Are there any neutral or legendary cards that aren't minions or weapons?
I haven't seen any so far,but there must be some,right?
There are no neutral weapons or spells.
Are there any neutral or legendary cards that aren't minions or weapons?
I haven't seen any so far,but there must be some,right?
There are no neutral weapons or spells.
What about legendary spells?
You can type "legendary" into the search bar in crafting mode to see all of them.All neutral cards without exception are minions. Spells and weapons are found exclusively among the class-specific cards.
And another question:
If i use Lord Jaraxxus, do i lose my hero power? And can i attack every turn for 3 damage?
Gertting clobbered in ranked the past few days. I'm telling myself it's all the top players climbing the ladder.
>.>
Don't worry, most top players should be done by now. It's actually infants playing Zoo you're losing to.
Lol OK priests. Guy had a 2/7 minion. Then played a card to add 3 health. Then played a card to double it. Then one last card to match his attack to his health. Ended up 18/18 minion after the 4th turn
Just got the worst arena deck I've ever seen and obviously ended up doing a 0-3 arena run, I feel so depressed lol. I like doing ranked games but I'm starting to feel the lack of rarer cards. Maybe I should just spend my gold on decks and forget about doing arena runs for now.
Just got the worst arena deck I've ever seen and obviously ended up doing a 0-3 arena run, I feel so depressed lol. I like doing ranked games but I'm starting to feel the lack of rarer cards. Maybe I should just spend my gold on decks and forget about doing arena runs for now.
I think i will put Deathwing in a deck with Faceless, the faceless Deathwing doesn't do the Battlecry.
Just got the worst arena deck I've ever seen and obviously ended up doing a 0-3 arena run, I feel so depressed lol. I like doing ranked games but I'm starting to feel the lack of rarer cards. Maybe I should just spend my gold on decks and forget about doing arena runs for now.
I really like arena, but I think you need a really high tolerance for bullshit. The random nature of drafts means you are inevitably going to have those days where you go 0-3 thanks to a shit draft matchmade to people who puled thirty cards worth of godlike.
I was thinking about what could alleviate this, and I think there's options, but off the top of my head...if you get smashed 0-2 right off the bat, I'd love to see an option where you get a couple of random "sympathy cards" that you are allowed to sub into your draft deck in an attempt to improve it.
Just got the worst arena deck I've ever seen and obviously ended up doing a 0-3 arena run, I feel so depressed lol. I like doing ranked games but I'm starting to feel the lack of rarer cards. Maybe I should just spend my gold on decks and forget about doing arena runs for now.
Save your gold for the PVE content, you'll get more value out of it. Yeah, I had a few bad drafts back to back myself. Tough to lose all that gold and have to play some ranked to recover the losses. Q.Q
When is the PvE content coming? I think I'd get bored after a while if I don't get a few new cards from time to time.
I actually did that exact play this very morning. I'm not even sorry. *well played*
Cmon guys.. it's rogue.. not rouge. This isn't trade chat.
I really wish there was a caster weapon. Atiesh or something.
Cmon guys.. it's rogue.. not rouge. This isn't trade chat.
I really wish there was a caster weapon. Atiesh or something.
Bah, my bad. The worst part is I played a Rogue in WoW for 4 years...
For shame.
Cmon guys.. it's rogue.. not rouge. This isn't trade chat.
I really wish there was a caster weapon. Atiesh or something.
I think we're due for another card reveal. It's been a week!
With Adventure mode imminent, we get the first new cards for Hearthstone since launch. [...]
It's definitely understandable to add a new neutral card. Everybody can use it! Yay! But the downside is that everybody can use it. It is critical to Hearthstone's identity as a game that the classes have an identity of their own.
[...]
What we know of Adventure mode so far is that there are 30 new cards added, but only one class card each. That means one new card for your class, and 21 more neutral minions that are likely to be competitive for precious deck slots with your existing class cards. That ratio is rather off, to me, and the ratio is only going to get worse as time goes on.
A secondary point is the ratio between class minions and other class cards (spells and weapons). Minions are the core of the game, and class minions are the really defining aspects most of the time. But beyond the impact on class identity, having more class minions means more things to compete directly with neutral minions. If you need a minion, and you have a choice between a neutral minion and a spell, you pick the minion. It would be far too easy to add new spells, because spells are fun. But if new class cards are coming so incredibly rarely, then just adding new spells will make the existing problem even worse.
In short, we need more class cards, not more neutral minions. At least, not in the ratio that seems to be upcoming.
I feel like its going to take me a long time to get a decent amount of cards.
100 gold per pack is no joke.
Ah well, the curse of the free to play.
I do think there is a danger in having too high of a neutral to class card ratio, but I don't feel like we're there right now. Miracle Rogue, Control Warrior, Mid range Hunter, Zoo, Ramp Druid; these things have completely different identities to them and are completely different to play as and against.There was an interesting thread about class cards (sort of a rant too) on the official forums by one of the vips, Mand, if anyone is looking for a little light reading on what could make the game more interesting:
Remember, you also get 10 gold for every 3 wins with the same hero.
I don't necessarily agree that decks run the same neutral cards to the point they don't even use class cards (he comments about being able to run the same exact deck over six classes and it playing out the same).
If you have 2x of a card like fiery war axe, go second, and mulligan for it, I believe you have something like a 57% chance to have it by turn 2. It is surprising how much the mulligan lets you control your opening and why it is one of the most important decisions of every game.How do warriors get a Fiery War Axe in their opening hand EVERY SINGLE GAME?!?!?
How do warriors get a Fiery War Axe in their opening hand EVERY SINGLE GAME?!?!?
How do warriors get a Fiery War Axe in their opening hand EVERY SINGLE GAME?!?!?
The Leeroy + Shadowstep + Cold Blooded combo of death makes me feel bad.
how do you feel about Leeroy, Power Overwhelming, Faceless Manipulator, Soulfire for 24 damage in a single turn
how do you feel about Leeroy, Power Overwhelming, Faceless Manipulator, Soulfire for 24 damage in a single turn