depths20XX
Member
If you're gonna use the P2W argument you should probably mention better cards than Deathwing and Noz...
Playing Jaraxxus when you need him (I had 5HP left) and winning thusly, feels awesome.
Ok let me explain this
I played the game about 10 hours in total and its really annoying
The last time I played the game I had 4-5 minions (All with Health and Attack 5 or above ) and he had just two minion
I killed them both and still had my all minions then he used a Deathwing and killed all my minions at the same time ! for the next round he used a Nozdormu and win the match
In order to get these two ( Deathwing and Nozdormu) you must get 1600 dust for each of them !!! For me this is a true definition of P2W
I dont want to bother people who love the game I just said my opinion thats all
I dont want to continue this discussion because some people love the game and I dont want to spoil the topic
Sorry All
If you're gonna use the P2W argument you should probably mention better cards than Deathwing and Noz...
After going 1-8 last night over 3 Arena runs, including getting almost totally shut out by 3 mages in a row, I am done until I figure out how to get better. Which probably means never. Too frustrating and too many people that seem like Graduate Students of Deck Construction, which is great for them but kinda shitty for newer players.
Also, even in Casual play, if I end up getting matched against a Priest who starts pulling the fuggin' Lifewell/Northshire Cleric endless healing shit, I just bail out now by like turn 3 rather than sit there and be annoyed until dead 3 turns later.
oh and don't take all of the piling on personally. the P2W accusation gets brought up a lot in these threads and people are just frustrated by it.
Follow de rules.
Play a few Paladins and you'll be removing him from your decks fast.
It's worse when sites like Penny Arcade or Giant Bomb post comics/videos complaining about p2w. That can have a real impact and is irresponsible.
I dont want to bother people who love the game I just said my opinion thats all
It's worse when sites like Penny Arcade or Giant Bomb post comics/videos complaining about p2w. That can have a real impact and is irresponsible.
It's also slightly non-true.It is slightly true because it is...well a card game and sometimes people have cards you simply don't have. I don't think the complaint is wrong as much as it is inappropriate considering the game people are playing.
It's not random when I only get matched against Hunter when I play Shaman. Such a stupid matchup, Shaman should get some secret that kills the next 10 beasts the opponent plays or something.
It's also slightly non-true.
Spending $200-300 on packs doesn't make you better at the game. Yeah, you can get all the legendary cards and copy decks from so called "pros" but that means nothing if you don't understand core mechanics of a *TCG/CCG*. There are plenty of people that get to rank 1 and make a new account to prove you don't have to spend money. It irritates me when people call this "pay to win" when they don't know shit about the game. You may get a slight advantage and progress faster but the game is not built around a P2W model.
$0 spent since beta and hit rank 1 last month and already top 10 (non legendary of course, don't have the time to invest in that).
Just got my best run in the arena with 4/3.. guess I've improved a little.
On the current discussion, I get kind of frustrated during casual or ranked if someone pulls out a legendary. I think it would be a great idea if they implemented some sort of "Basic Deck" mode to let new people get the hang of the basics like others have suggested.
After a week of playing I'm enjoying the game but I can now see that it will take a huge investment to get the majority of cards after looking at the crafting menu and I doubt i'll continue further down the road. Still have no intention of dropping money into it for random cards or arena runs either.
The definition I use is that a game is P2W when one player putting money down would alter the results. By that definition, there is no question that HS is P2W in constructed play as long as either player is missing any cards they actually want to use; they could buy those cards with money. HS stops being P2W when both your deck and your opponent's deck are complete. The vast majority of constructed rounds that are played are P2W; some at the high end are not.It is slightly true because it is...well a card game and sometimes people have cards you simply don't have. I don't think the complaint is wrong as much as it is inappropriate considering the game people are playing.
The definition I use is that a game is P2W when one player putting money down would alter the results. By that definition, there is no question that HS is P2W in constructed play as long as either player is missing any cards they actually want to use; they could buy those cards with money. HS stops being P2W when both your deck and your opponent's deck are complete. The vast majority of constructed rounds that are played are P2W; some at the high end are not.
It is, of course, extremely tempting for a competitive multiplayer free-to-play game to be P2W. Games like Dota2 which manage to be totally devoid of it are exceptional. As I think I've said before, I find that HS strikes a wonderful balance in that regard. If it only had constructed, I wouldn't touch it, since access to a pure, non-P2W experience is very important for me. But fortunately I have the choice of playing just arena, which is pure. The game then gives me cards for constructed, which motivates me to go mess with constructed a bit. I don't mind that the constructed experience at that point is P2W since it's just a little something I do on the side. On the other hand, eventually I might have enough cards from arena to be close to an actually competetive deck, and can jump to high end non-P2W or just-barely-P2W constructed. At that point I might find it worth it to actually pay for packs, too, since I'll need much fewer of them.
