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Halo Reach Reveal Thread - Matchmaking/Multiplayer Details Revealed

JohnIIVII

Member
InvincibleAgent said:
I just had a thought about Reach multiplayer.

On the b-net main page, we see a pic of a red elite holding a blue spartan. But in the video bomb, all invasion/invasion slayer footage has the teams colored green vs purple.

Thus, I conclude that invasion and invasion slayer are not the only spartan vs. elite game types.
There are red elites in the multiplayer trailer. 10 seconds in
 

Blueblur1

Member
Ramirez said:
Is PAX East as crappy as the one in the West? If not for the Bungie booth I would have been totally pissed at spending money going to it, was definitely the low point of the trip for me personally. :lol
To be honest, I think there was more to see at PAX 08 than there is to see here. To paraphrase vhfive, it seems like quite a few developers didn't show anything here because there wasn't much faith in the turnout. I think that could be true and/or this time of year is not a great time for devs to come and show their games because they may be in the middle of development (like Bungie is). I think by holding this show in March that will be a problem each and every year. :(
 

Chinner

Banned
i'm really hoping reach will implement being able to use actual cameras points at certain times into rendering videos. will make the output of community generally allot more creative and will be less stressful on serverz
 
bobs99 ... said:
I really hope Reach ships with a 'render to video' option from the get go. I would gladly go Bungie Pro if it does.
I'm pretty sure it will. Pretty damn sure.

Good BWU, laughed that Urk threw in the 'why did you leave us Luke' question that has been joked
</3
about before.

Chinner said:
i'm really hoping reach will implement being able to use actual cameras points at certain times into rendering videos. will make the output of community generally allot more creative and will be less stressful on serverz
Maybe less stress per person but overall the usage would be higher if the system is better as more people will be using it (nevermind that it's a feature alot more people will know exists when Reach rolls around).

OT: Name change/shorten Bobs?
 

feel

Member
Looking forward to seeing the changes to theater. Would like the option to set the play speed within a certain segment of a clip (for dramatic slowmos most of all), or being able to replay certain part of a clip multiple times, with multiple camera angles, lens filters, maybe some PiP options too?? Just overall lots of ways ingame to edit how the clips end up being presented.
 

kylej

Banned
Ramirez said:
Is PAX East as crappy as the one in the West? If not for the Bungie booth I would have been totally pissed at spending money going to it, was definitely the low point of the trip for me personally. :lol

Yeah, PAX East lacked shit to do. It was impossible to get into the few good booths because some people were willing to spend 2 hours waiting in line. It was impossible to get into the good panels because people we were willing to spend 2 hours in line. I am not dedicated enough to spend a piece of my life standing outside a door so I can eventually hear Major Nelson speak about Twitter, or get a Red Dead poster.

Bungie you should've been there. :/
 
Zeouterlimits said:
I'm pretty sure it will. Pretty damn sure.

Good BWU, laughed that Urk threw in the 'why did you leave us Luke' question that has been joked
</3
about before.


Maybe less stress per person but overall the usage would be higher if the system is better as more people will be using it (nevermind that it's a feature alot more people will know exists when Reach rolls around).

OT: Name change/shorten Bobs?

Render to video did go pretty much unnoticed but I think that’s down to how few people actually knew about it. Most people don’t follow the WU’s, especially over a year after release and there was just no other real way of advertising it. With Reach though people will spot it as they first start playing around with the game, and I reckon a lot of people will want to use it even if they don’t want to put the MS points down.

Zeouterlimits I haven’t been around Gaf for too long, I’ve played in a couple of custom game nights though.
 
bobs99 ... said:
Zeouterlimits I haven’t been around Gaf for too long, I’ve played in a couple of custom game nights though.

Did you.. understand what I asked? I was just wondering if your username got shortened because I thought it was something longer than 'bobs99 ...' that's all.
You've been around enough, I know ya :D
 
Zeouterlimits said:
Did you.. understand what I asked? I was just wondering if your username got shortened because I thought it was something longer than 'bobs99 ...' that's all.
You've been around enough, I know ya :D

Oh :lol
You confused me :(

Nah its always been bobs99 ..., I wanted bobs99 but I wasted that when signing up with a Hotmail account, I didn’t think they would actually screen emails that religiously - I feel sorry for the Mod who goes through all the accounts choosing whether or not to accept em.

