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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

JMizzlin

Member
Do we have much information surrounding the Needle Rifle?

I'm interested in seeing if it's closer to the Carbine or the Beam Rifle. Any info on rate of fire, or how many needles it takes for a super combine kill?

I'm certainly looking forward to the new weapons in Reach's sandbox. Can't wait to have the new Splaser 'officially' announced.
 
Kenak said:
Sometimes I feel people just want this game to be all BRs.
You're not the only one. Well, snipers and BRs. Variety is a thing of beauty.

GhaleonEB said:
I has anecdotal video evidence.

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=89705473&rfilm=89714722

Down 45-49. We win 50-49.

My anecdotal evidence > your anecdotal evidence. (And his, for that matter.)
:lol I still can't believe we managed to pull that off. I mean, how many times does your team pull out and win when the other team is only one kill away from winning? Out of all the games I've played, that's the only instance I can remember.

Major Williams said:
http://is.rely.net/1-4535-93994-l-nN1nGZ8TcVNmYFcff83mew.png[/IM[/QUOTE]
The UNSC sure could use more ship designs.

[QUOTE=Domino Theory]
I just love how Social Slayer is a playlist of four gametypes, but Team Slayer, Team Duals and Team Rockets are the ONLY gametypes that will ever show up as the initial gametype before veto. Team BRs NEVER shows up first, you always have to veto to get it.
[/QUOTE]
I'm not sure if you were being 100% literal with this statement, but I just got two games in a row in which BR starts shows up first. I got Team BRs on Guardian, then Team BRs on Valhalla (<3).

[QUOTE=OuterWorldVoice]I assume from the angle, that he is accurately placing rounds on the Moon.[/QUOTE]
Pfft. I'm hitting [url=http://www.universetoday.com/guide-to-space/asteroids/asteroid-vesta/]Vesta[/url]. I'm way past the moon.
 
bobs99 ... said:
Seriusly video games are expensive, and weve all invested a fair amount of time into Halo, if they decided to change things up a lot and didnt do well then people have a right to complain, or at the very least debate.

Everyone has a right to complain and debate about changes that have undeniably worsened the game, when the game is out, and when it has been played for a decent amount of time.

But maybe I am missing out on something.
 

Justinian

Member
Eye Drop said:
Do we have much information surrounding the Needle Rifle?

I'm interested in seeing if it's closer to the Carbine or the Beam Rifle. Any info on rate of fire, or how many needles it takes for a super combine kill?

I'm certainly looking forward to the new weapons in Reach's sandbox. Can't wait to have the new Splaser 'officially' announced.

It currently acts more like the Carbine as a midrange weapon. You can fire single rounds or hold it down and fire full auto - of course affecting accuracy. The needles don't track targets, are hitscan or near instant hit, headshots are possible, and 3 needles in an unshielded target will result in a supercombine explosion.

I have a good feeling the Needle Rifle is going to replace the Carbine. Really, it sounds like it does everything the carbine does but better. Bungie said something around the lines of "we don't want multiple versions of a sniper rifle etc.", and it's why there are going to be fewer weapons than Halo 3.
 
bobs99 ... said:
Consumer rights be damned :lol

Seriusly video games are expensive, and weve all invested a fair amount of time into Halo, if they decided to change things up a lot and didnt do well then people have a right to complain, or at the very least debate.

The other project Bungie are working on won't have the BR from Halo, where is urk?
 
So, i haven't seen this posted as confirmed by an official source yet, but i have seen it talked about so here goes nothing.

In an interview with Creative Director Marcus Lehto @ X10:

Split-screen confirmed for Multiplayer and for Co-op, also 4 player co-op is official.
 
Cuban Legend said:
So, i haven't seen this posted as confirmed by an official source yet, but i have seen it talked about so here goes nothing.

In an interview with Creative Director Marcus Lehto @ X10:

Split-screen confirmed for Multiplayer and for Co-op, also 4 player co-op is official.
Was there really any doubt? After H3 those features were practically guraneteed.
 

feel

Member
Gui_PT said:
I've seen tons of faces in the latest screens but flipyap hasn't said a thing.

