Of course, because some fans want it to DESTROY MS AND NINTENDO WITH THE TOUCH OF A CELL®-POWERED BUTTON!1Musashi Wins! said:Sounded like a down to earth article for what they could see. Of course that doesn't fit with some fans expectations.
trmas said:Has anyone caught on to the fact that PS3 launch titles will be at the least equivalent to the best the 360 currently has to offer? After the shit we saw at the 360 launch that is a telling statistic. Launch titles that are on par with GRAW and such, possibly better. I'll be in heaven.
Mefisutoferesu said:First off, this thread is crazy. I nwvwe thought for once in all my life would I see Drinky make a seemingly well thought out intelligent post. Madness!! Madness, I say!! That said, though, this article seems like a joke to some extent a number have been arguing over what stage the eval. kit is. Blah, bad sentence... Anyway, it's a 1st stage evaluation kit. The devloper made note that he had no access to a BRD and the author's tower comment lead me to this.
The reference kit is the only one with a BRD, check the diagrams yourself.
http://pc.watch.impress.co.jp/docs/2005/0722/kaigai199.htm
3rdman said:The refernece kit specifically states BR/DVD/CD Drive HDD...Are we to assume that it is a multi drive or that it could be using various drives? I'm sure all that Japanese writings surrounding the picture says something important, but I don't know what it says. Also, assuming I understand this right, doesn't the refernece kit slide into another structure? Hell it even has rackmount holes on its sides!
Mefisutoferesu said:![]()
Look at the diagram, as I said only the reference kit has a BRD, and yes BRDs support DVD/CD and whatever else.
trmas said:Okay, for the English major here, it's certainly been strongly indicated by all sources that will be the case. Just more evidence what utter trash the 360 launch had IF the machines are as close as some would believe. Biggest tidbit is that the PS3 has HUGE support in developers groups with the majority of resources dedicated to it. That will be the biggest difference.
3rdman said:My point is that when you use slashes there is reason/no reason to suggest that it may be a case of either/or and not specifically one.
hukasmokincaterpillar said:And doing AA in software?
quetz67 said:Wow, the most unsurprising article I ever read.
1080p causing framerate problems...really?
PS3 not a generation ahead of 360...who would have expected that?
No Killzone trailer level graphics yet from a developer still pretty early in development, I am shocked!
PS3 launch not in early spring, but more like early summer...never saw that one coming.
Really great looking games will need talented programmers and artists and a huge budget? Thats really something completely new!
hukasmokincaterpillar said:Well, reference being the operative word in Reference Tool (as in the reference for the actual console), BRD is obviously a big part of that spec. And part of BRD's spec is also DVD/CD support. Not much of a stretch here.
There was also a couple other quirky things in that article. Like the guy mentioning lower resolutions would "save us CPU cycles". Arent the amount of pixels a GPU bound, not a CPU bound? And doing AA in software?
Mefisutoferesu said:Look, I don't know if you're just an acting up fanboy or just genuinely confused, but you need to take a moment to just look at the diagram. I apologize, if you're honestly confused, but I dunno how much more obvious I can be beyond the diagram. Again, I apologize, if so.
Actually...
Here's a translation:
http://www.beyond3d.com/forum/showthread.php?t=22009&highlight=reference+development
And here's the PDF of the Diagram:
http://pc.watch.impress.co.jp/docs/2005/0722/kaigai02.pdf
I wrote one, some 10 posts upJ2 Cool said:I need a sum up guys.
-kikizo-Unlike Xbox and PS2, where Xbox had a host of built-in effects that were a generation ahead of PS2
J2 Cool said:I need a sum up guys.
MidgarBlowedUp said:-kikizo-
Soul Calibur 3, God of War, GT4@60fps@1080i, MGS3, Ghost Hunter, KH2, Black, Jak 3, Champions of Norrath, and many other games all wave hello.
I think what the Xbot meant to say was this:
"Xbox could do normal mapping and a few other shader effects the PS2 hardware couldn't do. However, PS2 still beats the Xbox in terms of framebuffer effects and pixel fillrate."
J2 Cool said:I need a sum up guys.
J2 Cool said:I need a sum up guys.
3rdman said:So, in other words, you agree with that statement???
MidgarBlowedUp said:Kikizo's statement NO.
There are no multitude of built-in effects on the Xbox hardware. They all must be coded just like with any other console. That statement was just Kikizo not being able to "let it go" and admit the PS2 has more than held it's own against the Xbox.
I haven't seen anyting done on the Xbox that can't be done, to an extent on, PS2 and vice versa. Both consoles are of the same generation.
The development source concurs: "Unlike Xbox and PS2, where Xbox had a host of built-in effects that were a generation ahead of PS2...
3rdman said:Clearly they are quoting their subject and not making the statement themselves. Just saying...
Wow, the most unsurprising article I ever read.
1080p causing framerate problems...really?
PS3 not a generation ahead of 360...who would have expected that?
No Killzone trailer level graphics yet from a developer still pretty early in development, I am shocked!
PS3 launch not in early spring, but more like early summer...never saw that one coming.
Really great looking games will need talented programmers and artists and a huge budget? Thats really something completely new!
Amir0x said:this is the most bloated thread from non-information I've ever seen
i have not learned a single new thing from reading this thread, or the article :|
Kikizo said:But our guide adds: "Cell is weird and difficult to work with... coding has progressed with high speeds and paper specs in mind, it's one of the reasons framerate specs aren't met yet. We've been anti-aliasing through software which also means a performance hit, although the 720p upscaling minimises that problem a bit."
BlueTsunami said:
quetz67 said:Wow, the most unsurprising article I ever read.
1080p causing framerate problems...really?
PS3 not a generation ahead of 360...who would have expected that?
No Killzone trailer level graphics yet from a developer still pretty early in development, I am shocked!
PS3 launch not in early spring, but more like early summer...never saw that one coming.
Really great looking games will need talented programmers and artists and a huge budget? Thats really something completely new!
Any1 said:The rest of the statements are pretty good except for the that one. Why not just say "No current PIXAR movie quality graphics YET" or "No live action quality graphics YET from a developer still pretty early in development", because their all just as likely to actually happen on the PS3.
Amir0x said:this is the most bloated thread from non-information I've ever seen
i have not learned a single new thing from reading this thread, or the article :|
I mentioned killzone because:Any1 said:The rest of the statements are pretty good except for the that one. Why not just say "No current PIXAR movie quality graphics YET" or "No live action quality graphics YET from a developer still pretty early in development", because their all just as likely to actually happen on the PS3.
It's just not going to happen, not on the 360 or PS3, and no it's not too early in development to tell.
Agisthos said:I can't believe anybody would consider that Kikizo article as biased or anti sony.
er.......yes I can. The reason why some people are hating it is because they bought into the Killzone is realtime/ PS3 2X > x360 hype. And they are desperately wishing it to still be true. Reality is pricking the bubble of their illusion.
For the sane among us, whats not to like here?
- Early dev games already being compared to 2nd gen X360 stuff like Gears Of War
- Lots of impressive Geometry large sized environments
- Developers basically admitting they have not begun to tap the power of cell (which means big improvements to come)