Johnlenham
Member
$50 buy ALOT of cards. Ive spent £1.50 and have a few gold rares and Grom
I wish I could like your post Minsc.
I'm trying to think of a scenario where this card would be useful.
Edit: I counted and I'm still missing 79 cards.
Maybe good to add this to show how much I played:
My enemy was preparing the ultimate creature. He gave it all his buffs and special cards. It was powerful enough to bring my entire health bar to zero. He must have been proud at his achievement.
I let Jaina say "I'm sorry" before I turned his godly creature into a sheep. I then blasted it away with Jaina's spell. After that, I pretty much dominated the match with my creatures on the field.
Polymorph makes me feel bad
In Arena, what's a good number of Flamestrikes to draft? I had the chance to get 5 of them.
DyslexicAlucard said:Great minds, huh?
In Arena, what's a good number of Flamestrikes to draft? I had the chance to get 5 of them.
They're expensive, so I feel like I'd have trouble even going as high as three.
In Arena, what's a good number of Flamestrikes to draft? I had the chance to get 5 of them.
I don't think bumping the cost by 1 mana will make much difference at all. The problem with UTH is that it has synergy with pretty much everything and it cannot be countered by anything other than a Mage secret.Got Buzzard + UTH + coin + UTH on turn 5 in Arena against my 2 minions...
UTH really needs a bump up to 3 mana asap. It's just so fucking dumb, why did they go from 4 -> 2 instead of doing it gradually to test it out?
My enemy was preparing the ultimate creature. He gave it all his buffs and special cards. It was powerful enough to bring my entire health bar to zero. He must have been proud at his achievement.
I let Jaina say "I'm sorry" before I turned his godly creature into a sheep. I then blasted it away with Jaina's spell. After that, I pretty much dominated the match with my creatures on the field.
Polymorph makes me feel bad
Outside of a card like "when your opponent draws a card deal 2 damage", I don't see how they can balance a card draw machine like buzzard/uth.
Maybe if they buff other card draw mechanics to be as strong... still, that just creates a lot of power creep.
Hunters right now, imo, are cycle as fast as warriors, create board presence like a midrange druid (highmane instead of cairne, houndmaster instead of DOA, UTH instead of the violet teacher and other token cards), strong removal (hunter's mark instead of execute) and a powerful 4 mana budget minion on turn 3 (animal companion) with a hero power that rivals pyroblast over time.
I tried out the sunshine/lifecoach deck today and I was stomping out legendary players with ease. Even made a mistake and lost a few points of damage but it didn't matter, they were down to like 2 cards and I had like 4-5 with almost full hp. l o l OP as heck imo
Thematically, I've seen it suggested a starving buzzard would be better suited to trigger a draw on a beast's death, would weaken the combo somewhat I think, like the hyena or whatever it is that gets +2/+1. Doubt it'd happen though.
It'd make it so they can't UTH/buzzard to the face, since they'd get no draw unless they were trading creatures. And they'd have to trade 1/1s to draw into a wolf, lessening the combo, since they can't just draw 4 or 5 immediately, get the wolf and have 5 2/1s, they'd have to lose 3 of their 1/1s to get to drawing the wolf, and only have 2 1/1s leftover then.
They definitely can nerf the card. I meant to say I don't see how they could balance out the card by adding additional cards. People are proposing balance by adding new cards, and I just don't see how they will do that.
I don't think bumping the cost by 1 mana will make much difference at all. The problem with UTH is that it has synergy with pretty much everything and it cannot be countered by anything other than a Mage secret.
Mana / Cards = Effect
2 / Hunter's Mark + Unleash the Hounds = Kill any one minion + X amount of 1/1 charge minions.
3 / Unleash the Hounds + Timber Wolf = One 1/1 minion + X amount of 2/1 charge minions.
4 / Unleash the Hounds + Scavenging Hyena = X fully direct-able damage + a 2/2 minion with a X x 2/1 buff + Y amount of 1/1 charge minions.
4 / Scavenging Buzzard + Unleash the Hounds = One 2/1 minion with card-draw effect + X amount of instant card draw + X amount of 1/1 charge minions.
5 / Unleash the Hounds + Kill Command = 5 damage + X amount of 1/1 charge minions.
6 / Leeroy Jenkins + Unleash the Hounds = One 6/2 charge minion + X amount of 1/1 charge minions (minimum of two).