I really hope for another sidewinder remake, Avalanche was pretty cool, and im interested in seeing how it could evolve (again). Another Valhalla or Blood Gulch should be required.
 
I wonder... would it be awesome to purchase render minutes with a fairly large portion of credits?

In terms of Theatre, I drool when I think of Forza 3's slow-mo cam. I think Bungie have realised that forge and theatre have taken a far mor artistic following than they were perhaps anticipating. Adding features/tools to help players attain those fantastic moments in an awe inspiring way surely mst have been considered at some point :p
 

Ramirez

Member
kylej said:
Yeah, PAX East lacked shit to do. It was impossible to get into the few good booths because some people were willing to spend 2 hours waiting in line. It was impossible to get into the good panels because people we were willing to spend 2 hours in line. I am not dedicated enough to spend a piece of my life standing outside a door so I can eventually hear Major Nelson speak about Twitter, or get a Red Dead poster.

Bungie you should've been there. :/

Yea, it was the same way in 08, the panels would be fun to listen to, but if you didn't get there a day in advance you'd be all the way back near the entrance doors and you couldn't hear anything. Plus you had to stand the whole time squished in between sweaty nerds, no thanks.
 
Hydranockz said:
I wonder... would it be awesome to purchase render minutes with a fairly large portion of credits?
:-/ Awesome for the user maybe.
While I'm sure Bungie want to be pretty generous and would be happy to have people playing & earning so many credits, at a certain point it's more than goodwill/fan lovin' and just plain giving away 'money'.
I'd say Bungie Pro is here to stay render-wise with occassional give-aways.
Maybe a minute or two of render time included with every copy of the game.
 

Slightly Live

Dirty tag dodger
With Reach's changes to matchmaking, I might miss the Halo 3 system. Thought I'd share a story of what happened yesterday. No pictures, big people use words. =P

Needed Nicotine said:
I decided to play some Ranked by myself yesterday, for shits and giggles. Naturally someone of my pedigree is best suited to the social hopper or embedded comfortably within a team and not brining down ranks of other folks.

I also was suffering from a touch of madness - so I decided to hop into Team Snipers. Despite the first game, Snipes on High Ground served as a glaring reminder of my place in the competitive Halo community - a handful of kills and I somehow managed to betray the best person on my team (for which I immediately apologised).

Despite this, I wanted to give it another go. I jumped back in and hoped for a nice big open map and got it, Sandtrap. Despite my completely below average sniping ability I had fun, loads of fun. I was able to outsmart my opponents on numerous occasions and it more than made up for my inability to head-shot them and the typical lag any Eurofolks receives playing with random Yanks.

It felt like a game of chess. Sure the opponent's pieces looked cool and they could move faster than me, but it didn't matter one bit to the flow of the game, as long as I moved my pieces accordingly to counter.

Next, high from the happy feeling of a decent Snipers game, I thought it walk into Lone Wolves and give that a shot.

Lone Wolves is the play-list in which I have my highest rank, 35. I'm very proud of this minor achievement - I've obtained it through through my own endeavours and without having the luxury of team mates (something I use as a crutch some times).

Then I encountered one of the most common problems that has plagued Halo 3 as the months and years go past, second accounts. As the game loaded up, a quick look at the other players showed that most of their accounts had been recently created with a low amount of games - tell-tale signs. I sighed, this was going to be painful.

As I was checking out the other players in the pre-game lobby, the countdown timer on the veto was ticking away. I managed to veto just in time but we were one vote short of a map change - the game was going to start, me versus a bunch of second accounts on one of my least favourite maps in the entire game - Narrows.

The game begun, I started off on top of the hated bridge out in the open and whatever shred of luck I was clinging to was starting to disappear. Within minutes I was down in fifth place - my only consolation was that the sixth guy in the game was faring slightly worse that I was.

Playing with fellow HaloGAFer's has taught me to accept my skill level. Everyone has good and bad days but sometimes other folks are just better than you and there's little you can do about it. I know this is true. But sometimes, I don't care. If I know I can't win, I know there's something else I can do. Whilst I can't pull victory out of a losing situation on demand, I can try my plan B.

A game of Lone Wolves ends when the leader reaches the magical kill limit. You simply need to delay the leader reaching this limit to increase the chances of the leader being dethroned and increases the chances of you winning - though in my case, I;m usually happy with the first outcome, stopping the leader from winning.

