Has the PS5 already cemented itself as the worst Playstation generation in history?

What's Sony's worst generation?

  • Playstation

    Votes: 20 1.7%
  • Playstation 2

    Votes: 16 1.3%
  • Playstation 3

    Votes: 317 26.6%
  • Playstation 4

    Votes: 33 2.8%
  • Playstation 5

    Votes: 805 67.6%

  • Total voters
    1,191
lmao...okay so we're just going to ignore potentially good games now? Shift the tragetory in what way? PS4 between its release in 2013 and Uncharted 4 in 2016 had only one actual +90 metacritic title: Bloodborne in 2015. PS5's first 4 years were better in every way and much more varied as well.

All Sony's internal studios are working on PS5 games as we speak. Media Molecule, Sony Santa Monica (2 games), Naughty Dog (2 games), a new Gran Turismo game already on the way (remember last gen when you gone one a single main Gran Turismo title?), Bluepoint is also working on something for years. Forgot about Housemarque which will release Saros next year as well. Its predecessor is still considered by many one of the best PS5 games to date.

Y'all are just hating at this point. So now Nioh 3 and Marvel Tokon are irrelevant for this discussion, lmao. sure.

Don't get me wrong I am going to buy Nioh 3 and marvel Tokon on Steam too but they are just your average AA games. Not in the same league as Elden Ring or Wukong.
 
Resi 9, my most anticipated game of next year is now rumoured to be coming to PS4.

What was the point in PS5 again?

 
Resi 9, my most anticipated game of next year is now rumoured to be coming to PS4.

What was the point in PS5 again?

PS5 is the best PS4 emulator
 
IDK about the worst, but the PS5 era feels like it's only just now gotten started. Far too much of the systems' library is also available on PS4.

Console generations are lasting longer and longer these days. Games take too much time and money to create that trying to rush into another generation within 5-6 years isn't really a sustainable business model anymore.
 
As much as I love my PS5 Pro, I can't argue that this gen has been dogshit from an exclusives perspective.
At least the PS4 had stuff like Gravity Rush alongside Uncharted 4, TLOU etc.
 
If you're still whining about exclusives grow the f up. Games are just too expensive to releqse them on one platform only. The age of exclusives and system sellers and console wars is long gone. Every generation had its pros and cons, what exclusives are to this generation is what online passes and forced multiplayer were to PS360 generation.
 
Doesn't matter when the PS6-version has better performance than PS5.

Whether or not it's worth upgrading is subjective.
With the constant complaining about shit fps and image quality due to low rez upscaling and fsr and such you'd think more people would want to move onto systems with higher capability asap.
 
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Literally the only reason I own Playstation consoles nowadays is for exclusives. I've rarely turned mine own all generation other than to play psvr2 occasionally.
 
Its probably my least fav Playstation to this point. PS is always my primary console and eco system since PS1.
Its also not really a knock on the console- i like alot of what is out there and have enjoyed my time. However, by now i would have seen my socks blown off or completely in love with multiple games and that just hasn't happened overall - they dont need to be 1st party, exclusives are exclusives no matter who makes em.

I also just turned 40- So im also balancing having "seen it all" and theres hardly anything new these days sort of vibe and should probably accept it.
 
Loading is a huge plus, I must admit. With also over 40 I need to save lifetime!
I´ll probably buy a cheap(er) PS5 during Black Friday this year, but as a PS4 emulator mainly.
 
Literally the only reason I own Playstation consoles nowadays is for exclusives. I've rarely turned mine own all generation other than to play psvr2 occasionally.

That's why I was buying PlayStation each gen. Naughty Dog and Santa Monica were solid devs I could count on, then get various others. The way things are going I don't see a reason to buy a PS6 since I'm PC primarily. The last Sony exclusive that's still an exclusive to the platform I enjoyed was Bloodborne in 2015. Over 10 years ago. Consoles are still a nice price point on cost vs perf, but I just don't see a reason to buy consoles going forward the way the industry is going.
 
That's why I was buying PlayStation each gen. Naughty Dog and Santa Monica were solid devs I could count on, then get various others. The way things are going I don't see a reason to buy a PS6 since I'm PC primarily. The last Sony exclusive that's still an exclusive to the platform I enjoyed was Bloodborne in 2015. Over 10 years ago. Consoles are still a nice price point on cost vs perf, but I just don't see a reason to buy consoles going forward the way the industry is going.

