NeXuSDK said:
That's very ignorant to say. Every developer-publisher relationship is unique and there's no way to know the details of the contract. Usually, in the beginning of a project, the developer and publisher together creates a marketing plan, setting dates for first reveal etc. and the content of the various releases. So I'm almost completely sure Bungie have had a saying in this.
While it can't surprise any that a stable framerate is still being worked on - the game is a year away from release and it's common practice to optimise everything from loading and framerate after alpha has been completed - I am surprised that they chose to give the trailer better AA. Especially since they know the final game won't have this level of AA. That's just dumb, giving people high expectations they know they can't accomplish.
How was my comment ignorant?
Obviously specific publisher-developer contracts are confidential for obvious commercial reasons, I am not claiming any insider knowledge about any company's relationship with the other.
However, I am merely going by what has been said and released to the public. If you listened to Bungie end of year podcast, it's clearly mentioned that the VGA folks approached Bungie about material for the event and they didn't respond and that it wasn't until the publisher asked them did they commit to doing it, all the time being reluctant about the idea but being rather pleased with the outcome as it has helped spur the people working on the project onwards as they can begin to see a tangible result and start the process of letting others see their game.
What was said may have been said in jest, but it was rather specific concerning the whole flow of events. I am simply taking what has been said at face value. Feel free to listen yourself and draw your own conclusions. I know nothing more than what is available equally to yourself. You are free to dismiss what they said or call them liars, whatever you want.
I would like to point out what you yourself have said.
NeXuSDK said:
I am surprised that they chose to give the trailer better AA. Especially since they know the final game won't have this level of AA. That's just dumb, giving people high expectations they know they can't accomplish.
This is ignorance.
Bungie have been rather transparent concerning this trailer, surprisingly so. Yesterday's Weekly Update contain a trailer FAQ, and amongst the questions answered and points raised was the clearly ambitious amount of AA present.
It' was explained that due to the composition method used to compile the video, the end result is a very high amount of AA, so much so that they point it out clearly.
BWU said:
Awesome, so this is what the final game will look like?
A: This trailer absolutely represents our visual bar for the final game and is near identical to what youll see next Fall. The single biggest difference between this trailer and the final game will be the extra generous amount of anti-aliasing (the smoothing of jaggies or edges of pixels) present in what youre watching right now but rest assured that Reach will be significantly improved in this department compared to Halo 3. (The extreme AA in the trailer was due to the frame dump mentioned above.)
Suffice it to say were really excited about the technological and artistic advancements were making with Reach and youll see more from the campaign in just a few weeks.
They clearly explain why the trailer had copious amounts of anti-aliasing - due to the rendering procedure used (obviously they've had to make up an ad-hoc solution due to the game and cinematics engine still being under development and hence why the true engine and final rendering solution was not and could not be used).
The additional AA is simply a by-product of the temporary rendering process used to create the trailer, one that will not be present in the final game. They also reassure folks that anti-aliasing in some form will be present in the final game.
Bungie aren't lying or misleading their fans, the whole situation is actually contrary to what you have described. If being honest and transparent is stupid, then I wish every developer was dumb.
FunkyMunkey said:
They need to make Reach as intense, brutal, and heart-pounding as it's depicted in the lore.
I really wish they would revamp the halo control and feel too. Halo 3 feels so stiff and awkward. I want character weight, gun and arm tilting from different running angles, etc.
They have so much money and power behind the series now I expect nothing but the best.
The problem is that books are just so much better at directly feeding you a story than games are now. It's almost impossible for a film to capture the same intensity of a book and as much success I am hoping for Bungie with Reach I doubt any portrayals will reach
D ) the intensity of the expanded lore.
Bungie did great with ODST, a much tighter game with a great narrative and character interaction, I hope they can build on their narrative strength demonstrated by it.
Does Halo really feel stiff and awkward to you? Did you play recently? Or play any other shooters?
I honestly don't think that Halo gameplay could be described as stiff or clunky, really. To me, the average Halo session has so much jumping, spinning and strafing. I've played other games where I was playing and just wishing they emulated Halo's wild, free-flowing, geometry jumping, spinning dynamics.
The running and gunning animation is fine to me, but I suppose additional kick ass animations wouldn't really hurt. The Havoc physics used in Halo 3 are great so I'd love to see what they can do with the extra motion capturing facilities they now have.
I agree about the gun weight, but it works for Halo. A Spartan can flip a tank, a gun must feel like a paperweight to them, it just wouldn't make sense to be weighed down by a simple gun.