Suicide runs, stickies at point blank, long range grenade tosses. In that last minute I was desperate. I didn't want to lose my rank but most importantly I wanted to lash out at the second accounting players that were ruining the fair and balancing battlefield and also lash out at the damm level (guess I really hate Narrows).

The other players had the same idea as me, well, they started grenade spamming like crazy nearer the end that was helping me out. I can just pretend that they were reading my thoughts and unconsciously serving my whim, against their better judgement.

The leader, the guy that was clearly first place for the entire game, dropped to second place. Someone else had caught up with him. I noticed who this guy and I was happy to offer him no resistance and let him usurp the leader with my death. The game ended. The leader has been dethroned, relegated to second place. In the confusion and madden race at the end the kills at somehow evened out. Two second accounters had tied for third place. With me.

I'd "won" - clinched a position in the top three, despite sharing it with two other folks. The other guy in the game had stayed in sixth place.

I needed a smoke badly but I was out and the shops were closed. No more Ranked for me this night.

WJD said:
I'm proud to be in that 0.1%
I'm proud that I'm in the 0.0001 that was born there. :D
 
Ramirez said:
Yea, it was the same way in 08, the panels would be fun to listen to, but if you didn't get there a day in advance you'd be all the way back near the entrance doors and you couldn't hear anything. Plus you had to stand the whole time squished in between sweaty nerds, no thanks.
Did we even go to a panel other than the 1up Yours podcast?
 
i really hope that the sagecast addresses some vehicle questions as well. i'd love to know that the chopper (or something roughly equivalent) is coming back. splattering tanks on sandtrap is still incredibly fun. when you get on a roll with that thing, it is one of the most satisfying things in the halo sandbox.
 

Slightly Live

Dirty tag dodger
Shake Appeal said:
I finished my long piece about ODST.

It is 7,777 words long. (No, seriously.)

I can't imagine anyone finding it interesting. :lol

Would have loved to have hosted it on FUD. Looking forward to reading it, make sure you post links when it's up!
 
Dani said:
With Reach's changes to matchmaking, I might miss the Halo 3 system. Thought I'd share a story of what happened yesterday. No pictures, big people use words. =P
That was a great read, Dani. I enjoyed that waaaaay more than the average "look at these pics and lol" story that pops up on GAF.

I love dethroning multi-accounters. There's no better feeling in the world than out-BRing (or in your case out-grenade spamming) someone who has a 50 after 75 games played.
 
Shake Appeal said:
I can't imagine anyone finding it interesting. :lol

Guess no longer, share the love :lol
And yeah, that was a pretty damn good story Dani. Pretty much sums up why I never really play ranked Halo alone anymore.
 
Nice story Dani the only part I disagree with is:

Playing with fellow HaloGAFer's has taught me to accept my skill level. Everyone has good and bad days but sometimes other folks are just better than you and there's little you can do about it. I know this is true. But sometimes, I don't care. If I know I can't win, I know there's something else I can do. Whilst I can't pull victory out of a losing situation on demand, I can try my plan B.

Playing with HaloGaf might be a daunting thing, but bear in mind that the people who tend to do good in Gaf customs probably tend to play more competitive customs which is the reason they are so good. If Gaf customs were super competitive then everyone who took part would eventually be amazing (it just may not be much fun).

So yeah its fairly easy to get better and rank up and that’s my favorite aspect of Halo 3. I think I played hundreds of Free For All sniper games with friends before I could get headshots with the thing, but going into matchmaking and ranking up was an amazing feeling. Granted not everyone would even enjoy playing competitively, but if you do, getting better isn’t hard. Of course there will always be people better than you, but there’s no reason you should accept your skill level in a defeatist manner. Again its another story if you simply don’t care, which the majority wouldn’t.
 
The problem is it's currently a word document. If I wanted to put it up somewhere I would have to go and edit in like a bazillion html tags for italics and whatnot. Also, I want to proofread it.