I'm worried he might've regained his sanity
He's probably still seeing like 4 or 5 faces in each screengrab the poor guy, but he realized other people don't enjoy getting these things pointed out, since it slightly ruins whatever object it's on.
 

Gui_PT

Member
Letters said:
He's probably still seeing like 4 or 5 faces in each screengrab the poor guy, but he realized other people don't enjoy getting these things pointed out, since it slightly ruins whatever object it's on.

Poor him and his condition :p

Btw, have you ordered Halo Legends or are you going to buy it from a store?
 

BerserkerBarage

Neo Member
Cuban Legend said:
So, i haven't seen this posted as confirmed by an official source yet, but i have seen it talked about so here goes nothing.

In an interview with Creative Director Marcus Lehto @ X10:

Split-screen confirmed for Multiplayer and for Co-op, also 4 player co-op is official.

I for one am glad to hear they are making a return. Too many games recently have taken the graphics over split-screen approach.

Cliff_Mike_Side_by_Side.jpg


Chainsaw bayonets in Reach confirmed?!?!? I'm not falling for that Clark Kent bullshit Bungie!

~B.B.
 

Blueblur1

Member
Cuban Legend said:
So, i haven't seen this posted as confirmed by an official source yet, but i have seen it talked about so here goes nothing.

In an interview with Creative Director Marcus Lehto @ X10:

Split-screen confirmed for Multiplayer and for Co-op, also 4 player co-op is official.
It was already stated in the initial press release. In other words, old. :)
 
Is there anyway to get your stuff from one account transferred to another? I had to make a new account for security reasons and I'm not too happy with losing everything I've done in Halo 3/ODST.
 

feel

Member
Gui_PT said:
Poor him and his condition :p

Btw, have you ordered Halo Legends or are you going to buy it from a store?
I'm not in Portugal right now. I'm in Latin-America, ordered the Legends blu-ray from Amazon.com.
 

RdN

Member
BerserkerBarage said:
I for one am glad to hear they are making a return. Too many games recently have taken the graphics over split-screen approach.

[]http://i270.photobucket.com/albums/jj107/MADMAN_Redux/Halo%20Reach%20For%20BB/Cliff_Mike_Side_by_Side.jpg[/]

Chainsaw bayonets in Reach confirmed?!?!? I'm not falling for that Clark Kent bullshit Bungie!

~B.B.

DUDE!! The first thing I thought when I saw this guy on the ViDoc was: "Wow, Bungie hired a Cliffy B cover!!":lol
 

Shishka

Works for Bungie
BerserkerBarage said:
http://i270.photobucket.com/albums/jj107/MADMAN_Redux/Halo%20Reach%20For%20BB/Cliff_Mike_Side_by_Side.jpg

When I saw yesterday that you had posted this to Bungie.net, I forwarded it to the team. I had forgotten at the time that I had a meeting with him later in the day.

He called me a mean name. =\
 

BerserkerBarage

Neo Member
Shishka said:
When I saw yesterday that you had posted this to Bungie.net, I forwarded it to the team. I had forgotten at the time that I had a meeting with him later in the day.

He called me a mean name. =\

Sorry Shish, but totally worth it IMO. Thanks for taking the heat for me. I've been laughing about it since the ViDoc dropped and finally got around to putting the picture together and up yesterday.

How was vacation? Go anywhere fun?

~B.B.
 

Shishka

Works for Bungie
BerserkerBarage said:
How was vacation? Go anywhere fun?

Two weeks in Paris! Pretty much everywhere I went was fun. Stayed in an awesome part of town, did tons of touristy things. Drank a lot of wine. A rather successful adventure, I think.

Of particular mention would be Art Home, I suppose. Had to stay up late to reserve two seats a month in advance, but it was totally worth it.
 

Jironimo

Neo Member
broony said:
These two answers make me think there is something new going to happen with multiplayer. Other people have mentioned a Left 4 Dead style adversial co-op multiplayer which I think could be the case. In a really old Edge Halo 2 preview they talked about Covenant vs Human objective style multiplayer, I hope Bungie is looking to revisit this idea in Reach. I just think the way they are talking about balancing the Spartan IIIs and the Elites now the character models are much different sizes means that there must be a break away from the traditional multiplayer.

