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Halo The Master Chief Collection |OT| Halo Never Died, It Was Just Missing In Action

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danwarb

Member
Ive done it twice on Halo CE and it doesnt disconnected the co-op partners.

I've been disconnected a lot. This is made all the more frustrating by the other player/s being in the same house, but still needing to play online unlike with CEA and 3 and 4 on 360.

The terminals killed us consistently, but not if we cancelled out of them.
 

Kssio_Aug

Member
I've been disconnected a lot. This is made all the more frustrating by the other player/s being in the same house, but still needing to play online unlike with CEA and 3 and 4 on 360.

The terminals killed us consistently, but not if we cancelled out of them.

Are the terminals in Halo 2A aswell? Maybe its a problem related to another Halo game but not CE? I really have used terminals in co-op and watched them enitely without endind the co-op connection.

Terminals are streammed online, right? Maybe the hoster connection could not handle both?
 

watership

Member
That could be the case but the sets look so bad. Its like C tier Sci Fi Channel stuff. I don't remember Forward Unto Dawn being that way was it?

FUD had really small scope though. I think the first episode of Nightfall already has more extras and sets than all of FUD did. I didn't think the sets were stand out bad or anything,
 
Came here to ask when their big fix patch I heard about was coming out. Wednesday, eh?

They said its done, and in testing and certification with a tentative release date for Wednesday.

That kind of blows my mind though. You'd think as first party, and with how big this game is supposed to be to MS, they would have all hands on deck to get this out ASAP.

Not rushing testing, but having, idk, more people testing it to get it out of the damn door.
 

Strider

Member
They said its done, and in testing and certification with a tentative release date for Wednesday.

That kind of blows my mind though. You'd think as first party, and with how big this game is supposed to be to MS, they would have all hands on deck to get this out ASAP.

Not rushing testing, but having, idk, more people testing it to get it out of the damn door.

You'd think with how big this game is supposed to be it wouldn't have ever launched in this state too though :(
 
Done with Halo 1 and Halo 2 for the first time. Halo 2 was not that bad, despite what I have heard. I really got into the story and I loved the dark atmosphere. It could have used another couple of levels but I look forward to playing it again.

Playing through Halo 1 again on Heroic difficulty and in a week time this game is moving up my all time list. The first half of the game is the most perfect fps I've ever played. Amazing mystery, atmosphere, music, tactical gunplay, story setup and urgent feel of being in the middle of a huge universe. Really freaking good stuff. Can't wait to start Halo 3.
 
I hadn't played Halo 2 in forever to the point I forget nearly everything about it. Only 3 hours or so in but what a great campaign. I've been FPS'd to death but this games layout is fantastic.
 

danwarb

Member
Are the terminals in Halo 2A aswell? Maybe its a problem related to another Halo game but not CE? I really have used terminals in co-op and watched them enitely without endind the co-op connection.

Terminals are streammed online, right? Maybe the hoster connection could not handle both?
We only played CE, so it clearly doesn't happen all the time. The last 3 levels dropped out more often. The Library even paused in offline split-screen mode, as though "connection lost", but without the prompt, and dropped us to the menus. That was weird.
 
Think about the alternative: MS just drops it on our laps and it causes more problems than it solves (known to happen). Everyone gets mad and shits on MS anyway.

Let them get it done right.

Oh I'm totally with you, i just wish they'd speed up the time it takes to test it. Not rush it out the door with little testing but idk, get more hands on deck or something.

I'd hope since its "done" 343 can tell us whats in it and what to expect next.
 
So did they fix the achievement glitch with 0.00 skulls? Read in the other OT that they fixed it. Thought of doing the H2 campaign on legendary with some of them but don't want to go through it for nothing if they did fix it.
 
I hadn't played Halo 2 in forever to the point I forget nearly everything about it. Only 3 hours or so in but what a great campaign. I've been FPS'd to death but this games layout is fantastic.