But since I haven't actually bothered to set up my blog yet, Wu kindly said he'd host it when I'm done. It could also go on FUD (interesting acronym) if Dani likes it. I wouldn't mind.
 
bobs99 ... said:
Playing with HaloGaf might be a daunting thing, but bear in mind that the people who tend to do good in Gaf customs probably tend to play more competitive customs which is the reason they are so good. If Gaf customs were super competitive then everyone who took part would eventually be amazing (it just may not be much fun).
Speaking of customs. We can has customs before 2am awesome time Dani? :p perhaps around 10pm? (4 hours from now)
 

zumphry

Banned
bobs99 ... said:
Nice story Dani the only part I disagree with is:



Playing with HaloGaf might be a daunting thing, but bear in mind that the people who tend to do good in Gaf customs probably tend to play more competitive customs which is the reason they are so good. If Gaf customs were super competitive then everyone who took part would eventually be amazing (it just may not be much fun).

So yeah its fairly easy to get better and rank up and that’s my favorite aspect of Halo 3. I think I played hundreds of Free For All sniper games with friends before I could get headshots with the thing, but going into matchmaking and ranking up was an amazing feeling. Granted not everyone would even enjoy playing competitively, but if you do, getting better isn’t hard. Of course there will always be people better than you, but there’s no reason you should accept your skill level in a defeatist manner. Again its another story if you simply don’t care, which the majority wouldn’t.

I suck compared to everyone else, but it seems like the only time I can get close to winning, or actually win, is during Heretic FFA (which, ironically, I hate playing due to sucking at it). Then I just suck and steer clear of the better Gaffers during regular slayer/ctf games.
 
I just realised, this new Cr system is going to effectivly KILL customs.

Who's going to play customs when theres valuable credits to be earned online? This problem occurs to a smaller scale on Halo 3, but typically EXP doesnt mean enough to people to actually go out and get it. With CR's having a actual worth people may go all out for them :(
 

kylej

Banned
bobs99 ... said:
I just realised, this new Cr system is going to effectivly KILL customs.

Who's going to play customs when theres valuable credits to be earned online?

Having fun is more important than earning credits.
 

Kapura

Banned
Marcus put up a new post on noble actual. Paraphrasing: "Sorry I haven't posted. I've been doing awesome things. I didn't know you cared."

bobs99 ... said:
I just realised, this new Cr system is going to effectivly KILL customs.

Who's going to play customs when theres valuable credits to be earned online? This problem occurs to a smaller scale on Halo 3, but typically EXP doesnt mean enough to people to actually go out and get it. With CR's having a actual worth people may go all out for them :(
On the plus side, more campaign customs :D
 
Shake Appeal said:
I finished my long piece about ODST.

It is 7,777 words long. (No, seriously.)

I can't imagine anyone finding it interesting. :lol

op7pr4.gif


Hi I'm date Mike... nice to meet me
 

Brainboy

Member
Shake Appeal said:
I finished my long piece about ODST.

It is 7,777 words long. (No, seriously.)

I can't imagine anyone finding it interesting. :lol

I found your Bioshock essay quite interesting, so I would actually like to read this.
 
kylej said:
Having fun is more important than earning credits.

I agree, unfortunatly I know that the lure of that 'next' peice of armour will be too much, especially if its only 100 credits away. I also know that my friends will be whores about credits :lol
 
One of my fondest memories of Halo 2 was playing Headlong with my friends. We had a sort of Destruction Derby mode whereby we spawned all the hogs and gave ourselves little or no shields, then we pretty much had a carnage fest in the pit area. It was crazy fun though. If Reach allows for more varied modes, a larger Action Sack, I would be so happy. Dodgeball in Action Sack claims that sticking someone brings back a team mate... liiiieees :p
 

Slightly Live

Dirty tag dodger
Thanks for reading guys, didn't think it would interest anyone. :lol

I was thinking of doing similar write ups in the past and scrapped them thinking people would just TLDR the concept.

bobs99 ... said:
Nice story Dani the only part I disagree with is:

Playing with HaloGaf might be a daunting thing, but bear in mind that the people who tend to do good in Gaf customs probably tend to play more competitive customs which is the reason they are so good. If Gaf customs were super competitive then everyone who took part would eventually be amazing (it just may not be much fun).

So yeah its fairly easy to get better and rank up and that’s my favorite aspect of Halo 3. I think I played hundreds of Free For All sniper games with friends before I could get headshots with the thing, but going into matchmaking and ranking up was an amazing feeling. Granted not everyone would even enjoy playing competitively, but if you do, getting better isn’t hard. Of course there will always be people better than you, but there’s no reason you should accept your skill level in a defeatist manner. Again its another story if you simply don’t care, which the majority wouldn’t.

Thanks!