6 / Unleash the Hounds + Houndmaster = One 4/3 minion + One 3/3 charge minion with taunt + X amount of 1/1 charge minions.
+ numerous other nightmarish combinations of the above cards. (2x TW + UTH + LJ = 8 mana for a 6/2 charge minion + a minimum of two 3/1 charge minions + two 2/1 minions)
Outside of that it also has synergy with numerous neutral cards, like Cult Leader, Flesh-eating Ghoul, Raid Leader, Dire Wolf Alpha, etc.
Some of this is fine of course, but with Hunter also having stuff like Tracking (allows them to draw a specific card), Deadly Shot (play only one minion to get around UTH = lolno), Explosive Shot (2+5+2 damage), Double Shot (3+3 damage), Explosive Trap (2 AOE damage), Freezing Trap (sends your attacking minion back to your hand), Snipe (4 damage to minion when played), Snake Trap (summon 3 1/1 snakes (beasts) when enemy attacks) etc., UTH is just too much.
Remove the charge from the Hounds or change them so they're no longer beasts. Alternatively, make it a missile-like card (Avenging Wrath / Arcane Missiles) that, instead of summoning 1/1 charge minions, just does X damage to random enemy minions, X being the amount of enemy minions on the board (with the bite animation instead of the missile animations).
There's a lot of stuff Blizzard can do. This card being nerfed would make the game a lot more varied / interesting to me. Maybe I could one day face Hunter decks that are not centered around the existence of UTH.
In any other CCG it would become a banned card almost immediately.
I think Unleash the Hounds has had one of the most interesting OP->Nerf->OP rollercoasters of any Hearthstone card. It's crazy how they can't seem to get that one right.
Saw my first Fireside card backs today. Wish I could get that.
lolno
Complaining about UTH is fine and all, but for the love of god stop throwing out hyperbolic lines like this when it's clear maybe a handful of people in this thread have experience with competitive level card games.
If you spend $49.99 on Hearthstone, Halo 2 anniversary will never come out.To be honest, it's cooler when your opponent has it because you can see it.
On an unrelated note, somebody stop me from spending $49.99 on this game. I have no patience!
If you spend $49.99 on Hearthstone, Halo 2 anniversary will never come out.
My desire to buy more cards has evaporated. Thank you kind sir!
Is it an iPad 2 or something? I have an iPad 4, and it's totally smooth.So I played a game on my sister's iPad to get my iPack yesterday. Touch controls felt a little wonky. I ended up accidentally fire elementaling myself in the face in a match against somebody named FlirtyFairy. Totally embarrassing.
Nope. On iPad here and it's totally fine last night and tonight. I just played my three games for the gold reward.Anyone having lag or disconnect issues tonight and last night? On iPad it's been really bad the past 2 nights. Just played a game and couldnt end my turn the button click for end turn wouldn't register. Long delay after summoning a totem. Wasn't like this before last night.
Anyone having lag or disconnect issues tonight and last night? On iPad it's been really bad the past 2 nights. Just played a game and couldnt end my turn the button click for end turn wouldn't register. Long delay after summoning a totem. Wasn't like this before last night.
Given the limited card pool? Yeah, UTH would be banned or errata'd pretty quickly in other CCGs. No need to get testy.
Skullclamp was banned in Standard, frankly, because it was everywhere. Every competitive deck either had four in the main deck, had four in the sideboard, or was built to try and defend against it. And there were a lot more successful decks in the first two categories than in the third. Such representation is completely unhealthy for the format. Your deck has to either have Skullclamps, or have Skullclamp in its crosshairs—a definitive case of a card “warping the metagame.” Look, for example, at the Top 8 decks from Ohio Valley Regionals. Or at those from the more recent German Nationals. Combined, those 16 decks contained 58 out of a possible 64 Skullclamps. Never in my memory have I ever seen a card show up in those numbers.
Compare that to UTH which is:
1) Conditional
2) Reliant on combo pieces
3) Countered by Taunt
4) Limited to Hunters
Got damn the iPad version. Got disconnected twice in my arena run and in both games I had them in control. UGHghghgsdlkjffksljAsjdlakfdjsakf
Not once have I had an issue on the iPad. I have the air, is yours older?Got damn the iPad version. Got disconnected twice in my arena run and in both games I had them in control. UGHghghgsdlkjffksljAsjdlakfdjsakf
Recently (this last week or so), I've discovered the beauty of Casual play.
