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Halo The Master Chief Collection |OT| Halo Never Died, It Was Just Missing In Action

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Just played an hour or so of halo 4 online co-op with a friend. (I couldn't bring myself to beat it so he's helping me get through it) and holy cow. We had to restart twice due to glitches. The cinematic a have glitches and the frame rate feels like it drops to sub 15 in some parts. I thought this was Halo @60fps.

We had to re-do a section a few times due to frame drops (legendary is brutal)

I really hope they fix this. I'd love to have all the halo games in a nice package but this is messy. I guess I should be happy I can at least finish halo 4 now (seriously. I HATE the prometheans.)
 

Omni

Member
Is there anyway to save progress across multiple saves for the same game? Right now, I am dying through Halo CE on Heroic by myself, but my friends started a run on legendary co-op as well. The game seems to restart the level whenever I hit resume or are even taken out of the game to watch a terminal and it still took my friend and I back to the start of the level..
I don't think so.

I'm pretty sure there's a bug regarding game saves at the moment. I've been put back at the start of a level several times in Halo 2. Had no idea it effected Halo CE too.
 

Mohonky

Member
Just watched the quicklook, game looks good.

I ahree with the guys about the mushy controls though, it was alright back when they didnt really know how to do fps on a console but the game definitely seems very slow these days, especially without a sprint. That would annoy me now.

I though Halo 5 beta looked really good because it was a lot faster. I actually believe that will make a good difference to appeal of it. Halo hardcores might disagree but I know it would appeal to me.

As it stands though I think this collection looks like a lot of fun.

Never been much for the Halo multiplayer though, it would be mainly just going back through the campaigns for me.
 
After playing through a bunch of every campaign, and even some multiplayer (headache that it was to get into matches...FIX IT 343!), my experience has only reaffirmed my long-held position.

Halo 1 and 2 were very good. But Bungie reached their peak with Halo 3. Brilliant. Absolutely fucking brilliant.
 

sam777

Member
Just watched the quicklook, game looks good.

I ahree with the guys about the mushy controls though, it was alright back when they didnt really know how to do fps on a console but the game definitely seems very slow these days, especially without a sprint. That would annoy me now.

I though Halo 5 beta looked really good because it was a lot faster. I actually believe that will make a good difference to appeal of it. Halo hardcores might disagree but I know it would appeal to me.

As it stands though I think this collection looks like a lot of fun.

Never been much for the Halo multiplayer though, it would be mainly just going back through the campaigns for me.

You can change the controls in the settings in case you didn't know.
 

Ape

Banned
After playing through a bunch of every campaign, and even some multiplayer (headache that it was to get into matches...FIX IT 343!), my experience has only reaffirmed my long-held position.

Halo 1 and 2 were very good. But Bungie reached their peak with Halo 3. Brilliant. Absolutely fucking brilliant.

Halo 3 really is a masterpiece in every way.

Perfection.gif

Silent Cartographer > Assault on the Control Room.

AOTCR milks out its length too much

Silent Cartographer has an excellent opening. Storming the beach is basically embedded into my brain from 13 years ago. The recycled rooms and bridges don't do it any favors.
 

Random17

Member
Silent Cartographer > Assault on the Control Room.

AOTCR milks out its length too much

Seconded. Silent Cartographer is probably the best designed Halo mission due to its true "open world" nature, interesting and asymmetric objective design, large weapon sandbox, large friendly AI vs Covenant battles, as well as being situated in the most aesthetically pleasing location in Halo CE.

And this is coming from someone who's favorite Campaign is Halo 2.

Silent Cartographer has an excellent opening. Storming the beach is basically embedded into my brain from 13 years ago. The recycled rooms and bridges don't do it any favors.

You just described like 7/10 missions in CE... especially the AotCR. That mission is literally corridor after corridor. Some canyon sections don't cut it, especially because there's nothing particularly interesting about the terrain.
 