They would never get a standard Halo multiplayer model with the differing Player models that would be accepted as balanced in a MLG competition style game. But they could balance out the different models by giving each their own strengths and weaknesses based on their race and then face them against each other in some sort of Objective / Campaign /Firefight game mode which would also fit with the reuse of Campaign areas as multiplayer maps.
We've seen Bungie take ideas which were cut before and implement them in future games. It's known that in the Halo 2 beta there were saved films which never made the cut, lo and behold they show up in Halo 3. We know they ran out of time to put Firefight in Halo 3, and then it shows up in ODST. Who knows what else was cut in Halo 3, but past ideas are generally a good indication of what Bungie is up to.

I'm interested to reread this article to see what they have to say about a Covenant vs Human multiplayer.

I'm at work so I can't get to these sites, but do the links below get you to the article?

http://web.archive.org/web/20070122...line.co.uk/archives/2007/01/inside_bungie.php

http://www.edge-online.co.uk/archives/2007/01/inside_bungie.php
 

BerserkerBarage

Neo Member
Shishka said:
Two weeks in Paris! Pretty much everywhere I went was fun. Stayed in an awesome part of town, did tons of touristy things. Drank a lot of wine. A rather successful adventure, I think.

Of particular mention would be Art Home, I suppose. Had to stay up late to reserve two seats a month in advance, but it was totally worth it.

Wow. I'd say quite the adventure. That Art-Home place sounds amazing. Best place I've eaten is Craftsteak in Vegas. I'm sure Paris is a much better time to someone more artistically gifted like yourself than for me. I'm more an architectural guy, so while there are still plenty of good spots in Paris to get that, the time I've spent in Barcelona was amazing in that regard.

Were you gone during the Maption Sack weekend? Just wanted to say thanks again for that one and hopefully we can see it more in the future.

~B.B.
 

Ramirez

Member
Hydranockz said:
And I wonder why I rarely post here... Seriously, another AR/BR debate? I would never put it past you guys at this stage. Especially cuz the BR is confirmed for Rea...
Oh wait.
When is the plasma/spiker debate touching down?

There is a differene between speculating features for a new game and beating an age old debate to death.
It reminds me of parts of bnet

Quite simply, I will take whatever Bungie gives me (indeed). Maybe it's because I am a sucker for games that are overall too fun to notice these things. Reach won't be sub-par, in fact, it will be pretty far above it. There are far too many awesome details on the wave that was the the last few weeks of media embargo lifting and I am quite happily riding this wave to the shore.

Amazing. :lol
 
Hydranockz said:
The other project Bungie are working on won't have the BR from Halo, where is urk?

Hmm this made me think, when Bungie moves on from Halo will I still be interested in them as a company? I read the updates and stuff now but if they made a game in a genre im not interested in would I still follow them so avidly?

I cant imagine following 343 so avidly somehow (unless they do something amazing) - hmm.
 

Shishka

Works for Bungie
BerserkerBarage said:
Wow. I'd say quite the adventure. That Art-Home place sounds amazing. Best place I've eaten is Craftsteak in Vegas. I'm sure Paris is a much better time to someone more artistically gifted like yourself than for me. I'm more an architectural guy, so while there are still plenty of good spots in Paris to get that, the time I've spent in Barcelona was amazing in that regard.

Were you gone during the Maption Sack weekend? Just wanted to say thanks again for that one and hopefully we can see it more in the future.

~B.B.

Architecture is art. In that regard I found Paris did not disappoint. Several of the pictures I took were just of buildings. We were a building up the street from L'Eglise St Eustache, for example.

I did miss out on Maption Sack, but it's not as though I haven't looked at every map variant in the playlist. It's probably going to be a monthly occurrence, like Grifball, in the future.
 

GhaleonEB

Member
bobs99 ... said:
Hmm this made me think, when Bungie moves on from Halo will I still be interested in them as a company? I read the updates and stuff now but if they made a game in a genre im not interested in would I still follow them so avidly?