Yeah, and I like the console. Unpopular opinion but I even like the way it looks.

It's even worse too because it sold extremely well. So, we're rewarding Sony for the worst Playstation console generation ever in terms of exclusives.

I have serious doubts that changes now. They'll just keep making generic multiplatform boxes with a Playstation logo.
 
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Resi 9, my most anticipated game of next year is now rumoured to be coming to PS4.

What was the point in PS5 again?

Thanks Capcom, I guess?
 
That's why I was buying PlayStation each gen. Naughty Dog and Santa Monica were solid devs I could count on, then get various others. The way things are going I don't see a reason to buy a PS6 since I'm PC primarily. The last Sony exclusive that's still an exclusive to the platform I enjoyed was Bloodborne in 2015. Over 10 years ago. Consoles are still a nice price point on cost vs perf, but I just don't see a reason to buy consoles going forward the way the industry is going.
Hopefully this gen is gonna be a one off now that they're steering away from the GAAS disaster. I'm gonna guess the PS5 catalog is gonna be backloaded as fuck with late gen hits, but wait and see I guess. At the very least the crossgen period should be interesting.
 
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It's actually 256GB less storage, but for some reason the press lets Sony get away with basically lying about the PS5's storage capacity. We know from teardowns (and common sense) that the original "825GB" PS5 has 6x 128GB NAND dies inside, which those skilled in basic math might find only adds up to 768, not 825. "But everyone lies about storage capacity!" you say. This is true...kind of. But not in the particular way Sony is lying about it.

It's true that old spinning rust measured in decimal instead of binary so they could advertise, say, a ~930GB drive as "1 TB", and everyone got used to this. When NAND came along with its need to leave some cells unused in order ensure reliability and performance, the storage manufacturers took that difference between the decimal and binary capacities that consumers had come to expect and used it for over-provisioning. So if you buy a 512GB SSD, Windows will report it as ~465GB while the controller reserves the reset of the 512GB that really is there as over-provisioning. (500/480GB drives are the same 512GB physical capacity with more space reserved for over-provisioning).

Every single piece of solid state storage you buy, from cheap SD cards to high-end enterprise SSDs, from every manufacturer, advertises their capacity this way, with only one exception: the fat PS5. With that device, presumably to make the advertised capacity seem closer to the Series X than it really was, Sony sold a physically 768GB SSD - still using the industry standard method of over-provisioning - as "825GB" by then running the binary to decimal conversion again in the other direction. This is a level of deceptive hitherto unseen in this space outside of outright scams. With every other HDD and SSD, the advertised capacity represents, at the very least, the amount of storage space that is available to store data in decimal form, even if you'll never see that actual number on your computer. But for the PS5 alone, this is not the case - that 825GB was never available to the OS to store data, not even in decimal measurements. Hence why you end up with a comparatively massive amount of your advertised 825GB "missing" out of the box.

(Even after Sony also did the sneaky trick of making their OS display storage capacity in decimal instead of binary, something they sadly aren't alone in doing but is also stupid because it makes file sizes not align to how much space they seem to take up on the disk, but that's another rant for another time.)

TL;DR: Sony is using bad math that no one else in the industry uses to lie about the PS5's storage size.

Is this comment accurate?

Taken from the r/games thread with 400+ upvotes. Cant link to it here for some reason.
 
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I had originally voted the PS4 but upon thinking about it for an extra 20 seconds, I changed it to the PS5. I originally voted PS4 cause that was when the rot started to develop. The 1st party offerings were starting to become real sloppy last gen but that has rubbed off big time this gen. In fact, not only has it gotten worse but now we are in a drought of 1st party games! I actually cannot believe how badly Playstation has fumbled and yet, Xbox is releasing 1st party games on a regular basis but decided to not keep them exclusive. Could say Playstation is kissed on the dick this console generation as Microsoft is handing them victory (and plenty of games).

This gen has officially pushed me to the PC as my main gaming platform and I can't see that changing anytime soon. Xbox with their movement to 3rd party status and being a subscription service and Playstation for not releasing much at all 1st party is pathetic!
 
PC gamers won this gen (im not one of them) and console lost big time with the way MS and PS "betrayed" their loyal console audience. I'm not kidding and I know i'll get backlash but both companies going multiplatform as hard as they have has majorly impacted the quality and even fidelity of first party offerings.

