Hawt Too Human Screens

FFChris said:
They have to stop releasing the crappy media they have saved up for this game week after week. It does absolutely nothing except create the same weekly gaf hate thread.

Yes, these screens look like shit, yet get gameplay footage we saw months ago looked great. Seems a lot of people either haven't seen that video, or have very short memories especially with regard to Dyack related media.

http://uk.media.xbox360.ign.com/media/748/748783/vid_1955299.html

Many on the GAF love to hate. One can hope for change but I wouldn't hold your breath.

"The problem with the HUD is that Dyack is a fat bastard. Haven't you heard?" - does it ever get any more GAF then this? (I think (at least hope :) ) this was sarcastic.

I want to qualify that I believe that there are many here are very reasonable and great to interact with - in the end that makes the GAF worth it at times.

The media is relative to what we are discussing in each blog. We check the shots in general to make sure there are no serious flaws - however, there are higher priorities for us, rather then worry about rabid GAFers thinking a texture is not high res enough. Many of the screen shots that so many here get excited about with other games are clearly faked. We decided that we were not going to do this - if it hurts us to be honest then so be it - it is something we can live with.

We are confident when most gamers play Too Human in motion they they will be very happy with what we have created. Understanding the type of game we are is almost always lost here too:

1) 4 Player Co-op
2) Hunting Gathering Loot Collecting
3) Class Customization
4) Fast Action Combat with many enemies
5) Very rich content

We get compared to Heavenly Sword or MGS which make no sense at all to me. I understand we might look similar in some ways but they are vastly different games.

I wish there was some form of reciprocity with all this technology at our finger tips. Henry said to me the other day that one problem I face is that the ideas I am vocal about are by nature complex and require understanding of the subject matter at hand and about 1hr of dialog to communicate properly (commodification, previews/marketing of games, our content theories, etc...). The press try to translate these thoughts and summarize them for the masses. Many details and facts of the ideas are lost. Some of these these summaries have resulted in things like "Dyack claims Too Human will change the Industry" or that "Dyack wants to kill previews", all which are not true or factual.

I really wish i could speak to some of the posters here directly so that I could help them understand the ideas that I am trying to convey. The intent would not be to convince them that I was correct but rather to explain the basic premises of what I suggesting so they could decide for themselves.

My GAF post for the weekend. :)

Denis
 
Denis Dyack said:
Many on the GAF love to hate. One can hope for change but I wouldn't hold your breath.

"The problem with the HUD is that Dyack is a fat bastard. Haven't you heard?" - does it ever get any more GAF then this? (I think (at least hope :) ) this was sarcastic.

I want to qualify that I believe that there are many here are very reasonable and great to interact with - in the end that makes the GAF worth it at times.

The media is relative to what we are discussing in each blog. We check the shots in general to make sure there are no serious flaws - however, there are higher priorities for us, rather then worry about rabid GAFers thinking a texture is not high res enough. Many of the screen shots that so many here get excited about with other games are clearly faked. We decided that we were not going to do this - if it hurts us to be honest then so be it - it is something we can live with.

We are confident when most gamers play Too Human in motion they they will be very happy with what we have created. Understanding the type of game we are is almost always lost here too:

1) 4 Player Co-op
2) Hunting Gathering Loot Collecting
3) Class Customization
4) Fast Action Combat with many enemies
5) Very rich content

We get compared to Heavenly Sword or MGS which make no sense at all to me. I understand we might look similar in some ways but they are vastly different games.

I wish there was some form of reciprocity with all this technology at our finger tips. Henry said to me the other day that one problem I face is that the ideas I am vocal about are by nature complex and require understanding of the subject matter at hand and about 1hr of dialog to communicate properly (commodification, previews/marketing of games, our content theories, etc...). The press try to translate these thoughts and summarize them for the masses. Many details and facts of the ideas are lost. Some of these these summaries have resulted in things like "Dyack claims Too Human will change the Industry" or that "Dyack wants to kill previews", all which are not true or factual.

I really wish i could speak to some of the posters here directly so that I could help them understand the ideas that I am trying to convey. The intent would not be to convince them that I was correct but rather to explain the basic premises of what I suggesting so they could decide for themselves.

My GAF post for the weekend. :)

Denis

Of course i was being sarcastic. It was nothing but a demo of GAF power, a "vertical slice"
 
Denis, if you think you need more time to explain what Too Human is then you guys should think about doing video diaries.

IGN is the last outlet any company should use to promote their media. Their horrible compression is a big culprit that generates more negative views rather than positive.
 