I cant imagine following 343 so avidly somehow (unless they do something amazing) - hmm.
Personally, when a developer makes a game I love, it makes me a fan of that developer more than the franchise.

*instert my usual movie director comparison here*
 

Jironimo

Neo Member
Nutter said:
Yeah what is wrong with people who know how to use a weapon at any distance. OMG
Nothing is wrong with that. I like using the BR most of the time, up-close or far. What I'm saying is that based off what we see in the Vidoc, medium to long-range weapons might not be as effecitve up-close or while moving and jumping because of the telescoping reticule. You could argue that this is more balanced, I tend to believe it is. If it happens it will just be a reality that it won't be easy to run around and use the sniper as a close-range weapon and beat a shotgun or AR, and that actually makes sense to me.
 

vhfive

Member
Shishka said:
Architecture is art. In that regard I found Paris did not disappoint. Several of the pictures I took were just of buildings. We were a building up the street from L'Eglise St Eustache, for example.

I did miss out on Maption Sack, but it's not as though I haven't looked at every map variant in the playlist. It's probably going to be a monthly occurrence, like Grifball, in the future.
please look at paranoia (i think its that one). it is really really bad.
 

BerserkerBarage

Neo Member
Shishka said:
Architecture is art. In that regard I found Paris did not disappoint. Several of the pictures I took were just of buildings. We were a building up the street from L'Eglise St Eustache, for example.

I did miss out on Maption Sack, but it's not as though I haven't looked at every map variant in the playlist. It's probably going to be a monthly occurrence, like Grifball, in the future.

Architecture and stuff like Dale Chihuly have always been my cup of tea in what I consider artful. Not to say that other, more traditional stuff isn't, I just can't get into it like some. I mean, you've worked with Mehve and the stuff I've seen her do in a couple minutes is amazing. Maybe seeing it done in person makes it more "real" to me? Eh, I dunno.

Anyways, sorry to keep going OT.

Glad to hear that Maption Sack will get the monthly treatment like Grifball does. There are a lot of maps in the playlist, and even though I played quite a few games, I didn't get nearly as many as I wanted. I've downloaded most of them (which is hogging a lot of my item count) but playing them with a couple people is very much different than playing them in MM.

Speaking of item counts/content limits. Any chance that's being looked at to be improved/increased in Reach? Sometimes I have to decide between a good Community Map and a good Racetrak in order to make it under the content limit. I understand it's probably just a necessary evil of hardware requirements, but ideally I'd like to fill up my hard drive with Halo content if my heart so desires.

~B.B.
 

GhaleonEB

Member
Jironimo said:
Nothing is wrong with that. I like using the BR most of the time, up-close or far. What I'm saying is that based off what we see in the Vidoc, medium to long-range weapons might not be as effecitve up-close or while moving and jumping because of the telescoping reticule. You could argue that this is more balanced, I tend to believe it is. If it happens it will just be a reality that it won't be easy to run around and use the sniper as a close-range weapon and beat a shotgun or AR, and that actually makes sense to me.
Making the DMR single shot, and making it less accurate when rapid-fired, does seem like a good way to balance it out in close quarters. On that note, I thought the BR spread was loathed by BR proponents, and the single-shot nature of the DMR would be welcomed more warmly than it has been.

Speaking of weapons, I wrote a post a while back talking about how I liked that the Covenant weapons in the first game all had unique properties, and how that was lost in most subsequent additions to the weapon set. They didn't fall directly into the range/power sliding scale, and I was hoping we'd see that return with the new ones in Reach. So far, so good. Needle rifle round combines on unshielded opponents, and the grenade launcher is a nice, unexpected addition. Hopefully the remaining new weapons are just as unique (and that one sound from the mystery gun Bungie posted sure makes me think they will be).
 
GhaleonEB said:
Making the DMR single shot, and making it less accurate when rapid-fired, does seem like a good way to balance it out in close quarters. On that note, I thought the BR spread was loathed by BR proponents, and the single-shot nature of the DMR would be welcomed more warmly than it has been.
I was under the impression everyone was jacked about the ReDeemer from the BR camp. I for one think it looks like sex. The balance with the expanding sight makes a lot of sense to me.
 

