So much this. Everyone wants to play Slayer --- and BR slayer for that. Nothing is more annoying that getting shot from across the map 1 second after spawning.
I dunno about all that, but I'd like to see people use things besides BRs, too.So much this. Everyone wants to play Slayer --- and BR slayer for that. Nothing is more annoying that getting shot from across the map 1 second after spawning.
TitanFall is super boring though
hahahahaha
Oh wait, you're serious.
:|
I am getting matches consistently now, but BR Slayer is getting really old. I hope better playlists are added soon.
I can't find a big team battle match ever.
I can't find a big team battle match ever.
Objective playlist please.
Please. So tired of Slayer.
You know how long it took 343 to add a dedicated Objective to Halo 4? Right before MCC's launch.
They won't do one so soon. They always take their time with playlists.
The weapon balance in CE is actually pretty good. You can grenade/AR groups of people. Plasma rifle someone in place while moving into melee range and beating them down. Plasma pistol while not as OP as it is in Halo 2, does the same thing. Rocket launcher and sniper rifle power weapons. Pistol as main weapon. Really, the worst weapon in CE is the needler.It's funny because the actual sandbox aspect of Halo in terms of weapons always was very bad. There are so much useless weapons in multiplayer compared to the BR. Actually ... Only BR + the four power weapons are viable in competetive play.
This is an aspect Halo 5 seems to be doing better in future tho.
This.
Since when has 5v5 become the standard for Halo? I know 4 did it, but H1-3 maps were designed with 4v4 in mind. Nobody ever played 5v5, and most of the CE and 2 maps are too crowded this way. Leave anything more than 4v4 to BTB please.
- CE needs the hitmarker boops back, on top of its own playlist (2v2 and 4v4 (can start 3v3 depending on wait time)).
Saw someone with a LASO nameplate... o_0
Props to him. H2 solo on legendary pissed me off, couldn't even imagine LASO.
The BR sucks from anything more than 30 ft. away, so I'd suggest choosing your paths more wisely. Try to keep your back towards teammates and towards walls, not running through the middle of maps to chase kills. Leaving enemies one shot while they run towards your teammates is fine, so don't chase kills or get frustrated that someone killed you resulting in a sense of "I MUST KILL THEM WHEN I RESPAWN!"So much this. Everyone wants to play Slayer --- and BR slayer for that. Nothing is more annoying that getting shot from across the map 1 second after spawning.
..it's a map like Warlock and it's 5v5.Are you playing nothing but Warlock?
It comes and goes. Just today I've found 3 games in a row in about a minute, then spent 20 minutes looking for a 4th. Consistency could use a big boost.I just found a game in BTB in under a minute, feel bad for those who can't find anything :/ I have been one of the lucky ones during this entire process I guess.
I was rocking my CE LASO nameplate in MM the other night. LASO makes normal Legendary feel brain-dead easy.
H2 LASO is the 9th circle of hell. Nobody has done it yet and the best I've heard is someone making it to Gravemind, but it's not doable because the level won't give checkpoints, even in co-op.
Gravemind on LASO, no just no
I was rocking my CE LASO nameplate in MM the other night. LASO makes normal Legendary feel brain-dead easy.
H2 LASO is the 9th circle of hell. Nobody has done it yet and the best I've heard is someone making it to Gravemind, but it's not doable because the level won't give checkpoints, even in co-op.
Alternatively, they could have removed the hitmarker boops from grenades and left them on the weapons.I'm glad the pinging sound is gone from CE. Anytime a grenade damages you, whoever threw it knows right where you are. It was kind of ruining maps like Chill Out and Prisoner for me in customs where cautionary nades are thrown all the time. Thinking someone can be around any corner and knowing for a fact they're there are 2 completely different things and changed the flow of the maps.
If any of you get Halo 4 in Big Team Battle, can one of you test if all the Turbo/Weapon Tuning Update changes are all there?
If any of you get Halo 4 in Big Team Battle, can one of you test if all the Turbo/Weapon Tuning Update changes are all there?
It does get a little old after awhile though.
Suit yourself I guess. I'm not sure how perfect gameplay and gunplay can get tiresome, but ok. I mean, it's the same reason we all still love CE (plus a whole host of other classic games) all these years later isn't it? Not sure why that wouldn't apply to Titanfall.
I haven't kept up with all of the patches and fixes, but is Spartan Ops still on track to release this month? Is there a date?
The weapon balance in CE is actually pretty good. You can grenade/AR groups of people. Plasma rifle someone in place while moving into melee range and beating them down. Plasma pistol while not as OP as it is in Halo 2, does the same thing. Rocket launcher and sniper rifle power weapons. Pistol as main weapon. Really, the worst weapon in CE is the needler.
I guess we'll find out years later, won't we?
Yep. With better netcode that had something resembling client-side hit detection (and only roughly checked plausibility on host/server), it wouldn't be necessary. But if they're going to use this shit netcode, and if shield flare isn't going to be linked to actual shot impact, some other indicator is simply necessary.It's insanely frustrating not knowing if your shots are registering and not being able to tell how far to lead.
So much this. Everyone wants to play Slayer --- and BR slayer for that. Nothing is more annoying that getting shot from across the map 1 second after spawning.
Dat balance.
Yep. With better netcode that had something resembling client-side hit detection (and only roughly checked plausibility on host/server), it wouldn't be necessary. But if they're going to use this shit netcode, and if shield flare isn't going to be linked to actual shot impact, some other indicator is simply necessary.
Do you seriously like AR/SMG start?
Do you seriously like AR/SMG start?
Do you seriously like AR/SMG start?
This is wrong; the Pistol is the ultimate utility weapon, but power weapons beat it under almost all circumstances, and the rest of the weapon sandbox can win inside of its specific niche.
There needs to be a white flag option. If everyone on the team deiced to for fit then the game ends. No one want to play 5 vs 2 or in a game where you are losings by 25 plus kills.
I do
*shudders*
I'm always curious what peoples' skill levels are when they say things like this.
You might be really good at it, I have no idea.
I tend to believe people who complain about BR starts are absolute shit at the game as that's my personal experience.
You'd really just be better off porting the entirety of the game to a newer engine.
I know in certain parts of the community that'd go over like a lead balloon, but it really is possible to make a later Halo engine emulate older ones.
I mean hell, Reach Anniversary could have gotten there with some more time and budget.
Yep. With better netcode that had something resembling client-side hit detection (and only roughly checked plausibility on host/server), it wouldn't be necessary. But if they're going to use this shit netcode, and if shield flare isn't going to be linked to actual shot impact, some other indicator is simply necessary.
*shudders*
I'm always curious what peoples' skill levels are when they say things like this.
You might be really good at it, I have no idea.
I tend to believe people who complain about BR starts are absolute shit at the game as that's my personal experience.
EDIT: Also fuck people who vote Midship Team Slayer...people never goddamn remember that map has PLASMA WEAPON STARTS
Warlock is a 2v2 map. With only four players BR/Pistol starts works fine. Why people keep insisting on playing it with eight players is beyond me.On a map like Warlock, yes. BRs turn that map into a move two feet, shoot, kill, die, repeat sort of game which isn't fun.
Dat balance.