I always thought Halo 2 had a better campaign than Halo CE. The ending really soured people at the time, but in a collection like this the ending doesn't matter
 
I always thought Halo 2 had a better campaign than Halo CE. The ending really soured people at the time, but in a collection like this the ending doesn't matter

I'm suprised it got so much hate. Maybe cause I'm playing it now but could someone tell me the reasons it was considered to be a pile of shit? A phrase I've heard a few times...
 
I'm suprised it got so much hate. Maybe cause I'm playing it now but could someone tell me the reasons it was considered to be a pile of shit? A phrase I've heard a few times...

I remember the feeling of being so excited for halo 2, and the ramp up to the ending seemed to come out of nowhere. The arbiter is pretty underdeveloped during the game and the conflict between brutes and elites really gets interesting riiiiight before the game kinda whimpers to its ending.

at least for me.
 

Skullface

Member
So I'm playing High Charity and I'm getting tutorial prompts. Like "press ^ to use your flashlight" and "your shield are low. Find cover".
 
I'm suprised it got so much hate. Maybe cause I'm playing it now but could someone tell me the reasons it was considered to be a pile of shit? A phrase I've heard a few times...
Couple of reasons I think. Playing as the Arbiter for half the game, while you want to play as the Master Chief mostly in Halo. The story looked like a battle for Earth, but quickly got back to another Halo ring. The whole ending really, really was bad at the time. "Finish the fight" and credits roll. Everyone was expecting a big final battle for Earth, and we got stuck waiting years for the next one.
 

Hawk269

Member
Im having no problems with Halo CE campaing. Already exit the game and turned off my XB1 (energy saving) several times, and never had a lost save issue. Is this problem particular with Halo 2?

Halo CE has been smooth sailing for me for the most part. I did get the same bug where it says you are going to the Library, but it is actually 343 Guilty Spark. It actually does not skip the level. However, when it did this, I exited the game and it said I had beat 343 GS, even though I did not beat it. So I just picked it and everything ran smooth.

Outside of some slowdown when using the Warthog on Halo and a few other isolated areas using a vehicle, Halo CE has been solid performance wise. Oh, I did have a audio bug where after you get the code/chip from Captain Keyes on the Capt Keyes level (not going to say what happens) but after that Cortana is going on and on that we need to get to the Captain because his life signs are depleting. Which was odd considering what you just did.

But it has been very solid for me. Starting up Halo 2 today.
 

clav

Member
So did they fix the achievement glitch with 0.00 skulls? Read in the other OT that they fixed it. Thought of doing the H2 campaign on legendary with some of them but don't want to go through it for nothing if they did fix it.

I can't use any skulls in Halo 2 campaign.

Isn't there supposed to be a boom skull for all preorders?
 

Sephzilla

Member
Couple of reasons I think. Playing as the Arbiter for half the game, while you want to play as the Master Chief mostly in Halo. The story looked like a battle for Earth, but quickly got back to another Halo ring. The whole ending really, really was bad at the time. "Finish the fight" and credits roll. Everyone was expecting a big final battle for Earth, and we got stuck waiting years for the next one.

i think what also retroactively hurts halo 2's ending is halo 3's opening. Chief goes from chasing a prophet to suddenly being thrown into the jungle.
 

Impala26

Member
I'm suprised it got so much hate. Maybe cause I'm playing it now but could someone tell me the reasons it was considered to be a pile of shit? A phrase I've heard a few times...

Couple reasons:

  • Pre-release promotion hype had gamers believe the story was going to center around MC and the remnants of humanity making a desperate "last stand" at Earth against the full might of the Covenant (nothing close to that in-game)
  • People REALLY didn't like playing as Arbiter/Thel (took away from MC story and he got the brunt of the Flood levels)
  • The Ending (nuff said)
  • For people coming from Halo CE where the pistol reigned supreme going to H2 with SMG and in general dual wielding shenanigans (the BR was argued to not be a suitable replacement)
  • Bad matchmaking experiences in general include a multitude of game-breaking glitches and standby-ing/griefing/deranking/etc.
 

dark10x

Digital Foundry pixel pusher
I'm suprised it got so much hate. Maybe cause I'm playing it now but could someone tell me the reasons it was considered to be a pile of shit? A phrase I've heard a few times...
The response was not unlike that of MGS2 - people wanted Master Chief, not the Arbiter and they were pissed about it. The abrupt ending was also something that upset people. Halo 2 was HUGELY hyped at the time so when it didn't fit exactly what people wanted they became upset at the game.