Here's why it's better than ranked:
-Greater variety in opponents faced-No more hunter, hunter, hunter, control warrior, hunter, zoolock, zoolock, etc.....You face a variety of skills, and different decks....No more do anything, no matter how cheap and op'ed to win..
-If you're tired of someone's bs, just concede..It doesn't matter---This is great...First couple of plays I see coming from a murloc aggro warlock, concede time..It's not worth the hassle...If I don't want to play a hunter...If I get one..Just concede...Basically you play who you want, under your terms...
-Still get the daily cash....The above benefits, plus it counts for your dailies..What's not to like??
-There's no reason to play ranked....Basically if you're rank 1 or rank 20, there's no difference...Unless you're trying to push for legendary, what's the point in ranked? There is none..Get the card back at 20 and play casual....Less stress, more variety, and more fun.
-Play experimental fun stuff-I created a very fun priest deck, with lots of fun cards like Lorewalker Cho, Hogger, faceless, mind control, Mindgames, Injured blademen, mana addicts...Wanna piss off a rogue??? Or a lot of other decks?...Coin turn one into a faerie dragon...lol...I've gotten some good laughs out of this move more than once....Watch the inevitable pause of your opponent that happens when you play Cho on coined turn one...hmmmm....What to do? What to do?..lol..
So the moral of the story is: Don't bother with ranked, unless you're going for legendary..Avoid the BS with casual and have more fun....Never have to play another hunter unless you want to.
Is it an iPad 2 or something? I have an iPad 4, and it's totally smooth.
I don't think bumping the cost by 1 mana will make much difference at all. The problem with UTH is that it has synergy with pretty much everything and it cannot be countered by anything other than a Mage secret.
Mana / Cards = Effect
2 / Hunter's Mark + Unleash the Hounds = Kill any one minion + X amount of 1/1 charge minions.
3 / Unleash the Hounds + Timber Wolf = One 1/1 minion + X amount of 2/1 charge minions.
4 / Unleash the Hounds + Scavenging Hyena = X fully direct-able damage + a 2/2 minion with a X x 2/1 buff + Y amount of 1/1 charge minions.
4 / Scavenging Buzzard + Unleash the Hounds = One 2/1 minion with card-draw effect + X amount of instant card draw + X amount of 1/1 charge minions.
5 / Unleash the Hounds + Kill Command = 5 damage + X amount of 1/1 charge minions.
6 / Leeroy Jenkins + Unleash the Hounds = One 6/2 charge minion + X amount of 1/1 charge minions (minimum of two).
6 / Unleash the Hounds + Houndmaster = One 4/3 minion + One 3/3 charge minion with taunt + X amount of 1/1 charge minions.
+ numerous other nightmarish combinations of the above cards. (2x TW + UTH + LJ = 8 mana for a 6/2 charge minion + a minimum of two 3/1 charge minions + two 2/1 minions)
Outside of that it also has synergy with numerous neutral cards, like Cult Leader, Flesh-eating Ghoul, Raid Leader, Dire Wolf Alpha, etc.
Some of this is fine of course, but with Hunter also having stuff like Tracking (allows them to draw a specific card), Deadly Shot (play only one minion to get around UTH = lolno), Explosive Shot (2+5+2 damage), Double Shot (3+3 damage), Explosive Trap (2 AOE damage), Freezing Trap (sends your attacking minion back to your hand), Snipe (4 damage to minion when played), Snake Trap (summon 3 1/1 snakes (beasts) when enemy attacks) etc., UTH is just too much.
Remove the charge from the Hounds or change them so they're no longer beasts. Alternatively, make it a missile-like card (Avenging Wrath / Arcane Missiles) that, instead of summoning 1/1 charge minions, just does X damage to random enemy minions, X being the amount of enemy minions on the board (with the bite animation instead of the missile animations).
There's a lot of stuff Blizzard can do. This card being nerfed would make the game a lot more varied / interesting to me. Maybe I could one day face Hunter decks that are not centered around the existence of UTH.
Yeah. I have a 3rd gen.Not once have I had an issue on the iPad. I have the air, is yours older?
i don't get why they don't give away booster packs for people buying off the Blizzard Hearthstone store? Its a rip they are charging almost $25 for shirt. It literally costs them nothing to include a booster or two.