MirageDwarf said:
Denis, if you think you need more time to explain what Too Human is then you guys should think about doing video diaries.

IGN is the last outlet any company should use to promote their media. Their horrible compression is a big culprit that generates more negative views rather than positive.

These are already well underway. I am not confident these will solve the problem though :).
 
Denis Dyack said:
These are already well underway. I am not confident these will solve the problem though :).

Video diaries? Word? Man that's awesome. I do hope you guys don't re-use the material for the bonus content in the CE of Too Human though, i hate when devs do that!
 
I think GAF is a GREAT sounding board and developers should Ignore the educated opinion at their OWN peril. Gaf (for the most part) represents what you are going to see in glossy mag reviews,months down the line, so focus and shine that shit up:D for Xenos.
 
I still believe

What I'd do to please the hardcore.... but then again I'm mostly wrong :p

Step 1 - Tell ign to sort of there shyte image compression or move your pics to another site. If you have a deal which can't be broken with ign, use them .mov 3d screenshots. That way image compression is no way an issue plus they're always cooler...

Step 2 - Release a few Vidocs, each explaining the main things in the game (clear up confusion about game) ... Story, Co-op, Camera system ect... Put these on the marketplace.

Step 3 - Do a comparison video with current build and THAT e3 demo build. Explain honestly what you learnt and what you changed. Maybe that'd finally shut that issue up.

Step 4 - Demo, if it's good nothing really left to explain.

Step 5 - Another interview with the egm/1up guys, publicly kiss and make up/ try to explain yourself again calmly.

If all else fails moneyhats.... and lots of them.
 
We check the shots in general to make sure there are no serious flaws - however, there are higher priorities for us, rather then worry about rabid GAFers thinking a texture is not high res enough. Many of the screen shots that so many here get excited about with other games are clearly faked.

That's a tad exaggerated. No one's nitpicking one minor texture, their problem is with everything on the screen. all the screens in fact. and there are non-faked screens from other games that look just fine. adding in 16xAA won't fix bad art.
 
I sort of gave up on Silicon Knights and Dyack over-hyping when Twin Snakes sucked and Eternal Darkness didn't live up. Eternal Darkness was good....and Too Human will probably be too....




....but SK hasn't done great and I don't know if they will.
 
underfooter said:
I sort of gave up on Silicon Knights and Dyack over-hyping when Twin Snakes sucked and Eternal Darkness didn't live up. Eternal Darkness was good....and Too Human will probably be too....
May i ask how Twin Snakes sucked? It was my first MGS experience and i did not see anything wrong with it, atleast nothing SK had control over. I see people make this claim over and over, im beginning to believe its just blind nostalgia for the original PS1 game that makes the veterans of the series dislike SKs title.

Theyve yet to make anything that can sell, thats the main problem i see with the company for now. Although i do believe Too Human would have been better served as one of those titles that's kept quiet until about 6 months before the release. Not sure how much MS is responsible for the ultimate decision tho.
 
Suburban Cowboy said:
May i ask how Twin Snakes sucked? It was my first MGS experience and i did not see anything wrong with it, atleast nothing SK had control over. I see people make this claim over and over, im beginning to believe its just blind nostalgia for the original PS1 game that makes the veterans of the series dislike SKs title.




Here's why MGS sucked:

1) Horrible controls.
2) New controls + Old game = broken gameplay
3) Framerate problems
4) Uglier than MGS2, embarassing to GCN
5) They didn't both to MGS2-ift the codec sequences.


....It was a rushed piece of crap basically. When pitting it next to REmake, MGS2 and MGS3...it was very amateur.
 
you have to hand it to dennis. even after all this abuse he takes it in his stride. if this was my game being slammed like this i probably would have taken my life by now :lol
 
Zenith said:
adding in 16xAA won't fix bad art.

Good or bad, art is subjective.Graphical "beauty" can be too but not at the same level.
So I think accusing any developer of "bad" art is pretty pointless.It's like someone bashing Mario for looking too kiddy and cute.
 
justjohn said:
you have to hand it to dennis. even after all this abuse he takes it in his stride. if this was my game being slammed like this i probably would have taken my life by now :lol

all it will take is one kickass demo and all the hate will dissapate pretty quickly.
of course most have no faith in that (and mine is wearing pretty thin as well). but who could argue with a top-quality demo of the game if it happened.
 
Endow said:
Good or bad, art is subjective.Graphical "beauty" can be too but not at the same level.