Also it had nasty texture pop-in and arguably uglier visuals than Halo 1 in a lot of ways.

I think it was just the let down after the hype combined with those issues that left people feeling soured by it.

I loved the campaign the first time through back in 2004, though, and have remained a fan. I thought the level design was a fair bit better overall and eliminated the repetitive areas of the original while providing some dramatic scenery.
 

clav

Member
Crushed blacks in this game for multi is killer.

One Halo 2 map is completely in the dark indoors, and I can't even see what's going on.
 
The response was not unlike that of MGS2 - people wanted Master Chief, not the Arbiter and they were pissed about it. The abrupt ending was also something that upset people. Halo 2 was HUGELY hyped at the time so when it didn't fit exactly what people wanted they became upset at the game.

Also it had nasty texture pop-in and arguably uglier visuals than Halo 1 in a lot of ways.

I think it was just the let down after the hype combined with those issues that left people feeling soured by it.

I loved the campaign the first time through back in 2004, though, and have remained a fan. I thought the level design was a fair bit better overall and eliminated the repetitive areas of the original while providing some dramatic scenery.

yeah but remember that feeling when you looked down and saw your feet
 
What are crushed blacks?

2359478-9963840805-Ks7Jh.png


Basically, darker areas lose any and all detail and subtlety they once had and become entirely black.
 

Raide

Member
Dammit 343. Stop having a max number of building blocks. So close to finishing my Goldeneye Temple. Grrrr. You do some great stuff and then wrap it up in old dumb stuff.
 
The response was not unlike that of MGS2 - people wanted Master Chief, not the Arbiter and they were pissed about it. The abrupt ending was also something that upset people. Halo 2 was HUGELY hyped at the time so when it didn't fit exactly what people wanted they became upset at the game.

Also it had nasty texture pop-in and arguably uglier visuals than Halo 1 in a lot of ways.

I think it was just the let down after the hype combined with those issues that left people feeling soured by it.

I loved the campaign the first time through back in 2004, though, and have remained a fan. I thought the level design was a fair bit better overall and eliminated the repetitive areas of the original while providing some dramatic scenery.
This, along with all of the marketing being "Finish the Fight!" when the game ends with
Master Chief heading off to finish it in the next game.
Great. I was unhappy back then. Today, I am much happier with it. It's amazing how hype and marketing can change your view.
 

Kssio_Aug

Member
Halo CE has been smooth sailing for me for the most part. I did get the same bug where it says you are going to the Library, but it is actually 343 Guilty Spark. It actually does not skip the level. However, when it did this, I exited the game and it said I had beat 343 GS, even though I did not beat it. So I just picked it and everything ran smooth.

Outside of some slowdown when using the Warthog on Halo and a few other isolated areas using a vehicle, Halo CE has been solid performance wise. Oh, I did have a audio bug where after you get the code/chip from Captain Keyes on the Capt Keyes level (not going to say what happens) but after that Cortana is going on and on that we need to get to the Captain because his life signs are depleting. Which was odd considering what you just did.

But it has been very solid for me. Starting up Halo 2 today.

Yup! Pretty solid for me aswell, including the frame rate. Indeed the warthog section was bad, but only that one... Maybe a bug that can be fixed in the future.
 

Simbo

Neo Member
Having not been able to find a single game in matchmaking for 3 days I've been finding games one after the other today.

Here's hoping Wednesday's update improves things further.
 
