partyphone
Banned
There's no other affordable deck. Blame Blizzards!
there's aggro hunter and aggro warrior.
*sigh*
There's no other affordable deck. Blame Blizzards!
I'm done with this pay 2 win hack of a game! I started playing the other day and people are dropping epic cards on me like nothin'!
Back to Magic I go!
I picked this.
I will probably never pick this.
it sucks when you lose to someone who's running a dumb gimmick but it eventually happens. just gotta shrug it off, really.
I'm done with this pay 2 win hack of a game! I started playing the other day and people are dropping epic cards on me like nothin'!
Back to Magic I go!
snip
Lost to palladin who had the card that draw and deal damage depending on the mana.
Of course he got molten
so much bad luck today, need to tone down all my decks for this meta.
relevant .jpg
Pyromancer and Adventurer are dependant on what other cards you get. I don't know what spells I'm going to get or how many low-cost cards I'll get, so Assassin takes my first pick. Same with Kobold; I don't know what spells I'm going to get, so Worgen wins. Darkscale Helaer for some healing, winning from the not that great Footman. Blessing of Might and Aldor Peacekeeper picked by default due to the shitty competition.
Bloodsail loses to Mechanic because I don't know what weapons I'll get. Gnomish Inventor wins for card-draw. I don't want to flood the deck with high-cost cards and I pick Clerick over Guardian because of the buff and lower cost. Sen'jin Shieldmasta is too good to pass up, Azure Drake wins from Swordsmith due to card-draw and spell damage.
Wanted to get some cheap minion, but decided to go with Hammer instead for the damage and card-draw. Questing Adventurer wins by default. Dread Corsair don't work without weapon and Truesilver beats out Fen Creeper. Wolfrider was tempting for it being able to trade with something better and chose Belssings over Tiger. Stormwind Champion is great, but I again didn't want to flood my deck with high-mana minions.
Priestess of Elune wins by default. Gadzetan wins by default. Cult Master over Archmage for the lower mana-cost and lack of damaging spells. Picked another Blessings, because Rocketeer was a bit too fragile IMO. Mind Control Tech wins by default
I already have a ton of 4-mana creatures and would rather have another Truesilver than a Raid Leader. Faerie Dragon wins by default. Tiger over Archmage for the lower mana cost and lack of damage spells. I already have 2 Blessings and Smith is high-mana and situational, so I went for Raider for it's low mana-cost. I need more low drops and Infiltrator beats out Engineer due to being cheaper, havingStealth and already having card-draw in the deck.
I'd rather have a 2 mana 2 charger than a 4 mana 2 charger. Protector beats out Pyromancer, Kodo loses because of the high mana-cost. Sacrifice isn't normally that great, but I'd rather it absorb an attack than more 4-drops. I picked Humility, but in retrospect should've picked Dire Wolf here. Pint-sized Summoner didn't really fit in and would probably get killed on the turn it is played anyways, Equality wins. Should've probably still picked Summoner for having another 2-drop and Equality not being that great without Consecration.
Agree in retrospect.The things I disagree most with are:
Questing Adventurer - I don't think it's at all dependant on the cards you get. You play one card with it and it's a 3/3 for 3, which is fair, and then the potential is so great that the opponent HAS to remove it the next turn. Sure, it's susceptible to silence when it reaches 8/8, but then you played one card for 3 mana, and got a 2/2 plus whatever they used to silence it with, also good value.
Indeed, but I chose SSC for the lower mana cost considering I already had Assassin. If I had picked Ogre it would've been another 'late'-game card.There's an argument to be made for Ogre over SSC.
It is situational. It needs to be damaged and you need to have a weapon equipped, and I didn't have a way of giving it taunt at the time of picking. Also, at 5 mana it would have skewed the deck further to high-mana cost, so I went with the 2-drop. It wouldn't have been a bad pick though if I had had a better starting Curve.Smith isn't situational, it's a 4/6 for 5 which when it's a Druid taunt is considered OP, and you already have a few Truesilvers so the enrage (or the threat of it) can be really scary.
That's some good advice I will take with me for the next run.The rest seem fine. More problems with manacurve than actual card quality probably. This could've been helped by picking Pyromancer first. As a general rule I like early picks to be on the lower end of the curve if I value the card quality equally, just to have more flexibility later.
