difficult.
So far we've basically been promised the definitive Halo, with the best of every game. So they are going to be following "the same patterns."TheFLYINGManga_Ka said:I skipped ODST and couldn't get into Halo 3. But if Reach really does turn out good and different for the series, I'd definitely check it out!
It looks darker, more serious, but hopefully Bungie doesn't follow the same patterns as the other Halos and make something that stands out.
Even if exactly 25% of the total population wants BR starts while 75% want AR starts in Team Slayer making those exact weighting for everyone is far from ideal. That means 75% of those like me have to put up with something they don't like. When we get an experience we want only 25% of the time it decreases the chances that we'll even continue playing Halo and instead go somewhere else, leaving that 25% minority at an even slimmer minority. As unfortunate as that is, if it were the most ideal solution it would have to be acceptable, but it's not.Cocopjojo said:There's a playlist specifically for those types of people, where you're given a BR every game... and in the other playlists you regularly get "Team BR" gametypes. It's weighted at least 25% of the games in the slayer playlists. I don't think anyone could argue that that weighting isn't representative of the types of players who play the game. You yourself constantly complain that the majority of players love the AR and simultaneous deaths.
datrange.jpg?OuterWorldVoice said:I assume from the angle, that he is accurately placing rounds on the Moon.
dilatedmuscle said:All i gotta say is.... The Hunters better be some menacing mofo's
did u red evilutionsduk said:wens the next halo book coming anyoen know?
Cocopjojo said:did u red evilutions
Halo: Evolutionsduk said:um nope never heard of it =/
Won 50-48 after being down by 21 in Standoff Team Slayer.DopeyFish said:oh no i was talking about epic comebacks
where you are coming back over 20 kills
i've only had it pulled off really once, in double team...
down like 22-6 on epitaph... came back to win
So, in Halo: Reach's Campaign we travel the countryside searching for and collecting fragments of Hiro Nakamura?Dani said:It's located underneath the ONI CASTLE base. It's eventually unearthed. It contained a forerunner artifact that could bend time and space which was subsequently destroyed (leaving only fragments).
Mr Vociferous said:The whole BR v. AR debate is old sauce at this point, right? Them's swabbie weapons and as I understand it, the Army's outfitting Noble--not the Navy or the Marines. I'm not saying that folks won't have their favorites from the new stock, but I'm going to wait and see what Bungie has in store. It all looks (and sounds) like gravy to me, right now. Looking forward to finding out how it plays.
joey_z said:I don't care what a new type of covenant would mean for the canon. An aggressive, offensive and challenging type of covenant that doesn't play like the elite, brute or hunter would be interesting and would add a lot of value to the game. Those flying
Louis Wu said:We're down 0 to -7, and it's 2 v 5.
We win, 50-38.
::shrug:: Because it was rockets? Maybe. I've seen some amazing comebacks on, say, the Pit (standard weapons) - we're down 43-49 and one guy goes nuts and we win 50-49. Shit happens.
Hydranockz said:And I wonder why I rarely post here... Seriously, another AR/BR debate? I would never put it past you guys at this stage. Especially cuz the BR is confirmed for Rea...When is the plasma/spiker debate touching down?Oh wait.
There is a differene between speculating features for a new game and beating an age old debate to death.It reminds me of parts of bnet
Quite simply, I will take whatever Bungie gives me (indeed). Maybe it's because I am a sucker for games that are overall too fun to notice these things. Reach won't be sub-par, in fact, it will be pretty far above it. There are far too many awesome details on the wave that was the the last few weeks of media embargo lifting and I am quite happily riding this wave to the shore.