We'll agree to disagree. =)

I just don't think it's easy to rank up at all. The system seems determined to work out what skill level you are (Ranked) and tries it's best to keep you at whatever magical number it has determined for you. I guess it's suppose to work this way, but as a player, I feel a little sad when the number stops moving up after a while, almost enough for me not to want to play in a particular playlist. The fear of easily losing rank is quite real too and it's almost as if it's easier to lose rank than it is to gain it. I'm not sure if that is how it was suppose to work - the knock on effects aren't usually positive.

I also see things in different ways, like some playlists play to different strengths of a player. A person can be a headshot, sniping master but might suck at putting that skill to use when a playlist doesn't spawn them with a sniper and unlimited ammunition every time they die.

If I look at my own ranks, having my highest rank in a Lone Wolf playlist is mind boggling. I hate Lone Wolves, I prefer to work in a team whenever possible. Yet my Ranked Team playlist ranks are much lower. Is it because I am unable to find a consistent team to rank up and play with? Is it because I'm confused with my own strengths and weaknesses? Halo 3's matchmaking isn't really good at providing me, personally, with those answers.

GAF folks are really good - some of them are almost machine like (Ram, Bladed, Tashi - looking at you!)!

From the countless Customs and games together, there's a very diverse skill range and general mindset. Some folks like to play continuously at the height of competition and skill and some like carving out their own minor victories, such as vehicle runs and objective attempts, within a larger battle.

I think I fit somewhere in the middle of this wide range, I enjoy the thrill of competing against strong competition but I'll sacrifice my k/d ratio for the sake of fun.

Hydranockz said:
Speaking of customs. We can has customs before 2am awesome time Dani? :p perhaps around 10pm? (4 hours from now)

We'll see! :lol

kylej said:
Having fun is more important than earning credits.

Yep, Customs will never die off.
 
I suck at hosting customs :p I tried to set up a game of Hallway as warmup beofre the ForgeHub match... Stalemates are fuuuun.... especially when they last so damn long.
 
Dani said:
We'll agree to disagree. =)

I just don't think it's easy to rank up at all. The system seems determined to work out what skill level you are (Ranked) and tries it's best to keep you at whatever magical number it has determined for you. I guess it's suppose to work this way, but as a player, I feel a little sad when the number stops moving up after a while, almost enough for me not to want to play in a particular playlist. The fear of easily losing rank is quite real too and it's almost as if it's easier to lose rank than it is to gain it. I'm not sure if that is how it was suppose to work - the knock on effects aren't usually positive.

I also see things in different ways, like some playlists play to different strengths of a player. A person can be a headshot, sniping master but might suck at putting that skill to use when a playlist doesn't spawn them with a sniper and unlimited ammunition every time they die.

If I look at my own ranks, having my highest rank in a Lone Wolf playlist is mind boggling. I hate Lone Wolves, I prefer to work in a team whenever possible. Yet my Ranked Team playlist ranks are much lower. Is it because I am unable to find a consistent team to rank up and play with? Is it because I'm confused with my own strengths and weaknesses? Halo 3's matchmaking isn't really good at providing me, personally, with those answers.

GAF folks are really good - some of them are almost machine like (Ram, Bladed, Tashi - looking at you!)!

From the countless Customs and games together, there's a very diverse skill range and general mindset. Some folks like to play continuously at the height of competition and skill and some like carving out their own minor victories, such as vehicle runs and objective attempts, within a larger battle.

I think I fit somewhere in the middle of this wide range, I enjoy the thrill of competing against strong competition but I'll sacrifice my k/d ratio for the sake of fun.

More like we shall agree to agree!

Your right, the Trueskill system is a little 'weak' and the way matchmaking handles ranking is a little silly, I just meant that anyone can get good gameplay wise. Trueskill is a little harder to manipulate but its satisfying seeing yourself improve as a player, and slowly Trueskill does reflect this.

So fair enough, its not easy to rank up, but its not hard to improve either. Even if matchmaking doesnt reflect this well.
 

Magni

Member
No 360 for one more week (left my account at my parents' ..) so I've been nolifing Pokémon and H2V. Legendary was so broken in that game :lol Uprising pissed me off so much I called it a day and went online a bit.. +50 in an FFA on Gemini, and then a 26 kill streak in TSnipers on Coag :lol Good thing H2V will still be there after April 15th :D
 
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