I really want to see how some of these drafts and games go that so many runs seem to go 1 to 3 wins consistently. I really think it's just a lot of people not realizing the simple mistakes and other small bad plays that cost them games.
I picked this.
I will probably never pick this.
Ravenholdt Assassin / Wild Pyromancer / Questing Adventurer
Wisp /
Raging Worgen / Kobold Geomancer
Murloc Raider / Goldshire Footman /
Darkscale Healer
Grimscale Oracle /
Light's Justice /
Blessing of Might
Aldor Peacekeeper /
Secretkeeper /
Holy Wrath
Pyromancer and Adventurer are dependant on what other cards you get. I don't know what spells I'm going to get or how many low-cost cards I'll get, so Assassin takes my first pick. Same with Kobold; I don't know what spells I'm going to get, so Worgen wins. Darkscale Helaer for some healing, winning from the not that great Footman. Blessing of Might and Aldor Peacekeeper picked by default due to the shitty competition.
Dragonling Mechanic / Bloodsail Raider /
Murloc Raider
Hand of Protection /
Eye for an Eye /
Gnomish Inventor
Silvermoon Guardian / Boulderfist Ogre /
Shattered Sun Clerick
Priestess of Elune /
Sen'jin Shieldmasta /
Young Dragonling
Azure Drake / Master Swordsmith /
Blessed Champion
Bloodsail loses to Mechanic because I don't know what weapons I'll get. Gnomish Inventor wins for card-draw. I don't want to flood the deck with high-cost cards and I pick Clerick over Guardian because of the buff and lower cost. Sen'jin Shieldmasta is too good to pass up, Azure Drake wins from Swordsmith due to card-draw and spell damage.
Hammer of Wrath / Hand of Protection / Dire Wolf Alpha
Lightwarden /
Ancient Mage /
Questing Adventurer
Truesilver Champion / Dread Corsair / Fen Creeper
Wolfrider /
Blessings of Kings / Stranglehorn Tiger
Chillwind Yeti /
Magma Rager / Stormwind Champion
Wanted to get some cheap minion, but decided to go with Hammer instead for the damage and card-draw. Questing Adventurer wins by default. Dread Corsair don't work without weapon and Truesilver beats out Fen Creeper. Wolfrider was tempting for it being able to trade with something better and chose Belssings over Tiger. Stormwind Champion is great, but I again didn't want to flood my deck with high-mana minions.
Priestess of Elune /
Light's Justice /
Magma Rager
Holy Wrath /
Coldlight Oracle /
Gadzetan Auctioneer
Archmage /
Light's Justice /
Cult Master
Blessings of Kings / Reckless Rocketeer /
Young Dragonhawk
Mind Control Tech /
Holy Wrath /
Ancient Mage
Priestess of Elune wins by default. Gadzetan wins by default. Cult Master over Archmage for the lower mana-cost and lack of damaging spells. Picked another Blessings, because Rocketeer was a bit too fragile IMO. Mind Control Tech wins by default
Truesilver Champion / Mogu'shan Warden / Raid Leader
Grimscale Oracle /
Faerie Dragon /
Magma Rager
Shieldbearer / Archmage /
Stranglehorn Tiger
Murloc Raider / Spiteful Smith / Blessings of Kings
Worgen Infiltrator /
Blessing of Wisdom / Novice Engineer
I already have a ton of 4-mana creatures and would rather have another Truesilver than a Raid Leader. Faerie Dragon wins by default. Tiger over Archmage for the lower mana cost and lack of damage spells. I already have 2 Blessings and Smith is high-mana and situational, so I went for Raider for it's low mana-cost. I need more low drops and Infiltrator beats out Engineer due to being cheaper, havingStealth and already having card-draw in the deck.
Stormwind Knight /
Redemption /
Bluegill Warrior
Stampeding Kodo / Wild Pyromancer /
Sunfury Protector
Noble Sacrifice / Cult Master / Mogu'shan Warden
Humility / Kobold Geomancer / Dire Wolf Alpha
Equality / Pint-sized Summoner /
Holy Wrath
I'd rather have a 2 mana 2 charger than a 4 mana 2 charger. Protector beats out Pyromancer, Kodo loses because of the high mana-cost. Sacrifice isn't normally that great, but I'd rather it absorb an attack than more 4-drops. I picked Humility, but in retrospect should've picked Dire Wolf here. Pint-sized Summoner didn't really fit in and would probably get killed on the turn it is played anyways, Equality wins. Should've probably still picked Summoner for having another 2-drop and Equality not being that great without Consecration.