Couple reasons:

  • Pre-release promotion hype had gamers believe the story was going to center around MC and the remnants of humanity making a desperate "last stand" at Earth against the full might of the Covenant (nothing close to that in-game)
  • People REALLY didn't like playing as Arbiter/Thel (took away from MC story and he got the brunt of the Flood levels)
  • The Ending (nuff said)
  • For people coming from Halo CE where the pistol reigned supreme going to H2 with SMG and in general dual wielding shenanigans (the BR was argued to not be a suitable replacement)
  • Bad matchmaking experiences in general include a multitude of game-breaking glitches and standby-ing/griefing/deranking/etc.

Thanks for all the responses. I guess ican see why it was a dissapoinment, but still not sure why people could hate it when it still has some great gameplay and level design and a decent story. Guess people just over exaggerate because the hype was so real. I mean def preferred halo 1 but I certainly didn't think halo 2 was awful.
 
Thanks for all the responses. I guess ican see why it was a dissapoinment, but still not sure why people could hate it when it still has some great gameplay and level design and a decent story. Guess people just over exaggerate because the hype was so real. I mean def preferred halo 1 but I certainly didn't think halo 2 was awful.

people also don't remember a ton of problems with multiplayer out of the gate and regard it as this perfect, pristine top of the line multiplayer experience.

Nostalgia glasses work both ways
 

Pudge

Member
Maybe unpopular opinion but I wish The Flood stayed exclusive to Halo CE and didn't appear in the sequels.

From a story perspective that would be really hard to do considering that the only reason there are Halo rings is to stop The Flood.

I was mad that we didn't get to play the E3 2003 level in Halo 2. I had been looking forward to it forever. It felt like a bait and switch.

That demo is still godlike. I like it better than the entire Halo 2 campaign. I thought Halo 3 brought it back around, and maybe I'm just still bitter about the Pistol, but H2 is terribad.
 
I was mad that we didn't get to play the E3 2003 level in Halo 2. I had been looking forward to it forever. It felt like a bait and switch. I always thought the BR looked better in the video too.

they talked about why that level isn't in this game, they tried to put it in, but evidently the second you veered off the path ever so slightly in that demo, everything would break.
 

Sephzilla

Member
people also don't remember a ton of problems with multiplayer out of the gate and regard it as this perfect, pristine top of the line multiplayer experience.

Nostalgia glasses work both ways

I think that's a huge reason why I haven't gotten bent out of shape regarding MCC's launch issues. Halo 2 had a bunch of its own issues out of the gate that hurt the experience. On top of that, Bungie took a long ass time getting some of them fixed. The update that fixed standby-ing and rocket/sword launching, for example, didn't get patched until 5 months after launch. That, and shit like BXR exploits and super bouncing never got fixed - the fix for that was buying Halo 3.

From a story perspective that would be really hard to do considering that the only reason there are Halo rings is to stop The Flood.

And in Halo CE the only remnants of The Flood are on the ring(s) - CE actually implies that The Flood are exclusive to the ring in that game. Have Halo 2 focus on saving Earth and don't jump back to another Halo ring and boom the Flood are back to being a CE threat.
 
I think that's a huge reason why I haven't gotten bent out of shape regarding MCC's launch issues. Halo 2 had a bunch of its own issues out of the gate that hurt the experience. On top of that, Bungie took a long ass time getting some of them fixed. The update that fixed standby-ing and rocket/sword launching, for example, didn't get patched until 5 months after launch.

I think the oatmeal did a comic recently that sums up why this launch is so annoying.

If the internet is down, or a feature is broken, its annoying but whatever.

If the internet is SLOW or a feature works sometimes but not even close to all the time, its infinitely more annoying.

Its like being stuck in traffic when you can see your exit RIIIIIGHT in front of you but you can't reach it.
 

Sephzilla

Member
I think the oatmeal did a comic recently that sums up why this launch is so annoying.

If the internet is down, or a feature is broken, its annoying but whatever.

If the internet is SLOW or a feature works sometimes but not even close to all the time, its infinitely more annoying.