Everyone has a sense this gen that these consoles have not been fully taken advantage of in games. How many times have we heard "it feels like the gen hasn't started" or feels like it "just started"? These consoles were pretty powerful on paper but in Mark Cerny's words they needed tp really target the unique and fast io structure to get the next gen leap.

Now, games are all being built for scalability in mind instead of wrangling every ounce of power from ps5 and series x. The entire purpose of Cerny's talk as well as the Unreal Engine 5 demo was to demonstrate the fidelity the consoles are capable of. Have we gotten there 5 years later? No, not really and not without major performance problems.

Multiplat has to be built around a wide variety of hardware, it has spread Sony and MS studios thinner due to time and money and personell etc. Look at Ghost of Yotei for example....this is a game being designed to run well on a wide variety of hardware, NOT a game built to be a next gen showcase for PS5. If Sony had stayed the way they had been, a game like this would look way better. The incentive isn't there now.

So to me it's a betrayal regardless of whether it's the smart business decision or whether or not it's pro-gamer (it has obviously been wonderful for PC gamers who noe don't have to worry about buying a PS5). Then, throw on top of this the GaaS push and subscription services and you have a company spread even more thin and with wildly different priorities than what they were "promising" back in 2020.
 
Despite that I enjoyed GT7, Astrobot, Stellar blade, SH2 remake and Death stranding2, I think Ps5 is the worse PS of all time, not just because full exclusives are very few but, because of stupid decisions not to maintain the principle on exclusivity on games, which is what we see right now with Sony falling to the trap to port exclusives to PC and and other consoles, unlike Nintendo. And worse, allot of focus on games development of woke infested gaas that majority crash and hated. Ps5 is a very good hardware but sadly wasted by Sony California management.
 
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I generally have a PC, whatever the current gen of Nintendo is, and whatever the current gen of Sony is.

Been happy with the Switch gen. PS5, for me, has been SUPER meh.

I highly doubt I'll get a PS6 unless they blow my socks off. Also holding out on a Switch 2 - without physical games, I'm out, none of this keycard bullshit. I might get a switch 2 as a fast Switch 1 emulator after a price drop, we shall see. This might be a the first gen I sit out consoles.
 
PC gamers won this gen (im not one of them) and console lost big time with the way MS and PS "betrayed" their loyal console audience. I'm not kidding and I know i'll get backlash but both companies going multiplatform as hard as they have has majorly impacted the quality and even fidelity of first party offerings.

Everyone has a sense this gen that these consoles have not been fully taken advantage of in games. How many times have we heard "it feels like the gen hasn't started" or feels like it "just started"? These consoles were pretty powerful on paper but in Mark Cerny's words they needed tp really target the unique and fast io structure to get the next gen leap.

Now, games are all being built for scalability in mind instead of wrangling every ounce of power from ps5 and series x. The entire purpose of Cerny's talk as well as the Unreal Engine 5 demo was to demonstrate the fidelity the consoles are capable of. Have we gotten there 5 years later? No, not really and not without major performance problems.

Multiplat has to be built around a wide variety of hardware, it has spread Sony and MS studios thinner due to time and money and personell etc. Look at Ghost of Yotei for example....this is a game being designed to run well on a wide variety of hardware, NOT a game built to be a next gen showcase for PS5. If Sony had stayed the way they had been, a game like this would look way better. The incentive isn't there now.

So to me it's a betrayal regardless of whether it's the smart business decision or whether or not it's pro-gamer (it has obviously been wonderful for PC gamers who noe don't have to worry about buying a PS5). Then, throw on top of this the GaaS push and subscription services and you have a company spread even more thin and with wildly different priorities than what they were "promising" back in 2020.
To me, it's not a PC port issue that ruined gaming. PC gaming on a good rig beats any console.

It's more to do with a lot of games going DEI-ish or girl power which is pretty meh for my tastes. That's a creative issue.

But for tech issues, PC porting isnt really a cause for worse quality or gimped quality IMO. Consoles are now BC, so these games are mostly meant to support Xbox One and PS4. Ya, some games now might be PS5 or SX only, but the jump still isnt there (GoY).

I'd bet any dollar if current gen consoles didnt have to support last gen, the games would look much better.

