Alright, some of you guys in this thread that do really well in Arena said you'd throw out some suggestions for those of us not doing so well if you could see some vids of our play. So I did some arena today. Picked Rogue and went 3 - 3. Recorded the whole bit and I'm posting the relevant parts below:
Draft
I said I'd get to this and I had the time this morning for the Draft. Not sure when I'll get to the games but I'll do those in PMs later if you want me to and just to avoid cluttering the thread with probably a huge post since it'll be a similar turn-by-turn format since I apparently like doing it that way.
Pick 1 - Ravenholdt or Cobra is most likely the pick here. Assassin is fairly generic but it's also a decent finisher for Rogue since you'll probably lack a good card for that. Cobra is solid for controlling the board. Both work as an early pick, though I think I agree more with the Cobra pick just a way to get an early card now. Plus, he's like a pseudo-Assassinate effect as a late draw.
Pick 2 - Harvest Golem without even considering the other two at this point. I would probably just never pick Cold Blood in Arena unless absolutely forced to / already drafted a lot of rush cards.
Pick 3 - Ravenholdt, followed with a sigh of relief that the first pick went to Cobra :x
Pick 4 - I'd give serious consideration to Boulderfist since it's the best generic fatty. Ringleader is a little overvalued in general / Mage, Rogue, Druid popularity hurts the card a bit. This is a sad pack since all three cards are good here and you'd love to take them all but I think I'd have taken Ogre here.
Pick 5 - Assassin's Blade, no question. Elune is alright for Rogue due to the face damage you take but is a bad minion normally and Sap doesn't do enough for an early pick.
Pick 6 - Argent Squire helps setup the early game. Since you have Cold Blood, even better. Sort of.
Pick 7 - I hate Pint-Sized Summoner but I'd seriously consider her here. You lack Deadly Poisons currently to make Blade Flurry a 3 mana 3 Damage AoE (5 Mana if you need to Dagger that turn first) so it's hard to take it highly right now, even after the above Assassin's Blade. Both work depending on which you value more at this time. Since I picked Ogre earlier, I'd have taken the PSS I think but I can see Flurry for this deck so far and just hope for some better quality minions down the road. I can see this going either way depending on how you think the draft will shape itself.
Pick 8 - Venture Co. Mercenary is precisely what you're looking for now. Sinister Strike is a never pick and Betrayal is more-or-less the same.
Pick 9 - Acolyte is a good card, especially with the Cold Blood you did pick, but your early game is really awful so he's an awkward turn 3 play. Spellbreaker helps get you around Taunts and is a more relevant minion body so that's my pick here.
Pick 10 - Defender of Argus all the way.
Looking at the cards overall, the early game right now is really bad as you have Squire, Ringleader, a weak three drop, a conditional four drop, and then Venture Co. Missing the Harvest Golem really hurts things here as it's the kind of 3cc you want for Rogue. Additionally, no Backstabs or Deadly Poisons so far so our focus will be shoring up the early game with early game picks over mid-game stuff.
Pick 11 - You awkwardly take Dread Corsair here and feel a little sad about it.
Pick 12 - River Crocolisk is just too important for you right now. Sprint is weird here since you don't have the early game to support wanting a big card draw. And, well, you NEED early drops for Rogue.
Pick 13 - Stranglethorn Tiger most likely over Acolyte of Pain, though it'd be a different story possibly if earlier picks went differently. Again, AoP is good but it's kind of a loss of early game tempo so right now you're better off just taking the better value card.
Pick 14 - Awkwardly take another 5cc in Fen Creeper after the Tiger pick. This should hopefully just be the last 5cc minion we take, maybe one more. Fan of Knives is just not strong enough to warrant a pick to me.
Pick 15 - You have to take Scarlet Crusader here. She's an amazing 3cc in general and you desperately need her. The second Assassin's Blade is just not offering you anything when you don't have the early game to support overloading your 5cc spot.
Pick 16 - ffs more 5 drops
Spiteful Smith is just the better value here and I'd hindsight hard on the earlier Tiger (though maybe not).
Pick 17 - Defias Ringleader. You desperately need the early game.
Pick 18 - Earthen Ring is amazing for Rogue and you need the early game.
Pick 19 - While I do agree with the SSC, she's looking slightly miserable with the inconsistency on being able to have a minion on board for her to buff.
Pick 20 - This is a hard Azure Drake to pass but you need that Knife Juggler.
You REALLY needed to have shored up your early game here. Passing up the Harvest Golem earlier, the River Crocolisk here, and the Scarlet Crusader really hurt things. Your curve could be a little smoother with those picks instead (with a bit higher 3cc than we want currently). Things are looking really rough right now as you don't have the kind of consistency for your 5cc drops to shine as you'll be too far behind on board for them to hit and be relevant. Seriously, where are the Backstabs, Deadly Poisons, Eviscerates, etc.?!
Pick 21 - This is a hard DID to pass as he's amazing for Rogue but you just lack the board for it at this point + Ooze is a big tempo card for vs the weapon classes. I think if the other picks went differently, you could take the DID here but it's still hard to pass your first Ooze.
Pick 22 - Awkward minion is awkward but I think Kobold Geomancer ultimately helps the most here. Wolfrider is still good but he's most likely trading for a 2cc with the way this deck has shaped up so far. I honestly don't know what Betrayal is going to do for you.
Pick 23 - Cult Master is just the only playable, even if you won't typically have the board to support it. I'm not sure what Conceal is going to do as you'll most likely never be ahead on board currently.
Pick 24 - Frost Elemental is actually a really damned good Arena card as it tends to save you a lot of Health. Especially with such big 5ccs played like Venture Co. for him to freeze. Ogre Magi is also a good generic 4cc 4/4. Fan is just not good enough to warrant it here, much less a second one.
Pick 25 - Basically the same as above in regards to Frost Elemental. Cold Blood is still not really pickable.
Pick 26 - I'd take the Defias but I'd like to note back that I'd have taken Ogre over the first one to begin with. Taking a third conditional 2cc is just not worth it here. I'd probably just take the Southsea.
Pick 27 - dear lord.
Pick 28 - Silver Hand Knight feels like the most appropriate pick still, just by virtue of how awkward the Owl kind of is and how bad Betrayal is.
Pick 29 - Here's the thing, because you have _four_ Defias Ringleaders, your turn 2 is actually pretty weak. You'll almost never actually get all these Ringleaders out for value. The Bloodfen Raptor is still probably the best pick here. Ancient Brewmaster will cost you tempo due to the bounce effect and you can't afford that with this deck. Then again, you'll most likely just not have a board going into that turn anyway.
Pick 30 - wow this draft hates you
Overall, the draft quality was low as you saw actually zero Backstabs, Deadly Poisons, and Eviscerates. And no good rares like Perdition's Blade or SI:7 Agent. That said, there were a lot of weird picks in general. Harvest Golem is a hard card to pass up, especially for something like Cold Blood. So many Defias Ringleaders with no way to actually combo them all. Your early game lacks consistency and that's really going to hurt the mid-game focus the deck ended up with. You passed up a lot of important picks for fixing your mana curve and getting your early game setup for things like Cold Blood, Sprint, Assassin's Blade #2, etc. Not sure what your goal was with these picks.
On top of that, there's a lot of missing utility in general with the draft. You saw no Loot Hoarders and were offered two weirdly positioned AoPs. The aforementioned missing Rogue cards. Very few good Battlecries in general. There's a mediocre deck somewhere in that draft but you'd still be left with a Rogue deck with very few of the spells to aid your minions anyway. Even with better picks, this would still be an awkward deck but it should still be capable of a few wins.