GhaleonEB

Member
Captain Blood said:
I was under the impression everyone was jacked about the ReDeemer from the BR camp. I for one think it looks like sex. The balance with the expanding sight makes a lot of sense to me.
I thought that should be the case, I just must have missed most discussion around it. I'm pretty excited by it, and I'm going to be on the recieving end of that thing far more than not. :lol

I like that Bungie is exposing to the player some information that has been previously hidden. I'm a proponent of letting the player know more about the variables that affect them, so I'm glad to see see not only the expanding reticule but also the health bar again. Having health beneath the shield, but not letting the player see how much, always struck me as a strange decision. And the reticule, even if that mechanic was always there, will change the way people play; it will further separate good players from average ones.
 

BerserkerBarage

Neo Member
FFChris said:
Why do people want the BR back? From the looks of the DMR, it's just a one shot BR.

Me personally, I wouldn't mind the BR coming back because it still serves a purpose in regards to utility to me. To me, if the BR and the DMR had the same ROF for a maximum effective kill (ie a 4SK with the BR and whatever with the DMR) it gives both weapons a good role. The BR would be widely effective up until the range in which the BR spread becomes increasingly detrimental (ie makes you use more shots) however a person who is surgical with the DMR could be just as effective. That puts the crux of the "skill" responsibility on the DMR user to land the necessary shots or they know someone with a BR could beat them.

IIRC, it's how the BR and Carbine exist now in H3. The H3 Carbine actually kills quicker than the H3 BR but only if you can use it to its maximum effectiveness. Which few actually can. I think it would give the UNSC weapon hierarchy some depth:

Shotgun >> AR >> Pistol >> BR >> DMR >> Sniper.

Plus I'm kinda giddy at the thought of the following conversation:

"stop being a n00b and using the BR. Use the DMR like a pro" :lol

But again, that's just how I see it's role in Reach. No more complaining that the RNG'd BR spread caused you to die. If you're using it at a range where that's a problem, you're using the wrong weapon and should be using the DMR.

~B.B.
 
More guns the better, I'm sure everyone will have there favorite.

Without dual wielding though what will be the point of the other smaller weapons though?
 

GhaleonEB

Member
BattleMonkey said:
More guns the better, I'm sure everyone will have there favorite.

Without dual wielding though what will be the point of the other smaller weapons though?
Smaller weapons just need to have their role defined, the same as other weapons. Look at the evolution the Needler went through from Halo 2 to Halo 3, for instance.

Of all the weapons announced so far, I'm most curious to see how the pistol and DMR stack up. They seem very similar from the vidoc: powerful single-shot weapons with zoom capability.
 
BattleMonkey said:
More guns the better, I'm sure everyone will have there favorite.

Without dual wielding though what will be the point of the other smaller weapons though?

The same of any other weapon maybe?

The Halo CE pistol was perfect as a stand alone weapon or emergency weapon.

If all the weapons get fine-tuned and rebalanced, there won't be any problem.
 
Jironimo said:
Nothing is wrong with that. I like using the BR most of the time, up-close or far. What I'm saying is that based off what we see in the Vidoc, medium to long-range weapons might not be as effecitve up-close or while moving and jumping because of the telescoping reticule. You could argue that this is more balanced, I tend to believe it is. If it happens it will just be a reality that it won't be easy to run around and use the sniper as a close-range weapon and beat a shotgun or AR, and that actually makes sense to me.
Yeah, the reticle clearly does balloon when he pulls out the reDMR, which makes me think that there's something to the idea that excessive motion could have it blossom a bit. I have mixed feelings about this, but it certainly does seem that Bungie has always been taken by surprise by the fact that their mid to long range weapons eventually end up as "Swiss Army Knives"... M6D and 2x quick scopes in H1, snopes and B-X-R in H2, and so on. With each game, it feels like they've tried to do more and more tweaking (2x to 5x zoom with the sniper, BR spread, M6D removal, etc.) to make sure those weapons have a downside in close quarters.