Artistic value may be a subjective measure, craftsmanship however is not. Nor is art direction, although I suppose of all things, art direction may ironically be one of the success stories here.
 
Zenith said:
That's a tad exaggerated. No one's nitpicking one minor texture, their problem is with everything on the screen. all the screens in fact. and there are non-faked screens from other games that look just fine. adding in 16xAA won't fix bad art.

I am sorry if I exaggerated - I will try to be more reasonable like your post. GAF is the BEST!!!!!! :)
 
Denis Dyack said:
I am sorry if I exaggerated - I will try to be more reasonable like your post. GAF is the BEST!!!!!! :)
I loved Eternal Darkness. I'll probably love this too, but it don't stop me from seeing some of the assets your team are using as uninspired.

Still, I wish you and your team luck Denis. You guys can do some incredible stuff when you put effort into it. I've been interested in Too Human since it was a PSX proect being compared to MGS in EGM.
 
AltogetherAndrews said:
Artistic value may be a subjective measure, craftsmanship however is not. Nor is art direction, although I suppose of all things, art direction may ironically be one of the success stories here.

Craftmanship is by far the least important of the three at in my opinion.
 
My Arms Your Hearse said:
GAF is never going to give this game a fair shake one way or the other.
Agreed, which is why I've stopped posting in these threads despite being interested in the game.

(other than this time obviously! :lol )
 
lollerskates said:
all it will take is one kickass demo and all the hate will dissapate pretty quickly.


Around here? Not a fucking chance. A good demo would just fall on deaf ears. As long as Dyack is involved, GAF will contiune to hate this game like no other.

They're automatons. Retarded automatons.
 
Hitler Stole My Potato said:
Around here? Not a fucking chance. A good demo would just fall on deaf ears. As long as Dyack is involved, GAF will contiune to hate this game like no other.

They're automatons. Retarded automatons.
Oh the irony. You're just as blind in your support of the man as others are in their hate.
 
Zeed said:
Oh the irony. You're just as blind in your support of the man as others are in their hate.


My support? When the hell was the last time I entered a Too Human thread? Or talked about Dyack for that matter? And just 'cause I don't see the point on bagging on the guy 24/7 I'm now blindly supporting him?

What the fuck GAF. WTF.
 
Hitler Stole My Potato said:
My support? When the hell was the last time I entered a Too Human thread? Or talked about Dyack for that matter? And just 'cause I don't see the point on bagging on the guy 24/7 I'm now blindly supporting him?

What the fuck GAF. WTF.
I just ignore the naysayers.

Too Human based only on it's visuals is behind par for the high end systems. But so was Eternal Darkness. None of that hurt Eternal Darkness for me. It was still a great game, as will this most likely be.

A little uninspired art direction won't kill the game. Uninspired gameplay might.
 
Hitler Stole My Potato said:
My support? When the hell was the last time I entered a Too Human thread? Or talked about Dyack for that matter? And just 'cause I don't see the point on bagging on the guy 24/7 I'm now blindly supporting him?

What the fuck GAF. WTF.
Claiming that the game is never going to get fair treatment ever even if it turns out to be good, just because Dyack is involved? That GAF is comprised of "retarded automations" because they dare to criticize him? Sounds like the ranting of a blind supporter to me.
 
Zeed said:
Oh the irony. You're just as blind in your support of the man as others are in their hate.
Dude. Dyack is consistently criticized and made fun of in nearly every Too Human thread. Go searching. You'll find that to definitely be true.
 
EDIT: Really f'ed up on my part. I mean what I said but it didn't make much sense considering the circumstance.

Can't decide on something to say so I'll just announce that I've had this game on reserve since THE E3.
 
It looks *really* bad. I think at this point they should just move onto something new. If they couldn't get this game off the ground in the PS1 days, then they should have just canned it before it was made debacle.
 
Seriously SK should release a demo or video document ASAP or this game will be totally wiped out of everyone's radar by the games coming this fall.

And Dyack, just take it easy. I think that Gaffers bitch this game a lot means at least we care about this game. Once no one talks or trolls about your new screenshots anymore I'd say your game is truely in some serious shit.

Oh, and fix your god damn combat animation for the god sake.
 
Do want!

A Norse mythology inspired space opera is just what the doctor ordered.

GAF just has to prove we are too cool for school. You know, we really adore developers who post here, but we don't want to admit to ourselves our nerdom so you(DD) have been chosen as the sacrificial lamb to prove that we don't derive joy from feeling like our little community is important enough to be noticed by the people who actually make the games.