They didnt want to cut the cord because the specs are as PC-ish as you can get. And because almost everyone jumped on the digital train, they didnt want to piss off gamers who have endless digital games. With physical games, its 100x easier to cut the cord since most people arent going to have stacks of games like a digital download hoarder. A lot of gamers (like me) would sell/trade in old discs, so the amount of disc games on me would probably never go past 5. And any downloads (which would be $5-10 XBLA kinds of games) who cares if I lose them. The fewer games someone has on them, the easier it is to drop it and go for new tech.

But gamer's libraries are now digitally heavy. So the console makers are pressured to make new console BC so new console gamers can still buy and play old digital games. And if any gamers know that, they might not care about jumping into a new console because they know most games are still multi-gen as game makers want one game to support two gens. And every game supporting two gens will be gimped to the lowest denominator which isnt Series S. But it's Xbox One and PS4 which came out in 2013.
 
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By far. Not a single Killer App since release, the graphical jump wasn't great, those prices are terrible... also despite what people in this forum want, the fact that PlayStation doesn't have solid competition in Xbox gives Sony the freedom to do whatever it wants. Guys… competition is good. Understand that.
 
Definitely, my favourite game has been Astro Bot so why was there not many more like it?
Nintendo had so many great exclusives with Switch so why didn't Sony copy them with their own versions, where was PS5's BOTW moment?
They were so focused on getting that GAAS goldmine they lost focus and ruined an entire generation.
Yet they still came out on top!
 
I may as well be

Other than AstroBot and Silent Hill 2 everything else alive enjoyed this gen can be bought on PS4.

It's turning out to be a pointless upgrade for me.

The controller is great, though.

But yeah, it hasn't been a generation to remember so far. When I look back at the PS4 generation I think it had way more memorable experiences at this point in its lifecycle. But we have to accept that the idea of exclusives is dying, and that most if not all PlayStation first party games will be day 1 on PC in the future, and probably quite a few of them on other platforms too. I miss the days where each console hadeits fair share of exclusives and we could choose platform based on that. But that's part of console history now.
 
So many pointless remasters of games that already looked great, but Bloodborne they pretend it doesn't exist.
This is the gen of stupid decisions (Bungie, Concord, all studios forced to make live service games, etc) and bad management for Sony.
 
cross gen is an issue, although i wonder how much games are actually held back by it when you consider it probably isnt the biggest leap forward in hardware, but the actual big problem for me has been the lack of exclusives... cross gen or not

i still cant believe we dont have a Naughty Dog game made on/for PS5, i know they announced that one game but i wouldnt be surprised if its released after PS6, so that also becomes cross gen :D

when the games do come though i have loved them so there is that. Ghost of Yotei, is i think the first big first party game where i just dont see anything interesting/new
 
Turning 46 here in a few weeks myself and I feel this in my bones.
48 next month and I've been gaming since the early 80s. I'm in full on 'I've seen it all' mode at this point. I think going forward, a medium spec laptop and/or PC handheld and Indies is the way ( for me). I'm pretty much done with all the console manufacturers and most AAA companies.
 
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I think sony have to find a way to cut the time of the development. It's crazy you have to wait 7 years for a game and not acceptable. Even insomniac the faster one, has started to slowdown too much. I start to suspect they delay the release intentionally.
 
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I think sony have to find a way to cut the time of the development. It's crazy you have to wait 7 years for a game and not acceptable. Even insomniac the faster one, has started to slowdown too much. I start to suspect they delay the release intentionally.
i still cant believe we dont have a Naughty Dog game made on/for PS5, i know they announced that one game but i wouldnt be surprised if its released after PS6, so that also becomes cross gen :D

It's an issue that affects all AAA games, not only Sony: every generation games get longer, more dense in terms of enemies/npcs/environment props, with more features, with way more detailed models, animations, textures, lightng, etc. so their budget gets bigger because require more people working on it during more time.

Nowadays AAA games take on average around 5-9 years to be made, with a few exceptions taking 4 or 10+ years.

Insomniac isn't special: they have two offices with enough people to be working in 3-4 (depends on the moment of their roadmap) AAA games at the same time. Each one of these 4 teams take the same time than the other ones from the rest of Sony or the rest of the industry.