It is situational. It needs to be damaged and you need to have a weapon equipped, and I didn't have a way of giving it taunt at the time of picking. Also, at 5 mana it would have skewed the deck further to high-mana cost, so I went with the 2-drop.
It would be pretty hard for a priest to fully utilize Malygos. I'm not saying it couldn't happen just that the rogue can benefit from Malygos due to low cost spells + preparation. Priest spells are nowhere near as flexible, Holy Smite being the only offensive spell you can directly use after playing Malygos, circle of healing if you have an Auchenai Soulpriest out but at that point you better be sure you want to clear the entire board, including your own Malygos. Holy Nova for 5, Holy Fire for 6 requires Malygos to stay alive and not get silenced. Consider that Velen does nearly the same job as Malygos for a lower cost yet it isn't played.
Stormwind Knight is generally a better pick than Bluegill. 2/5 means it removes a 3/2 and survives or helps trade for a 3/5, 4/5, etc. and surviving it.
I think Stormwind Knight is underrated. I always feel like I get good value from it every time I play it.
Thanks for the tips guys. Unfortunately none of it would have mattered. Won the first game against a Druid who didn't do much of anything. Would've won my second game against a Shaman, but he top-decked Bloodlust and killed me from 20+ health one turn away from killing him. Third game was a disaster against a Rogue who did Coin + Ringleader on turn 1, played Deadly Poison, had Perdition's Blade, another combo Ringleader, Sunwalker, Kobold Geomancer, Faceless Manipulator on my Gadzetan, then another Deadly Poison and topdecked Betrayal (through the cloned Gadzetan) to clear my board. Also Oozed my Truesilver the turn it was played. Fourth game was even worse vs. a Hunter; Turn 1 Coin + Bluegill to kill my Raider, turn 2 Loot Hoarder, turn 3 Razorfen Hunter, then Animal Companion Leokk, Explosive Shot to clear my 3-minion board, Rocketeer to insta-kill my Yeti, another Explosive Shot to kill a 3-minion board, Savannah Highmane, a secret I had to play around for 2 turns due to being short on cards (turned out to be Snake Trap), Tracking, Ooze to destroy my Truesilver on the turn played, and finally a Thundra Rhino (He suicided his Highmane into my minion, killing it and leaving me with nothing and him with 2 2/2 charge minions.)
The ramp in ramp druid must stand for a ramp for rogues to a higher rank. I haven't lost to a single ramp druid today yet and I've already played like 4.
The ramp in ramp druid must stand for a ramp for rogues to a higher rank. I haven't lost to a single ramp druid today yet and I've already played like 4.
Turn 2 innervatex2 cairne?
Sapped!
lol
And who said sap can't ever go 1 for 1 cause I had it counter 2 innervates
Turn 6-7 ancient of war? Black knight, assassinate, sap, I haven't had to actually eat through one of these yet today (I only carry one of these each though but still pretty good chance to have a counter to a taunt and I'll backstab+eviscerate DOTC if I have only 1 of them in my hand.
I had one really close match that ragnaros carried me through though. While I wasn't getting lucky with my late game draws, ragnaros was avoiding cairne like a boss so I figure it is about even luck
I think Stormwind Knight is underrated. I always feel like I get good value from it every time I play it.
I've been chewing through everything except handlock and aggro hunter. which are thankfully sparse. I'm running that varient that has 6 big taunts plus cenarius. so I don't really care about removal getting used. plus you can't BGH anything without making it a 2 for 1.
Loving the Paladin. When I first was creating a custom deck for him I thought his cards were meh at first but the synergy for some of these cards is so good. Definitely gonna main it for a while.
Any one else who plays Paladin have any tips I'd love to hear em.
I'm 3 for 1 on my first Arena Run, right now.
For the veterans, how much does my deck sucks (my guess: a lot)?
Question, my rivals on Arena had the same wins than I or, I could fight against anyone who is searching for a match in arena?
i always pick priest when given the choice. he's really fun i don't care how much it sucks.
I feel like I'm getting worse at this game. I'd guess about a 45% winrate over the last week. I need a coach lol
Shamans are absolute trash in arena.
I've done quite well with the Priest and Pally, managed to get 5 wins on both multiple times with decks that usually revolve around healing or divine shield/humility/peacedudethatsetsminionattackto1.
Getting really tired of outplaying guys and then losing in the final moments because they bust out a legendary card =/