Sephzilla

Member
After getting a bunch of games in within the last few hours, I'm really wishing MCC would adopt the Mario Kart 8 style of picking maps/gametypes. There are far too many good gametypes and maps that get outvoted simply because everyone needs their Team BRs. Single Flag CTF on Headlong getting out voted in favor of Team BRs on Standoff? Ugh, come on people.
 

Computron

Member
Wouldn't most competent coders go by the kernel version anyways? Not this "if (name of OS = "Windows 9")
execute derp for Windows 9
5"

i dont know programming

I could totally see the dev team upping the count on the version string to windows 9 and suddenly finding many of the programs that where just working before that start to exhibit weird behavior. That said, it seems like that wouldn't be difficult to put to the test, however I have not seen anyone attempt such a test. Maybe there is some registry key you could edit or something along those lines.

Hilarious if true, but frankly MS likely wouldn't be to blame for much of it since it's other people's hasty version checking code that is at fault.
 

Computron

Member
After getting a bunch of games in within the last few hours, I'm really wishing MCC would adopt the Mario Kart 8 style of picking maps/gametypes. There are far too many good gametypes and maps that get outvoted simply because everyone needs their Team BRs. Single Flag CTF on Headlong getting out voted in favor of Team BRs on Standoff? Ugh, come on people.

I have played a disproportionate amount of Standoff. I have yet to see Valhalla.

Standoff is decent, but I want to see more variety as well.
 

Hubble

Member
Halo 3 really is a masterpiece in every way.

Perfection.gif



Silent Cartographer has an excellent opening. Storming the beach is basically embedded into my brain from 13 years ago. The recycled rooms and bridges don't do it any favors.

Yup. Even today Halo 3 MLG is the best competitive teamwork oriented game ever. Halo 3 is a masterpiece for its time everything from griff ball, MLG, forge, and the theater is absolutely brilliant. It was to easy to use.

It perfected everything in 2 for online.

4 MP and 5 look horrible.....
 

Sephzilla

Member
I have played a disproportionate amount of Standoff. I have yet to see Valhalla.

Standoff is decent, but I want to see more variety as well.

From my experiences today and yesterday Lockout/Lockdown is getting picked a ton in the H2 and H2A playlists. Slayer (Team BR specifically) seems to be drowning out most objective types in Big Team Battle unless it's Gungoose CTF. I've seen Standoff an oddly high amount of times in H3 (I too have yet to see Valhalla).
 

Computron

Member
Yup. Even today Halo 3 MLG is the best competitive teamwork oriented game ever. Halo 3 is a masterpiece for its time everything from griff ball, MLG, forge, and the theater is absolutely brilliant. It was to easy to use.

It perfected everything in 2 for online.

4 MP and 5 look horrible.....

BTB AR starts in 2014 bruh.
 

Hubble

Member
After getting a bunch of games in within the last few hours, I'm really wishing MCC would adopt the Mario Kart 8 style of picking maps/gametypes. There are far too many good gametypes and maps that get outvoted simply because everyone needs their Team BRs. Single Flag CTF on Headlong getting out voted in favor of Team BRs on Standoff? Ugh, come on people.

Most people are not using mics because of all the issues especially with the unbalanced teams glitch you're seeing more people vote the br/slayer types. No point in playing objective without mics. Once MM is sorted, halo has always been a social game and more objective types will be voted.
 

Faith

Member
Wait, H2A is running on H4 engine?

Well that's the reason why it's so smooth! Just perfect gameplay. I wish Halo 5 would be like that.
 

darthbob

Member
Wait, H2A is running on H4 engine?

Well that's the reason why it's so smooth! Just perfect gameplay. I wish Halo 5 would be like that.

A modified version of the H4 engine for Xbox One anyways.

I could totally see the dev team upping the count on the version string to windows 9 and suddenly finding many of the programs that where just working before that start to exhibit weird behavior. That said, it seems like that wouldn't be difficult to put to the test, however I have not seen anyone attempt such a test. Maybe there is some registry key you could edit or something along those lines.

Hilarious if true, but frankly MS likely wouldn't be to blame for much of it since it's other people's hasty version checking code that is at fault.

Could definitely see it happening if Windows 9 was the next major OS, but also totally not Microsoft's fault.
 