Did that even make sense?
 
Denis Dyack said:
My GAF post for the weekend. :)

Denis

Denis, what do you think of Bioshock? Considering you're always talking about seamless storytelling and immersive game experience, I thought you'd find this game in particular to be very interesting.

Personally, I think it's on an another level as far as immersion, mainly because of the amazing art design and incredible attention to detail. The mature storyline, helps too :D

Anyway, I know the chances of you seeing this post are very slim. Maybe if there was a thread where we could ask you these questions...
 
Denis Dyack said:
We are confident when most gamers play Too Human in motion they they will be very happy with what we have created. Understanding the type of game we are is almost always lost here too:



1) 4 Player Co-op
2) Hunting Gathering Loot Collecting
3) Class Customization
4) Fast Action Combat with many enemies
5) Very rich content

These are not exactly groundbreaking

1. PSO had this on the Dreamcast. Its like touting the fact that you have a four player tennis game.

2. ok again, stating the obvious for the genre. I still am hoping this goes beyond what so many other games have already done. I'd like to hear what is going to set TH apart from the pack but DD may be playing his cards close to his chest so Ill just have to wait.

3. WOW, its like a whole new wheel!

4. Good, as long as they can keep the enemies interesting.

5. You can have gigs of content but if it isn't thoughtfully constructed to motivate the player to keep playing its just window dressing. Too often do you get countless weapons that end up be nothing more than shit to barter. Its a shame most devs take the Vivid approach and just throw everything at you throughout the whole game thinking that money shot after money shot will keep the players coming back. When the tantric approach, of making those Rare weapons few are far between is a lot more interesting. If I play the same character twice I should be finding different shit each time.
 
Xenon said:
These are not exactly groundbreaking

1. PSO had this on the Dreamcast. Its like touting the fact that you have a four player tennis game.

2. ok again, stating the obvious for the genre. I still am hoping this goes beyond what so many other games have already done. I'd like to hear what is going to set TH apart from the pack but DD may be playing his cards close to his chest so Ill just have to wait.

3. WOW, its like a whole new wheel!

4. Good, as long as they can keep the enemies interesting.

5. You can have gigs of content but if it isn't thoughtfully constructed to motivate the player to keep playing its just window dressing. Too often do you get countless weapons that end up be nothing more than shit to barter. Its a shame most devs take the Vivid approach and just throw everything at you throughout the whole game thinking that money shot after money shot will keep the players coming back. When the tantric approach, of making those Rare weapons few are far between is a lot more interesting. If I play the same character twice I should be finding different shit each time.
See this is what boggles my mind. When did he say these features were groundbreaking? He was just describing the game and what it's going to be like. Why to be people feel the need to blow everything Dyack says out of proportion?
 
Oi! Dennis! Thanks for speaking up about the game! Just make sure you make a solid demo and try to do video diaries like some suggested showcasing the design process. It'll help to build up hype for the game.

And don't take the insults personally. Gaf can be like that.

Good luck!
 
HydrantC12 said:
See this is what boggles my mind. When did he say these features were groundbreaking? He was just describing the game and what it's going to be like. Why to be people feel the need to blow everything Dyack says out of proportion?

Sorry but if anyone has blown TH out of proportion it has been Dennis. He stated his concepts are lost on the NeoGaF forum members. Right now I see Too Human as a futuristic dungeon crawl, but with an ambitious story and cinematic delivery. Why can't he just say that.

I was also commenting on his points. Maybe I should have taken out the "ground breaking" crack. But I heard him mention that the fusion of all these elements was something that hasn't been done before. So he is claming to be breaking ground. Also, hearing him repeat "hunting, gathering, and collecting" like a bullet point has me a little worried about how deep its going to be. Maybe this is all because they are trying to keep as much of the game secret as possible until launch. But I can still call him out for sounding generic.
 
Xenon said:
Sorry but if anyone has blown TH out of proportion it has been Dennis. He stated his concepts are lost on the NeoGaF forum members. Right now I see Too Human as a futuristic dungeon crawl, but with an ambitious story and cinematic delivery. Why can't he just say that.

.

That is what he said though. It is basically supposed to be a Diablo style game with a combat system that is slightly more reminiscent of DMC or GoW and a good story. I don't think he has ever talked it up as having ground breaking gameplay. The only thing I remember him talking up is the story, and he actually has a good track record for that.
 
Denis, you should invite some Gaffers to come play the game. Make sure they don't have Halo avatars btw.
 
Top Bottom