Its like being stuck in traffic when you can see your exit RIIIIIGHT in front of you but you can't reach it.

Yeah, that explanation works. I feel really bad for the people who are having a ton of problems with MCC because, yeah, when MCC works it's an amazing experience.
 
I didn't think Halo Nightfall looked that cheap and I honestly didn't think it was that bad.

I'm more confused by
how one of the chunks of the original Halo managed to warp a good chunk of the way across the galaxy when most of the debris from Halo were still in their original system at the start of Halo 2

My guesses (uses lore from post-Halo 3 stuff):

- Halo rings are capable of slipspace jumping individually, as seen in Legends when they make jumps from the Ark to arrive in their proper destination.

- Forerunners compartmentalize the hell out of their tech to make sure it can function even while fragmented. See Guilty Spark, Enforcers, etc.

- The texture on the back of every Halo has always repeated, leading me to believe the outside of the ring is actually made up of a bunch of redundant "slices" while the interior has more unique landmasses

- After Alpha Halo started blowing up, it's possible that the fragments of the ring that were still functional entered an emergency mode and attempted to make individual slipspace jumps to the Ark or another location for repair. Then the ring fragment runs out of power and exits slipspace only to smash into a planet / moon.
 

Sephzilla

Member
My guesses (uses lore from post-Halo 3 stuff):

- Halo rings are capable of slipspace jumping individually, as seen in Legends when they make jumps from the Ark to arrive in their proper destination.

- Forerunners compartmentalize the hell out of their tech to make sure it can function even while fragmented. See Guilty Spark, Enforcers, etc.

- The texture on the back of every Halo has always repeated, leading me to believe the outside of the ring is actually made up of a bunch of redundant "slices" while the interior has more unique landmasses

- After Alpha Halo started blowing up, it's possible that the fragments of the ring that were still functional entered an emergency mode and attempted to make individual slipspace jumps to the Ark or another location for repair. Then the ring fragment runs out of power and exits slipspace only to smash into a planet / moon.

Hmm. That works I think. How about this for an alternate theory?

Maybe the chunk of Alpha Halo from Nightfall isn't the one from Halo CE, but the one from Halo 3? Maybe the combo of Forward Unto Dawn slipspacing out plus the firing of the ring / destruction of the Ark caused it to get shot off into space
 
Hmm. That works I think. How about this for an alternate theory?

Maybe the chunk of Alpha Halo from Nightfall isn't the one from Halo CE, but the one from Halo 3? Maybe the combo of Forward Unto Dawn slipspacing out plus the firing of the ring / destruction of the Ark caused it to get shot off into space

No, it's the one from CE. Been confirmed and all that.
 
Was there not an extra bit after the Legendary credits scroll in CE? Game doesn't run credits on completion.

Not Legendary-specific, but on any difficulty after the credits there was a brief shot of 343 Guilty Spark flying through space.
I just beat Halo:CE on Legendary last night and, wow, now that you mention it that cutscene was missing. That sure is disappointing, considering this is the "ultimate" experience.
 

HaleStorm

Member
Hmm. That works I think. How about this for an alternate theory?

Maybe the chunk of Alpha Halo from Nightfall isn't the one from Halo CE, but the one from Halo 3? Maybe the combo of Forward Unto Dawn slipspacing out plus the firing of the ring / destruction of the Ark caused it to get shot off into space

More likely when the pillar of autumn blew up it created a hole in slip space that the fragment went through. Then passing the gravity well of a star pulled it back.
 

PooBone

Member
Hmm. That works I think. How about this for an alternate theory?

Maybe the chunk of Alpha Halo from Nightfall isn't the one from Halo CE, but the one from Halo 3? Maybe the combo of Forward Unto Dawn slipspacing out plus the firing of the ring / destruction of the Ark caused it to get shot off into space

The Ark/second Alpha Halo is at an unknown location far outside the capabilities of our technology to reach. The portal was the only way to reach it.
 
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