Sephzilla

Member
Most people are not using mics because of all the issues especially with the unbalanced teams glitch you're seeing more people vote the br/slayer types. No point in playing objective without mics. Once MM is sorted, halo has always been a social game and more objective types will be voted.

The thing is BTB seems to be the most consistent with actually giving you even teams, so objective stuff should be viable.
 

Sephzilla

Member
Uh, no. Halo 3 MP sucks. Anyone decent that was there from the beginning will tell you this.

Seconded.

Well, I don't think H3's multiplayer sucks but outside of removing button combo exploits I didn't think it made much of a step forward from Halo 2. Shot recognition wasn't as reliable and the map selection in H3 wasn't on the same level as CE or H2. Guardian is a wannabe Lockout. Valhalla dreams of growing up to be Coag. High Ground wishes it was Zanzibar.
 
Uh, no. Halo 3 MP sucks. Anyone decent that was there from the beginning will tell you this.

I was there from the beginning. I'll never claim to be a pro, but I've had a K/D somewhere around 1.5 for every Halo that's presented that data via bungie.net. Strong win percentage too. I'm fine at the game, but hey if it makes you feel like your argument is stronger, dude you could totally kick my ass 1v1 for surez.

For my money, Halo 3 MP was the best, most satisfying, most multifaceted and most diverse of any of the Halo games.

Yes there were some choices that needed to be ironed out, like AR starts in BTB, but by and large they were, and quickly. And the initial map selection wasn't quite as good as Halo 2, though definitely superior to Halo: CE. Combined with the innovation and scope of the feature suite around multiplayer, nothing came close.

It was amazing.

Halo CE and Halo 2 were great stepping stones along the way to Bungie finally nailing the formula in Halo 3. I enjoyed those games plenty too, particularly at the time, but in retrospect and especially put up in direct contrast to Halo 3 in the same package, Halo 3 stands far ahead.
 

Hubble

Member
Uh, no. Halo 3 MP sucks. Anyone decent that was there from the beginning will tell you this.

Are you crazy? It's the most revered Halo of them all for MP. The map selection from Pit, Narrows, Guardian for oddball was brilliant and it is the most revered in the competitive gaming community.
 

Hubble

Member
The thing is BTB seems to be the most consistent with actually giving you even teams, so objective stuff should be viable.

Out of the games I played, no one is using mics because the game is broken. You can't play objective without mics. It requires a high level of coordination therefore is no fun without communication. That is why you are seeing votes for team slayer, brs, etc.
 
I was there from the beginning. I'll never claim to be a pro, but I've had a K/D somewhere around 1.5 for every Halo that's presented that data via bungie.net. Strong win percentage too. I'm fine at the game, but hey if it makes you feel like your argument is stronger, dude you could totally kick my ass 1v1 for surez.

For my money, Halo 3 MP was the best, most satisfying, most multifaceted and most diverse of any of the Halo games.

Yes there were some choices that needed to be ironed out, like AR starts in BTB, but by and large they were, and quickly. And the initial map selection wasn't quite as good as Halo 2, though definitely superior to Halo: CE. Combined with the innovation and scope of the feature suite around multiplayer, nothing came close.

It was amazing.

Halo CE and Halo 2 were great stepping stones along the way to Bungie finally nailing the formula in Halo 3. I enjoyed those games plenty too, particularly at the time, but in retrospect and especially put up in direct contrast to Halo 3 in the same package, Halo 3 stands far ahead.

No, man. No. The H3 BR spread was ridiculous and created randomness. The maps were god awful, some of the worst maps ever created for Halo. There's nothing H3 does better than H2 other then graphics.

Are you crazy? It's the most revered Halo of them all for MP. The map selection from Pit, Narrows, Guardian for oddball was brilliant and it is the most revered in the competitive gaming community.

Complete bullshit.
 
For my money, Halo 3 MP was the best, most satisfying, most multifaceted and most diverse of any of the Halo games.
.

I don't know why but you reminded me of the wizard in The Lego Movie.

lego-4.jpg
 
Seconded.