You gotta let go of that mentality. There are really only a handful of good legendaries, and nothing is immune to silence/sheep/any hard removal. I know it can suck if you're in a game where it's like legendary->remove->another legendary->remove->another legendary, but that happens to me too and I play decks with 4-5 legendaries. No one is immune to that.
the bottom line is legendaries give you more variety and more options not more power.
I know but I'm just saying this as someone who is new to the game and would get a better hang of the basics against similar opponents. I don't think any of the legendaries I've encountered so far have been overpowered, I've just had a couple of matches with dramatic swings after the opponent plays them. I suppose coming up against them is teaching me what they do and how to counter them in many respects.
I think it would be extremely difficult to have a top tier warrior deck that didn't have any of their key rare/epic class cards.
Armorsmith, Frothing Berserker, and Shield Slam are all very powerful cards.
Edit: durrr.. You're talking about legendaries in particular
Hunters are still OP
Hunters are still OP
Still think changing Buzzard to "Draw a card when a friendly beast dies" would be more fitting and balanced.
I would've liked that more than the measly UTH nerf. Why should they draw so much instantly when cards like Hunter's Mark exist? That just gives them free top decks and removal.
It's pretty stupid.
Always feels good to turn around an 0-2 draft run to at least hit 3 wins, this time I managed to get to 5.
It's not random when I only get matched against Hunter when I play Shaman. Such a stupid matchup, Shaman should get some secret that kills the next 10 beasts the opponent plays or something.
pay to win is also a poisonous idea if you want to get better at the game. if you lose a game and you blame not having x, y or z legendary then you're probably not thinking about why you actually lost the game. if the attitude dominates your thinking you're never going to improve.
The definition I use is that a game is P2W when one player putting money down would alter the results. By that definition, there is no question that HS is P2W in constructed play as long as either player is missing any cards they actually want to use; they could buy those cards with money. HS stops being P2W when both your deck and your opponent's deck are complete. The vast majority of constructed rounds that are played are P2W; some at the high end are not.
It is, of course, extremely tempting for a competitive multiplayer free-to-play game to be P2W. Games like Dota2 which manage to be totally devoid of it are exceptional. As I think I've said before, I find that HS strikes a wonderful balance in that regard. If it only had constructed, I wouldn't touch it, since access to a pure, non-P2W experience is very important for me. But fortunately I have the choice of playing just arena, which is pure. The game then gives me cards for constructed, which motivates me to go mess with constructed a bit. I don't mind that the constructed experience at that point is P2W since it's just a little something I do on the side. On the other hand, eventually I might have enough cards from arena to be close to an actually competetive deck, and can jump to high end non-P2W or just-barely-P2W constructed. At that point I might find it worth it to actually pay for packs, too, since I'll need much fewer of them.
you're missing the part where expensive cards don't necessarily make decks better and you can have highly competitive decks that don't use any epics or legendaries. not to mention the outright terrible legendaries that exist and no one uses.
the bottom line is legendaries give you more variety and more options not more power.
If you buy 40 card packs, and don't need 100 of the cards you get, dusting them and then crafting cards you will use gives you an advantage over someone who doesn't have access to crafting whatever he wants/needs to make that perfect deck for his/herself and has to resort to waiting for that perfect draw once every hundred or 150 gold he earns (depending on how he does in arena).
I'm not missing a thing. You might want to re-read my post, since I didn't say a word about epics and legendaries, nor about expensive cards "necessarily" making decks better. It makes no difference if some relatively cheap decks are "highly competetive" - what matters is that they are not absolute top tier decks in the game.you're missing the part where expensive cards don't necessarily make decks better and you can have highly competitive decks that don't use any epics or legendaries. not to mention the outright terrible legendaries that exist and no one uses.
the bottom line is legendaries give you more variety and more options not more power.
I'm not missing a thing. You might want to re-read my post, since I didn't say a word about epics and legendaries, nor about expensive cards "necessarily" making decks better. It makes no difference if some relatively cheap decks are "highly competetive" - what matters is that they are not absolute top tier decks in the game.
I'm not missing a thing. You might want to re-read my post, since I didn't say a word about epics and legendaries, nor about expensive cards "necessarily" making decks better. It makes no difference if some relatively cheap decks are "highly competetive" - what matters is that they are not absolute top tier decks in the game.
Even if you couldn't buy packs, if the only way to find new cards is use the in game gold to buy them, people would complain about no lifers or some crap.
Your skills are UP.