What is the consenus on the map Citadel? I flippin love it. It has a very strong Halo1/Halo2 vibe to it. Not only that, but there is no controlling that map as a team, which is a huge plus since I usually play ungrouped.
In contrast, you have Heretic, a map that all the hard-core players have been playing on since Halo2. Games on that map turn into the usual 2-3 people who find their customary camping positions and just sit there the whole entire game, a style of play that I despise. Usually, I am on a team of 4 non-grouped people versus a team of at least 3, if not 4 grouped as a party. So I generally just go around and tell everyone how lame they are while getting killed repeatedly (without a mic plugged in of course).
This makes me want remakes of maps less and less. I want people to have to figure out how to play new maps, and put some effort into their play. For some reason I get really annoyed by the people who go to the special control points and never move. I guess it's because I like originality in game-play and all I see is cookie cutter play instead (this may also be part of the reason I hate vehicles). This is a byproduct of maps that are all about map control. And without something like the pistol from Halo1, I get really irritated by it.
I suppose that is why I love maps like Standoff, and The Pit.
Another side-note: Health Regenerators. I hate them. Hope they get removed in Reach. They're just as powerful as overshields, if not more so, and respawn much quicker, and are usually found in multiple places on a map. Its use is redundant, and annoying.