Well, I don't think H3's multiplayer sucks but outside of removing button combo exploits I didn't think it made much of a step forward from Halo 2. Shot recognition wasn't as reliable and the map selection in H3 wasn't on the same level as CE or H2. Guardian is a wannabe Lockout. Valhalla dreams of growing up to be Coag. High Ground wishes it was Zanzibar.

Every time Bungie or anybody else attempts to make a step forward with the MP design, people moan and bitch about how it's not Halo anymore. See Reach for example.

The hit recognition was fine, the only problem certain people seemed to have was with the BR at range, since the weapon was no longer hit-scan. It helped ensure the BR wasn't a broken weapon useful at all ranges. At long-range, it was a good anti-sniper weapon, since the less accurate bursts could still be used to pester a sniper and knock him out of scope, allowing you to cross the distance into it's intended ideal mid-range.

Lockout > Guardian, true.

Valhalla is easily the best box canyon map in the game.

High Ground isn't trying to be Zanzibar. Last Resort is the Zanzibar remake.

No, man. No. The H3 BR spread was ridiculous and created randomness. The maps were god awful, some of the worst maps ever created for Halo. There's nothing H3 does better than H2 other then graphics..

There was nothing random about it. At range the bullets spread. You fix that by crossing the distance into the BR's intended ideal range, mid-range, at which point there's little to no spread. The BR should not be effective at all ranges, and Bungie ensured it wasn't. If you wanted the BR to regain perfect accuracy, you cross the distance. That's predictable behavior, not random, and helped ensure the BR had a specific place in the sandbox, and wasn't the OPed monster that the original Halo:CE pistol was.

The maps were not some of the worst created for Halo, lol. Some were bad yes, but there were tons of great ones too. I'll agree that Halo 2 has the best map selection in the series, but Halo 3 is a strong runner up in that regard and bests Halo 2 in pretty much every other area.
 

Hubble

Member
No, man. No. The H3 BR spread was ridiculous and created randomness. The maps were god awful, some of the worst maps ever created for Halo. There's nothing H3 does better than H2 other then graphics.



Utter bullshit.

I disagree. I think the maps were brilliant and the best made in Halo, and I played mp heavily in them all. This BR spread you are talking about wasn't a spread. You had to lead your shots but nowhere was it a "spread" or scattershot or random. It was skillful.
 
Matchmaking seems to be working now. For me anyway.

The games are all still laggy as all hell though. Definitely not on dedicated servers. Every match I've been in someone's going 25-30 kills and seeing them is like an auto death, where as everybody else doesn't even react to getting shot.
 

Sephzilla

Member
High Ground isn't trying to be Zanzibar. Last Resort is the Zanzibar remake.

High Ground is an asymmetrical map that's built for single flag/bomb objective modes, is designed to be a siege on a human installation where the offensive team starts on a beach, and even has a gate that can be opened/closed for easier access into the base. High Ground is totally discount Zanzibar (and this is made even more obvious when directly compared to Last Resort).
 

Sephzilla

Member
I'm normally a defender of SMG starts on smaller maps but SMG/AR starts should never happen on Lockout, Sanctuary, or Ascension. SMG starts on those maps are a recipe for no having fun.
 
High Ground is an asymmetrical map that's built for single flag/bomb objective modes, is designed to be a siege on a human installation where the offensive team starts on a beach, and even has a gate that can be opened/closed for easier access into the base. High Ground is totally discount Zanzibar (and this is made even more obvious when directly compared to Last Resort).

Meh, agree to disagree. Beyond the fact that they're asymmetric and share a similar aesthetic, they play totally differently to my mind, in large part due to the size difference and more emphasis on infantry-play in HG vs LR and Zanzibar (which were more vehicle heavy).
 

Hubble

Member
Meh, agree to disagree. Beyond the fact that they're asymmetric and share a similar aesthetic, they play totally differently to my mind, in large part due to the size difference and more emphasis on infantry-play in HG vs LR and Zanzibar (which were more vehicle heavy).

Agree, they were different in my mind especially when we were playing competitively.
 
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