Captain Blood said:
I was under the impression everyone was jacked about the ReDeemer from the BR camp. I for one think it looks like sex. The balance with the expanding sight makes a lot of sense to me.
But seriously... like sex.

GhaleonEB said:
I like that Bungie is exposing to the player some information that has been previously hidden. I'm a proponent of letting the player know more about the variables that affect them, so I'm glad to see see not only the expanding reticule but also the health bar again. Having health beneath the shield, but not letting the player see how much, always struck me as a strange decision. And the reticule, even if that mechanic was always there, will change the way people play; it will further separate good players from average ones.
This always made me scratch my head... "We got rid of the health pack system. Well, no we didn't, but we have hidden it... so, yeah, don't worry about the fact that you're at one red bar and a single frag can kill you right now."
 
metareferential said:
The same of any other weapon maybe?

The Halo CE pistol was perfect as a stand alone weapon or emergency weapon.

If all the weapons get fine-tuned and rebalanced, there won't be any problem.

Thing is like the hand shot gun, why would anyone use this? Not sure what they could do without redoing it completely to have some kind of alternate fire. The SMG and Spikers, what will set them apart? I'm talking MP really, in ODST the SMG was pretty useless outside of grunt killing, but in an MP environment why would anyone want to use the SMG? Changing them is obviously going to need to be done or I assume some of these weapons are just going to disappear.
 
vhfive said:
please look at paranoia (i think its that one). it is really really bad.

Yes, that's definitely the map you're thinking of. Pipes, man cannons and more pipes. Horrible.

Glad to see that Maption sack will likely make regular appearances from now on though.
 
BattleMonkey said:
Thing is like the hand shot gun, why would anyone use this? Not sure what they could do without redoing it completely to have some kind of alternate fire. The SMG and Spikers, what will set them apart? I'm talking MP really, in ODST the SMG was pretty useless outside of grunt killing, but in an MP environment why would anyone want to use the SMG? Changing them is obviously going to need to be done or I assume some of these weapons are just going to disappear.

Well some weapons I guess will simply get scratched from the game.

Before the ViDoc I thought all brute weaponry was going to get cut from Reach, but then we saw that one brute screenshot, so I am a little puzzled right now.

But yes, you're right about the smg or the spikers. I was focusing on the pistol, the plasma pistol, etc.
 

GhaleonEB

Member
BattleMonkey said:
Thing is like the hand shot gun, why would anyone use this? Not sure what they could do without redoing it completely to have some kind of alternate fire. The SMG and Spikers, what will set them apart? I'm talking MP really, in ODST the SMG was pretty useless outside of grunt killing, but in an MP environment why would anyone want to use the SMG? Changing them is obviously going to need to be done or I assume some of these weapons are just going to disappear.
One thing to remember is that Bungie has said Reach will have fewer overall weapons than Halo 3 did. And given that they've already shown a few new ones, it's clear there are going to be several cuts. I'll be surprised if Spikers are back, or even the SMG. As the Bearded Warrior said in the vidoc, they're pushing individual weapons into specific roles, reducing redundancy. A mix of re-balancing old weapons, introducing new ones, and pruning redundant ones is being employed. So questions about the fate of certain weapons will have to be left open until we know more.
 
GhaleonEB said:
One thing to remember is that Bungie has said Reach will have fewer overall weapons than Halo 3 did. And given that they've already shown a few new ones, it's clear there are going to be several cuts. I'll be surprised if Spikers are back, or even the SMG. As the Bearded Warrior said in the vidoc, they're pushing individual weapons into specific roles, reducing redundancy. A mix of re-balancing old weapons, introducing new ones, and pruning redundant ones is being employed. So questions about the fate of certain weapons will have to be left open until we know more.

Well that sounds better, things did seem kinda redundant before.
 
Cuban Legend said:
So, i haven't seen this posted as confirmed by an official source yet, but i have seen it talked about so here goes nothing.

In an interview with Creative Director Marcus Lehto @ X10:

Split-screen confirmed for Multiplayer and for Co-op, also 4 player co-op is official.

AWESOME, this is the best thing about Halo and Bungie, they know splitscreen still matters to some people.

developers take note.
 
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