Meaning, even if they aren't strictly separated teams (people jumps from a project to another one when need), the team who leaded Spider-Man 2 is mostly the one who leaded Spider-Man 1. And the one who is leading Wolverine is mostly the one who leaded Miles Morales. They're also working in Venom (a shorter spinoff as Morales was), which maybe is being handled by the Ratchet Rift Apart team. According to their roadmap they also should start to do early work around now for their next Ratchet and new IP.

ND released TLOU2 in 2020, and after it started to work in Intergalactic with one team, in the cancelled TLOU Online with other team, and around early 2023 started to work in another non-GaaS SP game. Plus also mainly outsourced -but still getting some overview and support from ND- Uncharted Legacy of Thieves collection, TLOU1 remake, TLOU2 remaster plus the PC ports of all 3, the Uncharted movie and TLOU tv show.

Intergalactic is apparently going to be released in 2027, which with 7 years would be on par with current AAA development in the industry. Specially for new IPs, that always take a bit longer.

cross gen is an issue, although i wonder how much games are actually held back by it when you consider it probably isnt the biggest leap forward in hardware,

It isn't any issue. Most AAA games released until this or last year started to be made 2017-2018 or before, when devs didn't have access to PS5 devkits or hardware specs (the tech still didn't exist) and even less engines optimized to take advantage of this generation.

To they had to design the games for the previous generation and start to make them for the previous generation, because they didn't know how the current one was going to be and didn't have the tools to make games for the current gen. Then later once they got the PS5 specs and tools started to make the engines and later the PS5 versions of theirs.

Business wise, still almost half of the PS userbase is still on PS4, it's upgrading way later than in previous generations. So it was smart to releae the games for them too, specially considering AAA games get way more expensive every new generation and nowadays they need to sell around over 8M copies to make a big one profitable if isn't GaaS. Meaning, outside the top sellers they have to release them in more places.

but the actual big problem for me has been the lack of exclusives... cross gen or not
PS5 got many exclusives every year. Got both 1st to 3rd party, from big AAA to small indie, both crossgen or not, including total exclusives, console exclusives or time console exclusives. Some other got exclusivity for VR, or console exclusivity for Japan.

Each new generation AAA games take longer than ever to be made, meaning each team releases less games in each new generation. And gets more expensive, meaning they need to release it in more places to ensure profitability. That also means full exclusivity to compensate missing sales elsewhere requires a bigger payment from the console maker to compensate less sales in other platforms.

So platform holders pay instead cheaper exclusive types (like crossgen timed console exclusivity) to 3rd parties, something not only good for them because with the same money can pay more exclusives, but also better for the publisher or dev because allows them to make more money by releasing it in more places.
 
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For me it will always be:

PS1 > PS2 >>>>> PS4 = PS5 >PS3. Honestly PS4 and PS5 feel like the same generation/console.

I haven't really fully "enjoyed" the PlayStation brand sense PS2, it feels like they went in a direction opposite to what I had hopped.

Same goes for XBox though, haven't enjoy them since mid 360 days, basically the Kinect era onward has just been destructive

Nintendo I've enjoyed more recently, and PC.
 
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cross gen is an issue, although i wonder how much games are actually held back by it when you consider it probably isnt the biggest leap forward in hardware, but the actual big problem for me has been the lack of exclusives... cross gen or not

i still cant believe we dont have a Naughty Dog game made on/for PS5, i know they announced that one game but i wouldnt be surprised if its released after PS6, so that also becomes cross gen :D

when the games do come though i have loved them so there is that. Ghost of Yotei, is i think the first big first party game where i just dont see anything interesting/new

Exclusives like DS2 and Spider Man 2 don't really show anything different and Yotei looks to continue that trend. The leap over especially the Pro consoles was never going to be huge. The biggest win is much faster load times and silent consoles.

Cross gen or not doesn't really matter.

In the future they should focus on a higher rate of output, shorter dev cycles and probably lower budgets. This rate is not healthy and it takes one mistake to tank a studio.
 
i mean the slower adaptation of PS5 from PS4 go kinda hand in hand with there being too many cross gen titles.

but more costs to make games = less risks, and cross gen is less risk so majority of publishers go down that route

if there was a uncharted games, COD game that was next gen only i think you would see a big uptake on people upgrading from ps4 to ps5
 
Got all Playstation generations. This is by far the worst.

Astrobot was the only glimmer of hope, and the next game will be Battlefield 6. Other than that, I'm not looking forward to anything except GTAVI.

If there were no physical gaming on consoles I would have been PC only long ago.
 
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